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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-07-01 12:07 am
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TEST DRIVE MEME ⚔️️ 9

✨ Greet new players on the OOC intro while apps are processed HERE! ✨



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary

⚔️️ Top-Levels Only ⚔️️




SUMMARY: New arrivals drop into the lake and have to climb up a cliff to the Rent a Ride, where they are given their device and some headphones and can retrieve their personal materials. There is a small earthquake during this (shaking, some things may fall off of shelves, but no structural damage) that upsets the normal arrival creatures, limiting cliff-falling rescues and sliming the water. They travel to Camelot, which is a multiple day journey, so they stop at the Red Springs along the way and stay at an inn there.

A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that.

    In the middle of the new arrivals, there is a small earthquake that shakes the island and makes the waters choppy. The jellyfish are startled and release a glow-in-the-dark slime that may dye your characters' hair and skin until they can get a proper bath. The Lady of the Lake seems disquieted by the earthquake, but there isn't much to be done about it where they are now besides make sure that everyone is outside of the water as quickly as possible.

    If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, as the earthquake has scared the cliff beast into hiding, meaning for July's arrivals, there is no safety net. They may need some serious help if a fall occurs!

    *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, sunscreen, a pair of sunglasses, and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.




SUMMARY: Camelot throws a carnival to combat the warming up weather featuring "cool" foods and contests, Queen Elphame sent gifts of aquatic mounts to practice in gratitude for the offering and peacemaking with Celliwig, and the clean-up for the carnival goes haywire as cleaning implements magically seek to clean everything.

Thankfully, not every minute of Avalon is adventure and trials and rituals. There are moments of respite, and moments to have fun. This July, for example, locals have decided to invite everyone to what they're calling the "Cool Down Carnival"!

    A ⦿ Cool Carnival, Bruh
      Vendors of all kinds have taken to selling cooling goods throughout the carnival grounds. Shaved ice, frozen yogurt, gelato, ice cream, iced tea and boba drinks are everywhere, and each and every vendor is vying for the attention of customers. Whether it's coupons for free snacks if they fill out a punch card for all three days of the carnival, or trying out their new, more magical recipes of frozen slush that make you temporarily behave like a penguin and try belly-sliding down a slip-n-slide that's been set up to occupy the unfortunate victims of that slush (It wears off, don't worry.)

      Perhaps most notably is the Margaritaville Pair Challenge. If you and an acquaintance can down a giant schooner of frozen margarita in less than a minute together, you'll both get a free happy hour item once a day for the next month from the restaurant and they'll do you a solid and teach you (Recipe) Hangover Moveover, a recipe that instantly cures hangovers. The brain freeze caused by downing that much frozen drink is yours to deal with, unfortunately...


    B ⦿ Surf New Turf
      In the evening, the fae folk of the carnival crew lead the way to uproot the party off toward the docks near Camelot. The Elphame Traders came back this past month with good tidings from Queen Elphame, who was impressed both with the gift of a ship and the winning over of Celliwig's people. To this end, a second ship was sent with the Elphame Traders to provide a means of transportation to the faery Kingdom of Elphame without passing through the Forest of the Felled: aquatic mounts.

      However, they aren't exactly easy for anyone who isn't an animal mage and will require practice before anyone can set out. You'll need at least one person to steer and one person to act as a combatant, as the lake north of the arrival point is more than a little treacherous but that will be a journey for another day. (Maybe the 20th? Stuff seems to coincidentally always happen around then, huh... Weird.) For now, the fae who stayed behind from the Elphame Traders this month are sticking around to help you find a partner and an aquatic mount that gets along with the two of you.

      Most of the creatures who have agreed to be mounts are hanging out alongside he beach near the old docks, so you can go around and check out the different kinds of available mounts:
      Alpacapies: Cousin to the much more violent water horse fae the Kelpies, Alpacapies have been mistaken for baby loch ness monsters on more than one occasion given their penchant for sitting with just their hump and long neck above the waterline. They can be ridden in the water and tend to bond with people who are polite to them upon greeting. They will assist in combat by spitting water at their enemies or kicking with front legs, but they may shake you off if they need to deep dive to gain speed for an attack. They do not have back legs, only a dolphin-like fin. For some reason, they're really impossible to take photographs of.

      Mossatees: You're familiar with the mossatee already. A special breed of manatee that grows flowers and moss on its back like a miniature garden. They blossom in the spring, and their backs can be very comfortable. They're a little clumsy and tend to run into things, both accidentally and on purpose, so it may be a bit of a derpy ride if you and your partner choose a mossatee. They also just had a lot of children, so part of riding with them will mean protecting their young on the journey. They're not good in combat and will prioritize defense.

