avalonmods (
avalonmods) wrote in
avalaughs2021-07-01 12:07 am
Entry tags:
TEST DRIVE MEME ⚔️️ 9
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. In the middle of the new arrivals, there is a small earthquake that shakes the island and makes the waters choppy. The jellyfish are startled and release a glow-in-the-dark slime that may dye your characters' hair and skin until they can get a proper bath. The Lady of the Lake seems disquieted by the earthquake, but there isn't much to be done about it where they are now besides make sure that everyone is outside of the water as quickly as possible. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, as the earthquake has scared the cliff beast into hiding, meaning for July's arrivals, there is no safety net. They may need some serious help if a fall occurs! *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
Thankfully, not every minute of Avalon is adventure and trials and rituals. There are moments of respite, and moments to have fun. This July, for example, locals have decided to invite everyone to what they're calling the "Cool Down Carnival"!
Perhaps most notably is the Margaritaville Pair Challenge. If you and an acquaintance can down a giant schooner of frozen margarita in less than a minute together, you'll both get a free happy hour item once a day for the next month from the restaurant and they'll do you a solid and teach you (Recipe) Hangover Moveover, a recipe that instantly cures hangovers. The brain freeze caused by downing that much frozen drink is yours to deal with, unfortunately... B ⦿ Surf New Turf
However, they aren't exactly easy for anyone who isn't an animal mage and will require practice before anyone can set out. You'll need at least one person to steer and one person to act as a combatant, as the lake north of the arrival point is more than a little treacherous but that will be a journey for another day. (Maybe the 20th? Stuff seems to coincidentally always happen around then, huh... Weird.) For now, the fae who stayed behind from the Elphame Traders this month are sticking around to help you find a partner and an aquatic mount that gets along with the two of you. Most of the creatures who have agreed to be mounts are hanging out alongside he beach near the old docks, so you can go around and check out the different kinds of available mounts: Alpacapies: Cousin to the much more violent water horse fae the Kelpies, Alpacapies have been mistaken for baby loch ness monsters on more than one occasion given their penchant for sitting with just their hump and long neck above the waterline. They can be ridden in the water and tend to bond with people who are polite to them upon greeting. They will assist in combat by spitting water at their enemies or kicking with front legs, but they may shake you off if they need to deep dive to gain speed for an attack. They do not have back legs, only a dolphin-like fin. For some reason, they're really impossible to take photographs of.Once you've found a mount that seems right, try to practice balancing on its back. They don't much like saddles so that may be a challenge, but if you hold onto your partner it might be easier! Once you're settled, try racing against another pair or going through a Survivor-esque obstacle course with your mounts.
Whatever the source is, the only solution is to either destroy or scare the cleaning supplies off to the woods before they take over the whole town! A little magic should help, so why not test out the magic you've been working on since arriving in Avalon? ![]()
The earthquake on arrival day was a little frightening, but ultimately didn't seem to cause too much trouble around New Camelot. That is, until a few days later when the farmlands seem to be under attack.. by the undead!? It seems like the wards surrounding the Lands of Rot were disrupted by the earthquake near Camelot's northeast farmland. '
Once the zombies are cleared out, farmworkers will bring out gifts of fresh lemonade and some extra mixed herb seeds they gathered throughout the year. They're still good, please take them as a thanks for helping save the farm! B ⦿ Of Wards and Worms
Hopefully you find your way out (or.. if you don't, you find someone to resurrect you, but that would really suck if you just arrived!) C ⦿ Wake Me Up Before You're Go-Gone
What happens next? Who knows. She screams and both you and whoever you're with pass out and wake up snuggling in an inn room. You were definitely in that marsh though, because your pants are still sopping from trudging through it... Well, enjoy the panic, maybe interrogate your neighbors, and try to find out where in the Land of Rot you were! It sure doesn't seem to be on the map... What a mystery! MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Zheng Jiang | TW: Three Kingdoms | Healing/Elemental
She was still more than peeved, Zheng was furious. Absolutely and completely livid; her scared face peeled back in a sneer no matter where she looked. Vicious, mean like the she-wolf that walked along beside her in spite of her small size. The weather was still awful, she was still far from home in some barbarian land filled with strange men claiming magical talents and surrounded by those who knew just a little as she. The caveat of it all was that she at least had her possessions back. Her precious axes were strapped securely to her sides, while her hair was done up once more in its usual mess. Held together with her equally precious, jade hair pins.
It certainly didn’t help that her precious few belongings were carelessly thrown into a container labeled a “shit box”.
In short, she very much preferred the company of the horses to that of the other people around her and could be found patting the creatures and feeding them carrots and fruit that she had snuck out from the carriage and elsewhere. “At the very least a horse would never try to back you in the corner like a rat.”
She grumbled to herself in a harsh, hoarse tone. More accustomed to yelling out commands and out of anger.
B- Exercise the Body and the Mind
She had had enough of sitting around and needed to take a moment to process everything that she had learned thus far while also letting off some steam. Traveling to the training grounds when she was sure no one was around, Zheng Jiang went through the motions with her axes. Her face was calm and focused as she moved, step by step with practiced ease. The area was certainly more meant for practicing magic, sure. But she doubted anyone would complain to her about using it for a bit of exercise and meditation.
She rolled, swerved, kicked, and punched at imaginary foes. Despite the twin blades in both hands looking quite heavy for a woman no more than around 5 feet tall. As graceful as her movements might appear on the surface there was also a certain, hidden animalistic anger to them, something that belied her current, calm and thoughtful look.
C- Of drinks and Carnivals
Just what on Earth is a margarita? And what are all these different snacks and games? She was debating on how big of a fan she was of all of it. Sure everything looked fun, but she was still on edge from the whole, transported to another world thing. Rude as all hell if someone were to ask her.
Kidnapping was part of her profession after all!
In any case she sat on a nearby bench, munching away at a snack and drink. Debating on what she should be doing.
D- Farming Dead Dynasty Warriors style!
This wasn't natural, the dead were meant to stay dead! With a growl, one axe swing through the air. Cutting one down before kicking another one away. At least they weren't to difficult to deal with. That being said, there was quite a few of them! Twin axes swing through the air mixed with the twisting movements of her body from the momentum. An attempt to keep herself moving and out of the grasp of any one creature.
That said, numbers were still a thing. And as fierce as she can be, even the Bandit Queen can find herself become overwhelmed by sheer weight.
Still it was obvious that she was putting up quite the fight! As evident by the wake of bodies being left in her wake.
[Wildcard]
[Want to do something else? That's fine! Just let me know, or put the wildcard in your header and I'll play it by the ear.]