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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Ash Carbide | Trails of Cold Steel | Dark and Technomancy | POSSIBLE SPOILERS FOR CS3/4
You're shittin' me.
[Ash just stands there, dripping from his unwelcome swim in the lake, and just staring at Archimedes.]
We're already trying to save our damn world, and now you're tellin' me that bullshit is happening because of the bullshit here?
[Maybe calm him down? Because this guy is ready to fucking go.
Eventually, though, he'll get in the carriage and hit up the mini bar, because Ash Carbide doesn't give a damn about drinking ages and he's pretty sure even Kurt would give him this one rule-breaking after dealing with that shit.]
Arrival -- Inn
[After not being allowed to fight someone over how to get home, Ash eventually finds himself in the hot springs. He's mildly disappointed that the springs seem to be sobering him up, but eh. At least that'll mean no hangover.
He'll stay in there for while, too, talking if his bathing partner seems inclined to chat or keeping silent otherwise.]
Mandrakes
[Ash is eying this patch of mandrakes like they killed his mother, eventually pulling the switchaxe of his back.]
If you can pull them out, I can shut 'em up before they start screaming.
[He pulls the trigger on his axe, turning it into a scythe.]
Wildcard
[Come at me!]
Mandrakes
[And Hawk pulls his swords out, ready to go once Ash hopefully agrees to the plan.]
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[Ash pops his free earbuds in--they're not perfect, but they block out more sound than nothing and he would like to not go deaf from these bastard plants.]
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Then he'll go ahead and start having them be pulled up two at a time and then slice with his sword. If Ash appears to be keeping up well, he'll keep that up until they're done.]
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Where the hell did those things even come from?
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Beats me. Lots of weird shit in this place. Plenty of fun things to fight so I ain't complainin'.
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[Tell him more.]
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[Though he's totally not going to mention nearly being eaten by said worm. It was silly but at the same time a different sort of fun to deal with.]
Mandrakes
Then we cook them. When the trigger is pulled, her eyes light up completely forgetting the task at hand. ] By the - WHAT IS THIS???? [ Immediately she crawls a bit closer toward the weapon, her ears perked up and her tail lifting in excitement. ]no subject
You would think after that familiar he'd be used to this shit.]
My switch axe. It's got a chainwhip function, but I ain't using that in a city.
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Why [ She sounds whiney. ] won't you use such a thing? I've never seen this calibur of weapon - though the Machinist Guild have made some fine weapons in the past... This.... I wish to see it in action!
[ She's not too familiar with Gunblades.... Thancreds looks pretty normal to her frankly. ]
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If that's what you wanna do before we get outta here, then I don't mind showing off a little.
[There is a moment where he almost calls her "kitty" but he thinks that might just be offensive since...catgirl. He'll figure something out later.]
But first, let's get these damn plants outta the way. You got any magic or anything, or are we doing this one by one?
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[ Ready Check! ]
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But hey, he can work with this. He just has to make sure to slice away from the cute cat girl. Ash shifts, ready to slice.]
Ready when you are.
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Out came the mandrake, but she arches her shot. Throwing it toward him, and in this way she is out of danger - but it is also high tailing toward him. Hopefully he cuts it in half, Nana on the other hand is rooting and cheering. She's ready to throw another one if the guy successfully cuts that one in half. She wont stop until there is at least 10 gone! ]
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Caravan Arrival
[The sickeningly sweet faux-surprise is coming from the tiny green-haired bundle of trouble currently sidling up beside Ash]
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That is not what I'm talking about, Egret, an' you know it.
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[She pauses for a beat, and her next response is slightly more measured in tone]
Be that as it may, I'm a little surprised you're objecting. You always seem eager for trouble.
SPOILER WARNING just in case
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[Did she just go there? Oh yeah she just went there.]
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Ash just sort of glares at her, drawing himself to his full height without even realizing he's doing it. It's just a habit.]
According to this rando we've never met. Or, what, you gonna tell me you planned for this, too?
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[This perhaps slightly overexaggerated display of girlish glee is quickly tempered with more reserve and, dare we say, genuine sentiment?]
From what we know, or should I say what LITTLE we know of how these things work, I accept that it's possible.
[And here, her tone is a bit wistful]
You're rather lucky you know. You come from a life where you don't really have limits outside what your talent and means can bring you. You aren't used to being in situations from which you cannot escape.
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[Where's Kurt or Juna when you want them...]
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