      Deinosuchus: A Cretaceous crocodile that gets up to about 10 meters long. It's huge and carnivorous and very well could eat you if you piss it off. It is fast, but has to take a lot of breaks. It will also terrorize in a fight. The fae recommend bringing it a goat or some other similarly sized meal to get it on your side if you want to go for this one. This pack is the only one left, transported by fairies to Avalon long, long ago, so you'd better not let them down.
      Once you've found a mount that seems right, try to practice balancing on its back. They don't much like saddles so that may be a challenge, but if you hold onto your partner it might be easier! Once you're settled, try racing against another pair or going through a Survivor-esque obstacle course with your mounts.
    C ⦿ Clean Up Chaos
      As people head out for the second day of practice with their mounts or recover from a crazy carnival experience, things around town... seem a little off. It seems like someone tried some experimental magic after competing in the Margaritaville challenge feeling particularly benevolent. All around Camelot, cleaning utensils have taken on a life of their own. Brooms are sweeping customers right out of restaurants, sponges are scrubbing up dishes and chasing down patrons for the most public sponge baths of their life, and the local woodland creatures are assisting in picking up and taking away anything that touches the floor that ought not to be there. Some are even hopping up on residents to do their hair!

      Whatever the source is, the only solution is to either destroy or scare the cleaning supplies off to the woods before they take over the whole town! A little magic should help, so why not test out the magic you've been working on since arriving in Avalon?




SUMMARY: The earthquake busted some of the Land of Rot wards and zombies are attacking Camelot's farmland. Save the farm, restore the wards, fight a giant worm, and then find a mysterious marsh before getting transported back home just as mysteriously.


The earthquake on arrival day was a little frightening, but ultimately didn't seem to cause too much trouble around New Camelot. That is, until a few days later when the farmlands seem to be under attack.. by the undead!? It seems like the wards surrounding the Lands of Rot were disrupted by the earthquake near Camelot's northeast farmland. '

    A ⦿ The Farming Dead
      Step one is to fight the hoard of zombies spilling out into the farm and stop them before they contaminate Camelot's food source. Use whatever means you can to dispense of the undead, keeping the following in mind: death mages are going to be the most effective combatants against the undead, but anyone can follow the basic rules of zombies to clear a path. Loud noises attract their attention, they shamble during the day and can move more quickly during the night, they don't feel pain so if you hurt the they won't be deterred-- you have to kill them, and always double-tap if you aren't sure. Just be careful not to set them on fire. Flaming zombies can spread fires to buildings and other surroundings and are just generally worse than regular zombies!

      Once the zombies are cleared out, farmworkers will bring out gifts of fresh lemonade and some extra mixed herb seeds they gathered throughout the year. They're still good, please take them as a thanks for helping save the farm!

    B ⦿ Of Wards and Worms
      After searching the perimeter of the Land of Rot, sources have found that the wards were damaged on the west side, so the zombies haven't fully penetrated any areas but the farm. Pair up with another person to draw the attention of the zombies away from wards while the other person resets the wards. While doing this, you'll find the earth is rumbling again-- a little heavier this time since you're much closer than back in the Bay of Avalon. Rather suddenly, a huge sinkhole opens up in the desert landscape of the Land of Rot nearby... and out leaps a thousand-toothed worm, flying through the air and diving back toward the ground teeth-first... with your character right in its target location! Maybe you're lucky and get out of the way only to get knocked down by another huge tremor, or maybe you've just been swallowed whole by a giant worm and really, really need to find a way out for you and your partner! Maybe you'll find something interesting while you think... Is that a broken boat in here?

      Hopefully you find your way out (or.. if you don't, you find someone to resurrect you, but that would really suck if you just arrived!)

    C ⦿ Wake Me Up Before You're Go-Gone
      First zombies, then a giant worm... today's been exhausting! And now you're.. somewhere in the middle of the Land of Rot and you seem to have run into some kind of marsh that you don't remember passing on your way in. The water itself is murky and the only creatures around seem to be bugs, bats, snakes, and frogs. Everything seems sickly, rotting, and is pretty awfully stinky. But none of it is quite as terrifying as when you and whoever you wandered into the Land with stumble upon what appears to be some kind of old hag.

      What happens next? Who knows. She screams and both you and whoever you're with pass out and wake up snuggling in an inn room. You were definitely in that marsh though, because your pants are still sopping from trudging through it... Well, enjoy the panic, maybe interrogate your neighbors, and try to find out where in the Land of Rot you were! It sure doesn't seem to be on the map... What a mystery!




MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
nightwriter: (why)

[personal profile] nightwriter 2021-07-14 04:49 am (UTC)(link)
I didn't know where you went the first time. We wondered what happened to you, but I wouldn't have guessed that you were there. Wait, a cult ran by a boy band? How? How did you have dog ears?

[Tsuzuru ate a handful of roasted corn while he tried to wrap his mind around the first place Taichi ended up at.]

Okay, so time is frozen outside of here. That's good I won't have to worry about missing work, school, and our plays. How are things like here? We don't get dog ears do we? Or that come later?
arf: (oh really?!)

