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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Carlos De Vil | Descendants | Cricket familiar | Animal and Technomancy
Carlos is confused. He was dumped in a lake, collected some of his stuff, including Dude and a cricket who keeps saying he's his conscience. He asked Archemedes where Ben was, and just got a confused shrug. Standing there for a moment, he just looks around. "If this is Camelot, we're part of Auradon. Why does no one know who the king is?"
Eventually, he's sent off on a carriage that rivals Ben's limo on the inside. He's poking at the phone they gave him, which is seriously lacking in apps at the moment. Really, he's not so sure why they grabbed him to save the world. Mal or Evie or Jay would be better. Or even Ben, if the world's really frozen. Sitting back, he pets Dude and just looks out the window thoughtfully. On the bright side, his mother is nowhere around. That can only be good.
Once he gets to the Inn, he grabs a bed, and starts to look through even more of the internet on his phone. Huh. Getting paid to go to school? That sounds like a good gig.
Breather
Where there's a castle, there are people in charge, and Carlos is hoping that someone has some idea what he's talking about. The castle itself is pretty fantastic, and he wanders around for a while, just exploring.
Eventually, he finds himself in the library, reading some of the histories of this place. Glancing down to the dog who's been following him the entire time, he sighs. "Dude, I guess we really aren't in Auradon anymore."
After a while, he's at the swap meet with an oddly fond expression on his face. At no time does he actually participate in anything, he just watches the commerce with an almost wistful expression. Now this reminds him of the Isle.
[OOC: Feel free to come up with something similar, or if you want to plot, I'm
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It's a thought, anyway.
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"Dalmations, I hope not. Because if this is a different Camelot, then that means there might be more than one version of my mother, and no one needs that, least of all me."
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"What, is she one of the scary fae entities lurking in the background or something?"
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Carlos sighs, and reaches down, picking up Dude.
"It's just... weird. I get Camelot, that's fine. But this is like... Auradon level tech in Camelot. I read that the Camelot back home is still stuck in the 16th century."
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A long sigh and he shrugs as well. "I really think they grabbed the wrong person, though. I'm not that interesting."
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Not that Claudia has any idea what the criteria are herself, but still.
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Other than he's definitely the smartest of everyone, but Carlos doesn't see that much.
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"But that doesn't mean you're not interesting. And who knows, maybe they just wanted to put more space between you and your mom, since from what you've said she's a piece of work."
Note: Please feel free to recognize Cruella.
He winces, but shakes his head, half-singing as he responds. "If she doesn't scare you, then nothing evil will. Mom is... definitely a piece of work."
You know it.
Nothing against this dude, he seems pretty chill. But it's... pretty wildly out of place.
Breather
Another dud. But there's a green leather volume near Carlos that looks enticing. Seriously, gold text? Something that tacky has to be a secret lever! She eagerly pulls it...and watches in disappointment as it clatters to the ground. "Damn. Had a good feeling about that one. 'Scuse me." She tries to pass by Carlos to keep working her way down the aisle. The book is still on the ground.
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Dang, this girl rather needs some tips from Jay.
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"If you wanna try the walls be my guest but you'll be wastin' your time, trust me on this. I'm an old hand at, er, dungeon-crawling." That sounds a bit more respectable than robbery, right?