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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
no subject
It is unlikely that their beasts are in finite supply. You need not concern yourself with the petty affairs of these people.
[Leave it to Garnet to concern over the concerns of the locals. A people who aren't even her own. It's noble, but foolish. On the other hand, Beatrix's obligation has always been to Alexandria first. She personally can't see any reason aside from political diplomacy that might benefit catering to Camelot whims.
Garnet's desire to get involved leaves her immediate attendant on a wary edge. At the end of it all, her word is law and Beatrix will move at her command.]
Princess— [Beatrix pauses but a moment before she shakes her head.] These are not the sorts of things you ought to be involving yourself in. The reasons for a murder are vast, much less a string of them.
npnp!
They may not be my people to take care of, but I think the coin would be useful for us. The treasury of Alexandria is not something at our disposal right now, after all.
[And it's no secret that money is a powerful thing, especially when you have little left of it. She stands up and brushes her gloves clean.]
We are no more than regular citizens here. If the murders continue, it is true there will be no shortage of mandragoras to go around, but if it means we must behave as regular citizens and lend a hand, then lend a hand we shall.
no subject
Then should you not leave such matters in my hands? In the eyes of those here, you may consider yourself mere, and yet you are no such thing. Still, you are my charge. My place remains as it ever has been, at your service. If these tasks you see fit to address, then I will do so on your behalf.
[She doubts she even needs to say it. Garnet, with her heart so gentle and kind, never has been much the sort to bark her orders. Beatrix will not call her particularly demure, as she knows better, but still, there is a softness ever present. Some of which an outside eye might call naivete.
Eventually her head dips in something she can only consider concession.]
no subject
[Garnet cannot help but feel obligated, on the one hand, to allow her to do the menial task on her behalf; but on the other, she also intends to stand by her statement that she is not royalty, not here. It's more of a chance to live a life that was never meant to be hers, for all that the opportunity must seem bizarre to anyone else.]
I understand what you are saying, but I confess, I still wish to help. Shall we do it together? I am sure it will also be beneficial to learn to use these phones, as they seem to be called.
no subject
Alexandria's military may not be here, but Garnet remains that connection to the life that Beatrix is most connected to.]
If that is how you would have it, then I will oblige. I personally have no interest in their trinkets, but if it is something you have an interest in, it is important that I examine it.
[Simply so she can safe Garnet safe from harm. Honestly, it'd be nicer to keep her in a quiet library, but that's just no way to live and even Beatrix can admit to that.]
Then we will reassess the situation if I am not to be using my sword. To my understanding, the request was to harvest the root. It is unlikely mandragoras will surrender these peaceably. If you intend to attempt diplomatic intervention, I would not recommend it.
no subject
[Now she's starting to see why people back home consider mandragoras to be pests. And with how common they are, it must be terribly tedious to have to get rid of them...
Admittedly, this kind of work isn't much less tedious, but she thinks she can manage it for long enough to get a head start on money, at least. It's an important resource to have in a foreign place.]
If so, then it may be better for you to try pulling one up first, just to make sure.
no subject
[What a thing to ask a military general. Beatrix hasn't seen a real war herself, but she has certainly seen enough to know that it is very easy inside of a castle to lose track of the outside world. It is very convenient to be unaware or ill-informed. But that is part of why she and Steiner both have their positions.
Beatrix nods in reply to Garnet's suggestion, knowing very well it's likely where she would have begun as well without the input. Few things please her more than seeing Garnet be proactive, even if it is only in the art of conversation.
But all things within moderation, of course.]
Protect the ears, Your Highness. I doubt this will be a pleasant experience—for either the mandragora or for either of us.
[Beatrix rubs her hands together and it's with firm footing that she approaches their quarry in question. It's time to get down to business. She is expecting that once she should pull, there will likely come a screech which she must brace herself against.]
no subject
As expected, the plant utters a scream so loud it makes the root itself vibrate, one that could easily leave unprotected ears ringing in its wake. It is then that she realizes Beatrix hasn't protected her own ears, and opens her mouth to protest.]
Bea--
[The scream continues for a long moment before cutting off. For now, she can barely hear herself speak, so she decides to save her concerns for afterward. Too little, too late, perhaps, but if they are to continue the task, she surely can't keep enduring it over and over again.]