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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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Now Ive got healing and blood magic. Go figure.
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I mean dont get me wrong its super useful but its also kind of terrifying because you can sense the pulse of every living thing all the time
Its like I suddenly became fluent in vampire
Uuuuhhh someone was hurt and I was kinda beating myself up that I was useless and couldnt heal them and then I did so
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The healing thing sounds better. Way, way better.
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As for figuring out what magic is yours I guess your best bet it to ask a bunch of other people. Magic manifests different for everyone and even seasoned spell casters have had their magic manifest differently than theyre used to
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But also kind of complicated.
I think I'll just stick to my sword and my shield if I wind up adventuring. Which it kind of sounds like I will? But that also means I'll have to find a crew...
Man I don't know if I want to wish this place on my friends or not. At least if Jericho were here he'd know what to do. Or if he didn't, he'd be really, really good at pretending he did, and that's just as good.
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Honestly, this place is just like any other after a little while. Its not like the world is in constant flux. Find yourself a job, do some quests that come in, try not to get sucked into someone else's drama
The usual.
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And they're all way better at magic than I am. [Even Crimeny. Or maybe especially Crimeny.] I think this place would mess them up a lot more than it has me, so. If they're not here it's probably better?
Wait, is it even possible to avoid being sucked into drama?
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Let me guess you were the big beefy one at the front then? Well you might find yourself being a little more versatile now
Hah! Believe me I try my best but sometimes the cards just dont fall that way
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[Probably because you basically just told him, Griffin, jeez.]
So is there a lot of drama here? Is it like, a weekly thing, or a daily thing?
....Man I hope it's not a daily thing, that's way too much drama.
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Maybe once a month? I dunno. It depends. Sometimes people show up from the same world and they bring their old drama with them
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What's your name, by the way? Sorry I forgot to ask before.
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Wait so is Blacksmith your surname or your trade?
[sir pls punctuation exists for a reason]
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No no no Master Blacksmith is my trade. My title.
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Oh, that makes more sense. I'm a blacksmith, too! What's your specialty? I can do a bit of everything, but my master was commissioned for a lot of weapons and armor during my apprenticeship, so that's what I'm best at.
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But hey! If youre looking for work Ive got a forge outside of camelot!
god look at these twin goobers
[Wow, easiest job interview ever? Why wasn't finding work in the Earthly Realm this easy?
We know why]I had a feeling you'd enjoy this CR
Its called Forge Ahead and its just outside of Camelot. Make sure you come by!
:)
Kind of related, though: I know this is a weird out of context question, but how do you feel about spiders?
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I feel like there needs to be more of an explanation there
Because like 'how I feel about spiders' is directly proportionate to their size and the situation
Example
If you turn out to be a person made entirely of spiders? I might not feel super great about that
then again that sure would be a thing to see and go to therapy about
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[he's made entirely of BEEF.]
I asked because I have a pet spider. She's a tarantula, and her name is Daisy, and she's gone everywhere with me since I got her. But if spiders are a problem, I'll figure something out so I'm not bringing her into the forge.
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We can probably clear a place in the forge for her. [He's thinking like...a terrarium.]
[It's not going to be that.]
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Really? Great! That's such a relief! She's been really clingy since she came out of that Archimedes guy's wardrobe, so I was kind of worried about leaving her alone.