[personal profile] arf 2021-07-14 05:32 am (UTC)(link)
You did!? Usually people don't realize that people went missing because of like, weird time stuff! I didn't really get it, I bet Hikaru could explain it better...

[ But!! He can explain the dog ears! ] It was another planet and it had like, three moons. And everybody was aligned with one of the moons, and depending on which one you aligned with, you would get like.. certain effects. I was aligned with the Sanguis moon, and I got dog ears and a tail for the first week of every month, then they disappeared until the triple moon. There were a lot of other effects, like elemental magic andmegabonersand aggressiveness, but the different moons had different effects, and it wasn't like everyone got every effect!

[ He just brushes over that part. Prismatica was Wild. ]

No, we get magic! [ A beat. ] Well, I think if you get animal magic, you can make yourself have dog ears? I don't. I'm a healer and technomancer! That means I can text you healing spells if you get in trouble or have a tummy ache.
nightwriter: (Default)

[personal profile] nightwriter 2021-07-14 06:36 am (UTC)(link)
[Wait, did he hear that correctly? Mega boners? Tsuzuru placed his handful of corn back in his bag.]

Well, it was a weird feeling. It was like one moment knowing where you were then not then not thinking about it again? It's hard to explain, but at least I know it was time stuff. What you told me though sounds much different than what I would have ever imagined. Having animal parts the first week of every month then it disappears then there is the triple moon. A triple moon! It sounds like you had quite the adventure. I'm glad that you're alright.

[Tsuzuru grabbed a handful of corn to eat again. Magic? We can actually use magic? How do we use it? The healing spell does sound helpful. Thanks Taichi.
Edited 2021-07-14 06:47 (UTC)
arf: (desert jewel)

[personal profile] arf 2021-07-14 07:43 am (UTC)(link)
[ His head hurts trying to comprehend it so he does what's probably best for both of them and just accepts the explanation. ]

Yeah, it was really cool, like some kind of sci-fi game! Then I ended up here and now it's fantasy! Heh, I've grown a lot, but it's been fun even if there were some scary times!

[ Taichi takes a handful of corn himself, thinking about how best to explain magic. It's different for every person, so he could be totally wrong for Tsuzuru.]

Well, what I do is I focus really hard on the feelings I have of caring for someone and wanting them to be happy and healthy until I feel a little tingle build up and then I focus on the tingle until it gets bigger and bigger and then I push it out. Like this!

[ He turns to Tsuzuru and casts a basic energy boosting spell. It's like the equivalent to a cup of coffee, without the caffeine side effects.]

Ultra kick-ass booster beam!
Edited (He had to name his "attack") 2021-07-14 07:45 (UTC)
nightwriter: (everything is alright)

[personal profile] nightwriter 2021-07-22 06:45 am (UTC)(link)
[Tsuzuru blinked in surprise when the spell hit him. He actually felt rested and refreshed!? He's not really sure what to do with this extra energy now. He hadn't pulled one of his all nighters in awhile, but if Taichi has spells like this it might make them easier. Tsuzuru would have to be careful, he wouldn't want to ask for it all the time.]

Wow, I feel pretty great. So that's how you use your magic, huh. I wonder what my magic is.

[Tsuzuru hummed as he reached into his bag for more roasted corn. How would he figure out his type of magic? How would be able to use it? Taichi found something that helped him with his magic, so he would figure out what he needed to do.]

When did you start using your magic? Did it just happen one day?
arf: (>8D)

[personal profile] arf 2021-08-04 06:32 am (UTC)(link)
You must not have looked around at the Red Springs! That's okay, we can go back there. They have these like, training grounds and people who can help you try out different kinds of magic. Though I guess since I'm a healer we can try out different stuff here since I can fix any accidents you could do as a beginner? Hehe I've gotten pretty good at healing.

[ Taichi looks pretty proud of himself. He's pretty garbage at his other magic, but he's tried REALLY hard to get good at healing since it's something he can really help his friends with. ]
nightwriter: (Default)

[personal profile] nightwriter 2021-08-07 02:24 am (UTC)(link)
I didn't know there was something around the springs. Once I heard that there were places to relax at the Red Springs I decided to do that instead, but I wouldn't mind going to the training grounds. I want to be able to figure out what my magic will be.

[Tsuzuru can't help smiling at the proud look on Taichi's face. Well, at least he knows he can go to Taichi if he ends up hurt during the process.]

Okay, we can go back there to find a spot to train. I want to see if my magic will be able to help out too.
arf: (girly)

[personal profile] arf 2021-08-12 04:29 am (UTC)(link)
Juza-san and I go to the Red Springs once a month to see if we can find people from home, maybe we can go together next month! The training ground is right near there, it's supposed to be for practicing magic so it's safe even for people like us who don't carry around swords or know how to fight.

Hehe, I bet you've got some kind of cool magic, like.. cognitive maybe? I've heard people with that can go into peoples' dreams.

[ Because he's got such a good imagination, Taichi thinks that would fit him. It'll be cool no matter what he ends up with though. ]