( sure, the carriages are slow, but it certainly gives her time to take in everything around her, even as a bunch of boring words about worlds being in danger and time being frozen wash right over her.
why would she concentrate on that when there's an almost perfect mirror image of herself sitting right next to her? a few inches smaller, and the hair isn't quite the right shade of stark white, the smile is a little too crooked, with too many sharp teeth, but it's a good imitation nonetheless! )
Are you going to stay like that?
( the other Calanthe — her familiar — shrugs, and laughs, a girlish ringing that fills up the space around them. not exactly an answer, but the real Calanthe looks delighted nonetheless, and turns to the carriage at large.
ahem, excuse her! she has a question! )
Rate my twin's impression of me!
( and with that, they both tilt their heads to one side, sleek bobs bouncing with the movement, and smile. )
— aol; the land of rot / un: floralisse. CW: zombies, green magic horror, undead killing?
( it's hard to tell what the purpose of this video is, as there's nobody on screen, and no words coming from behind the camera. it's just... a blur. the land of rot, filmed at speeds which make it impossible to pick out any key locations which might be indicated without slowing the video down to a frame by frame shot.
of course, doing that will only reveal that this area is pretty nondescript as far as the land of rot goes.
so what's the point of this all? well, that's only revealed a minute into the spinning, blurry film, when the camera finally settles on a single rose somehow growing in the middle of it all. it's quite the beautiful specimen, with regal purple petals and vibrant green leaves. healthy, almost too healthy for its surroundings. anyone with experience with green magic will probably realise that this is not a naturally growing plant.
but whatever message it's supposed to be sending is quickly cut short by the rotting, half-bone foot of a zombie as it carelessly steps in frame, crushing the plant beneath. there's a moment of nothing but that foot in frame, though the more observant among people may notice the slight jiggle of the camera, as though it's moved from two handed to one handed operation, just seconds before snaking, spiralling thorns burst out from under its foot and wrap all around the rotting flesh, digging into skin in a way that would be excruciatingly painful for a living, breathing human.
the feed cuts out. and for those who may be in the land of rot, there's always a chance to come across this scene — a small young woman, her white dress stained with rot and dirt, hair disheveled and expression a far cry from her usual bright smile as she closes her hand into a tight fist and the thorns move in kind, squeezing the zombie into a pile of chunks. )
— wake me up before you're go-gone.
( Calanthe would have gladly talked to the old woman she ran into, but it seems she didn't want to. which is quite rude, really, how many visitors does a place like the land of rot really get? she shouldn't be chasing off the ones who just want to talk.
hmph. well. never mind that, you're here for the awkward moment your character wakes up to find a peacefully sleeping Calanthe, her dress still ruined by the jaunt into the land of rot, turned to face whoever's in bed with her but otherwise silent. at least, until she twitches, just a touch, in her sleep, and the shift of her dress drags soaked fabric against her calf. )
Mmph... Ick. ( she opens her eyes reluctantly. this was so nice up until that very moment brought her back down to earth. ) We can lie in a little bit longer, right?
( and continue snuggling? maybe? )
— wildcard.
( don't like any of these? hit me up via PM or at exits#8071 and we can chat! also yes i know technically secondary magic doesn't come through until you've mastered the primary but it's a TDM and i wanted to.)
calanthe × original × elemental / green | changeling
— aol; the land of rot / un: floralisse.
CW: zombies, green magic horror, undead killing?
— wake me up before you're go-gone.
— wildcard.