avalonmods (
avalonmods) wrote in
avalaughs2021-07-01 12:07 am
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TEST DRIVE MEME ⚔️️ 9
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. In the middle of the new arrivals, there is a small earthquake that shakes the island and makes the waters choppy. The jellyfish are startled and release a glow-in-the-dark slime that may dye your characters' hair and skin until they can get a proper bath. The Lady of the Lake seems disquieted by the earthquake, but there isn't much to be done about it where they are now besides make sure that everyone is outside of the water as quickly as possible. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, as the earthquake has scared the cliff beast into hiding, meaning for July's arrivals, there is no safety net. They may need some serious help if a fall occurs! *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
Thankfully, not every minute of Avalon is adventure and trials and rituals. There are moments of respite, and moments to have fun. This July, for example, locals have decided to invite everyone to what they're calling the "Cool Down Carnival"!
Perhaps most notably is the Margaritaville Pair Challenge. If you and an acquaintance can down a giant schooner of frozen margarita in less than a minute together, you'll both get a free happy hour item once a day for the next month from the restaurant and they'll do you a solid and teach you (Recipe) Hangover Moveover, a recipe that instantly cures hangovers. The brain freeze caused by downing that much frozen drink is yours to deal with, unfortunately... B ⦿ Surf New Turf
However, they aren't exactly easy for anyone who isn't an animal mage and will require practice before anyone can set out. You'll need at least one person to steer and one person to act as a combatant, as the lake north of the arrival point is more than a little treacherous but that will be a journey for another day. (Maybe the 20th? Stuff seems to coincidentally always happen around then, huh... Weird.) For now, the fae who stayed behind from the Elphame Traders this month are sticking around to help you find a partner and an aquatic mount that gets along with the two of you. Most of the creatures who have agreed to be mounts are hanging out alongside he beach near the old docks, so you can go around and check out the different kinds of available mounts: Alpacapies: Cousin to the much more violent water horse fae the Kelpies, Alpacapies have been mistaken for baby loch ness monsters on more than one occasion given their penchant for sitting with just their hump and long neck above the waterline. They can be ridden in the water and tend to bond with people who are polite to them upon greeting. They will assist in combat by spitting water at their enemies or kicking with front legs, but they may shake you off if they need to deep dive to gain speed for an attack. They do not have back legs, only a dolphin-like fin. For some reason, they're really impossible to take photographs of.Once you've found a mount that seems right, try to practice balancing on its back. They don't much like saddles so that may be a challenge, but if you hold onto your partner it might be easier! Once you're settled, try racing against another pair or going through a Survivor-esque obstacle course with your mounts.
Whatever the source is, the only solution is to either destroy or scare the cleaning supplies off to the woods before they take over the whole town! A little magic should help, so why not test out the magic you've been working on since arriving in Avalon? ![]()
The earthquake on arrival day was a little frightening, but ultimately didn't seem to cause too much trouble around New Camelot. That is, until a few days later when the farmlands seem to be under attack.. by the undead!? It seems like the wards surrounding the Lands of Rot were disrupted by the earthquake near Camelot's northeast farmland. '
Once the zombies are cleared out, farmworkers will bring out gifts of fresh lemonade and some extra mixed herb seeds they gathered throughout the year. They're still good, please take them as a thanks for helping save the farm! B ⦿ Of Wards and Worms
Hopefully you find your way out (or.. if you don't, you find someone to resurrect you, but that would really suck if you just arrived!) C ⦿ Wake Me Up Before You're Go-Gone
What happens next? Who knows. She screams and both you and whoever you're with pass out and wake up snuggling in an inn room. You were definitely in that marsh though, because your pants are still sopping from trudging through it... Well, enjoy the panic, maybe interrogate your neighbors, and try to find out where in the Land of Rot you were! It sure doesn't seem to be on the map... What a mystery! MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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Stumbling a little, the former summoner turns abruptly to face the one calling her name, eyes a little wide.
"Zidane! Why are you here?" It's a little more accusatory than she's aiming for, but that can't be helped right now.
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He chuckles a bit at the joke, but then shakes his head. "No, some other world crap again, but I'll explain once you're over here."
Because she's still got a few jellies between herself and actually being on the beach and all. He almost made her all in too which, whoops.
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She sees the joke and chooses to take it entirely literally because she's trying to figure out what's going on. Silliness can probably wait! He does continue, though, 'come over here' isn't much of an answer.
Still, if there's info to be had, she's determined to have it, so she makes her way over to the beach without any further incidents.
"Okay!"
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But this is fine; really, he's been getting by fine, but this world and its weird magic rules.
Once she lands on the beach, he grins and then kind of... bows. "Well, Lady Eiko Carol of Lindblum, welcome to Avalon, a world that survived after some idiots decided to apparently unleash magic onto multiple universes and almost destroyed other worlds, but they ended up frozen in time instead. And now the only way to fix it is through recharging that magic again to reverse everything..." He pauses, thinking about it while making a face. "Yeah, there's a better way to explain it, but that's about the long and short."
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She was honestly just curious about what sort of answer he'd give her. From what she's seen so far of this place, it's pretty odd, so the fact that he might not have figured it out yet makes sense.
The bow makes her giggle, so she decides to follow it up with her estimation of a curtsy. The information isn't exactly comforting, but it's still good to know. "Thanks! And why would they want to unleash magic on multiple universes?" It sounds kind of dangerous, particularly to the universes that didn't already have magic. "Don't worry- I don't need a long, boring lecture." His explanation is probably fine.
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Which - come on - was the most important.
"Anyway, other thing that's important... magic's weird here. I don't think you'll be able to summon your Eidolons." Which they'd be a really big help right now... well, maybe. Anyway, this part was probably best Eiko heard from him than someone else.
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How likely is it that he knows the answer to either of these questions if he hadn't been paying enough attention to know the answer to the first one? She supposes the only thing she can do is ask. His next statement is enough to distract her from the myriad of questions floating in her head for the time being.
"Seriously?" She'd already realized that something felt off, but it hadn't actually occurred to her that she'd be cut off from her Eidolons until he mentioned it. "That's lame."
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That important thing in the middle of their planet handling the cycle of souls and all. Sure, magic might've frozen it, but who knows what else it might've done. He raises a hand and rubs his face.
"We'll have to figure out your types here are once we get to the Red Spring."
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She's been too busy trying to figure out what's up with this place, and then being annoyed at what he'd just told her about the magic. Now she feels a little bad for not even considering the state of their world.
"How far is the Red Spring?" Asking about distance seems better than asking what it is. "What are yours?"
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And if it was something, it was probably protecting everyone. Either way, they'll try not to worry about it for now.
"We gotta take a carriage ride to reach it and those will be at the top of the cliff." He turns a points at the cliff they would have to walk up. It wasn't that bad; they'd all traversed steeper and more treacherous paths. "My magic is Kinetic and... Bargaining. Yeah, I'm not sure how to use it."