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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Training Grounds
One of the ways is taking out a lot of her raw emotions on a sandbag. Ochako's a small thing, but she's trained in various forms of martial arts, and she's good at it, too. A flurry of punches and kicks knock the large object around so the chains holding it in place tug and squeak, and Ochako feels sweat dripping down her chin and the back of her neck, the dull ache in her wrapped knuckles a signal to take a break, but she presses on regardless. Feels too good to quit now, and the strain only means she'll actually sleep easily and dreamlessly that night, which suits her just fine.]
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Thinking for a moment, she then heads to her. ]
Hey...looks like you could use more of a challenge.
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Oh my gosh, what cute...cat?? Ochako's not sure, but she's pretty and so, so pink! There's a smile that graces her face for a moment, unable to stave off her girlish side that sees a cute animal and not being immediately charmed, but then realizes she's been invited to spar.]
Eh? You want to fight with me? [Her eyes go toward that big hammer and Ochako hums thoughtfully. Oho, so not just a cute, girly, pink thing...but a strong fighter, if she can lift and swing that big hammer around. Cool...] Though, ehehe...I-I might have a disadvantage against your big ol' hammer - unless I use my magic.
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You can use your magic, if you'd like! I'm kinda curious to see what the magic here might look like, and if I can counter with my hammer.
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Mm, okay!! My magic might actually be a bit difficult to hit physically, depending on how I use it - it's elemental. [Since this is just a sparring match, Ochako doesn't feed bad letting this girl know one of her types.] But I promise I won't do anything to damage your hammer really badly, miss!!
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Call me Amy. [ She smiles, hoisting up the hammer. ] And don't worry about my hammer. We're both pretty tough.
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These two may get along well, indeed.]
Amy-chan, you can call me Uraraka...o-or Ochako-chan, whatever you prefer, ehehe. [Have to get used to the whole, uhh...first name before last name thing in this world. Gosh but it's so foreign and odd to her. Different cultures, different traditions. At least Ochako's younger and doesn't mind it too much, but it does give her pause each time it happens - someone calling her by her first name without the honorific.] Perfect, I wouldn't have it any other way!! Let's go out toward the middle ring there, I feel like we're gonna need a lot of space.
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Today they're going to use it for the intended purpose - some good ol' fashioned melee combat. Ochako takes her position on the opposite side of where they both will start, and does a few little warm up stretches before rolling her shoulders and getting into a defensive stance.]
Okay, ready?
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Standing at the end of the square, Amy holds up her hammer as she gets into a similar fighting position. ]
Ready when you are!
fastforwarding the fight for posterity /o/
But, Ochako suffers the fate of overworking herself and her magic and has to stop suddenly, her face going from pale to sickly green as she waves her hands into a T-shape for a TIME-OUT and then slaps those two hands to her mouth as past as possible. Don't puke, don't puke, don't pu--...nope, she can taste it.
Ochako races to a nearby trash can and double over it to, uh...erm. W-Well.]
Bleeaarrgh!
Poor Ochako
Leaving her hammer on the field, she heads over. ]
U-Uh...are you gonna be okay?
Her life will always be Barf.
Uuurf...y-yeah, I. I-I think I overdid it... S'always happens when I push m'self...urp! T-Too hard.
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[ Glancing around, she sees that some of the instructors are offering some water to the people around training, and she hurries to get some before coming back to Ochako. ]
Here, drink some water.
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Heeh...I really need to train my endurance all over again here, it seems. [N-No...she just needs to know when to limit herself, because Ochako'd been going hard well before Amy showed up.] Um, th-thanks for sparring with me, though. It was a lot of fun! That hammer is really tough, ju-just like you said.
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[ As Amy continues to feel concern, the hand closer to Ochako starts to glow a soft pink, and Ochako might feel some of the nausea easing a little. ]
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[Oh! Oh, that's always so useful when Ochako encounters it - healing magic. She sighs a big, hearty sound and takes another drink of her water with a smile. Honestly, not many people she knows have Healing magic - maybe only a very small handful.]
Uwaah, thank you so much!! That really helped a lot, Amy-chan! So you got Healing magic, huh? It's a really useful one, for sure!
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Oh! [ She pulls her hand back a bit, and the glow fades. Looking at her hand a moment, she then grins. ] I have Healing magic!
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Ehehe, that's one of them, anyway!! You usually get two when you come here, but Healing Magic is really, really useful! A lot of people get hurt when doing quests, and I actually don't know too many healers myself... [Maybe two? Three? Including Eri...a-ah. Ochako's smile falters a bit.] Heh...eheh, s-so it's good that you have it, Amy-chan!! I'm, um...s-sort of one of those people who tends to get hurt on quests, too...
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Well, hey! If you ever need some healing, let me know! I'll be glad to help you out.
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[Deku especially...tends to get into Some Shit™ quite often, and Bakugou, too. Ochako's not innocent either, but she's less inclined to get herself hurt too much. She and her classmates are just the sort of people to do that - it's part of their lifestyle as Heroes.]
Thank you, Amy-chan, it's good to know more people that can heal...it's a really, really rare ability where I'm from.
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[ Knuckles' words about stretching herself too thin echo in her head, but as she tends to do with him in person, she ignores it. ]
Yeah, same here. Honestly, I can't think of anyone who has healing like this where I'm from.
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Mmh, same...I only know maybe two people by name...and one is the school nurse. [Recovery Girl, and that little boy from that island where they fought Nine...Katsuma. Ochako idly wonders if he's doing okay, and his sister. too.]
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Eh...hehe, I can definitely relate to that. But I guess the benefit is, there've been major advances in medical science, so that's something. Even if it's still not a "Quick Fix".
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