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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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[He learned very quickly that he would need to keep an eye on Century Egg. Despite this Soul being summoned long before he was (if the legends were correct) his long years of utter isolation had left him almost entirely childlike. While he knows he can't replace those who had been travelling with him before, he still feels a certain responsibility towards him.
Food Souls look after one another. They must, because often no one else will.
Red Wine can smell the blood in the ground long before they reach the place. That someone has been committing murders late at night isn't something that has passed Red Wine by, but for the moment he's been keeping himself out of it. After all, it's nothing to do with him (yet) and he is certainly not a detective.
As they draw near to where the strange plants are growing he passes Century Egg a couple of small items.]
Plug your ears. These plants can deafen you when you pull them up.
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so, death happened here. he's been followed by ghosts since he arrived, and his attention naturally turns to the air around them, almost expecting to see something floating and angry around them.
but there's nothing except Red Wine handing him... small pieces of rubber? earplugs. his blank stare flickers as the realisation sets in, Red Wine's words tugging at some of the crazy thoughts that keep trying to surface.
dampening a second sense... his fingers tremble, just a touch. this is an order, but it isn't one he likes. )
... Okay.
( one in, then the other, and the light is still there. the air is still fresh. he's okay. he is... right? )
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[He gives the gentle reassurance as the other Food Soul complies with his orders, and God of Beginnings how it pains him to see another of his kind so broken down. Century Egg has already come some way from the state he was in on arrival, but from what Red Wine has managed to get out of him so far he imagines there's a good deal more going on below the surface than that still, half-blind expression that he wears shows.
Red Wine does the same, blocking the majority of his hearing for the sake of not being deafened by the screeching plants. It was a good thing he'd thought to ask around before coming out this far.
He gives Century Egg the lightest tap to the back of his upper arm and then tilts his head towards where they need to go. This ought to be interesting.]
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still, those facts don't stop the panic rising in his throat as he dampens the noise of the world around him. everything muffled, footsteps indecipherable, the little noises he'd come to rely on to break the silence back in the Light Kingdom inaccessible with these damn things in his ears.
but it was an order, and it's only the order which prevents Century Egg from tearing the little hunks of rubber straight out of his ears. would Red Wine betray him? there are certainly Food Souls capable of it, a constant war building between two factions that have seen very different sides of humanity. his fingers dig into the old scars on his wrists, ones formed through centuries of being chained in the dark, and though the nerves there have long been rubbed away into nothingness, the texture of damaged skin against the pads of his fingertips helps, somehow.
he isn't there. he can touch skin instead of metal and feel the warmth of the sunlight on his skin. not real. it's not real. it's just a memory. )
Ngh.
( but crossing to where the plants have grown is a relief, and more so when one of them begins shrieking, the noise dampened down to near nothing.
almost like listening to the siblings bicker as he sits outside the hut. )
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Even through the dampening of his hearing he can hear the shrieking of the plants as other people yank them up out of the ground. This is going to be a long day, no doubt, but despite his usual demeanour Red Wine is rarely opposed to getting his hands dirty. He even finds he enjoys the sun sometimes now, after being denied the enjoyment of it for so long while living in Aefenglom.
He sets to work, and the first plant he pulls up is clearly shrieking at the top of its... whatever it has that passes for lungs. Red Wine shakes his head and tosses it into the basket he'd carried here for just that purpose.
At least it's going to make some money.]
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there's still light all around him, though, and Red Wine's grip is solid, reassuring, and real. he has to cling onto these things rather than listen to the unsteady thoughts, the crazy whispers in his mind.
they're not real. no one is leaving him. they wouldn't...
the screeches of the... plant? creature? thing? it isn't a Fallen Angel, but it sure isn't any sort of animal or plant native to Tierra either. well, no matter. its screeches are almost a blessing, a noise he can cling to as he yanks one out, clinging to the sensations of noise and life around him as firmly as he grabs the plant before tossing it into the basket.
it's repetitive, quiet work, and Century Egg is good at that. it isn't quite the fighting for which he was built and intended, but it's familiar and easy, and soon enough he seems to be into the swing of it, and the spinning thoughts quiet themselves beneath a cacophony of yelling plants. )