avalonmods (
avalonmods) wrote in
avalaughs2021-08-01 12:44 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Re: He prefers to call it a DMC!
Kainé! Throwing yourself at him over and over isn't going to do any good. Patience! Strategy! Look for an opening and then strike!
[Kainé continues to ignore her familiar, though she's obviously pretty angry at this whole situation. Ironically, if she was still a Shade possessed, this would be over in a heartbeat. But she was fully human now and in truth, grateful for that.]
How 'bout you fight me for real, instead of standing there like a dumbass!
[She glances over at her other sword, laying on the ground to the side of her. Then she dives and rolls towards it, catching it in her other hand and coming up on one knee, holding both at her sides.]
no subject
[Satisfied that it isn't too mussed, he rolls his head to stretch his neck, then turns back to face her fully.]
That's the sort of thing someone says when they're losing and their technique isn't working. Although I'll grant it isn't a very fair fight when I'm not giving you a chance.
[They who commit first, lose. The moment they surrender flexibility, they open themselves up to a counter. So long as he can embrace that principle fully, and he's pretty good at it, an assault on him doesn't work. But that's ultimately a losing proposition in the long term, because a real enemy can just go around, and then you have to commit to stop them. And in a real fight you can't just defend, you need to end it.]
[Martial arts, the physical aspect of it, is really an incredible study in how to win under a set of assumptions that literally never exist.]
[Drawing his hands out of his pockets, he lifts them in front of himself in a relaxed pose, easing himself closer with a couple of short steps. No charging in for him!]
no subject
[Kainé stands and holds her swords at her sides, watching to see what he's going to do. She still has no idea what kinetic magic is, but she comes to the conclusion that maybe it's some kind of shield?
Thinking before acting... not her style.
Still, this time when she rushes in, swords behind her, she starts with a whirlwind attack as a feint, then pivots to his flank and then rear, one sword held out straight to his back.
Of course this isn't using her magic... but she may have found a way to counter his magic?]
no subject
[Well, considering he isn't using his magic at the moment, it's a moot point! Morgan turns with her, slapping aside the blades with his palms, but in that moment can't find a weakness to exploit as a counter. If necessary, he could take a hit on his coat, but he considers that kind of cheating for a spar.]
no subject
You... did you really just say that?
[She shook her head to compose herself. Grr... even moving to his flank didn't work as he seemed to be able to slap away her blades. Dammit! If only she had her old strength.
This was pissing her off more than it should have.]
Kainé! Think of what dark magic is composed of what you can do with it other than a direct assault!
Book...
[She was about to tell the book off when an idea actually came to her. Dark, was also shadow. Everyone had a shadow. What if she could manipulate his?
Kainé fell back a little, holding her blades in front of her for defense in case he decided to strike. She scanned her surroundings and noted the direction of the sun and shadows. It seemed both her opponent's shadow and the shadow of the training dummy were facing the same direction.
If she could somehow cause the dummy's shadow to hold Morgan's; maybe it would trap him in place so that she could strike.
There was only one way to find out.
She stabbed one of her swords in the dirt and reached out a hand as if to grab the two shadows. Then her hand closed to a fist, binding the two together. She bit her lip on hopes that it would work.]
no subject
[He might have made another comment but in that moment he's shadowbound, the dummy's twining with his to lock him into place. Well, that's not good.]
[But send magic to stop magic. Tightening his muscles against the restraining force, Morgan sends a kinetic strike backwards to smash into the training dummy and break it from its post. It'll repair itself in just a second, but the moment of its separation is enough for him to scramble away.]
I'm sorry for her!
But the blush is there only for a moment before her neutral expression returns.
When Morgan breaks her binding spell, she swears again. Now she's really angry. She's not the best loser.]
What's it take to beat your ass, you piss guzzling little shit?!
[Sometimes she gets carried away with her creative insults.]
Kainé! It's just a sparring match. You must keep your calm or you will lose control of your element!
Calm, my ass! The bastard won't go down!
[Still, by her expression, it looks like the book has talked a little sense into her. Losing control of herself is one of the things Kainé fears most. It's happened before.]
no subject
[And while she's growling to her familiar -- Morgan lunges forward, whirling into a quick jump kick that's the complete opposite of everything he'd done so far. Gotta keep her on her toes!]
no subject
[She really wasn't used to losing.
Then he lunges at her and she barely throws up her arms in time to block. Had she still been possessed it wouldn't have been a contest.]
Fucking hell!
[She curses and pushes back upon impact though the kick still sends her skidding back a few feet.]
Book... you say one goddamn word...
[Kainé knew she had a secondary magic, but she really didn't want to tap into that. It sounded fucking creepy and not something she wanted to touch. Possession and shit. Reminded her too much of Tyrann... she would never do that to another human being. But it looked like this guy had her figured out...]
no subject
[He's in pursuit, trying to bait an attack out of her so he can slide in past it and gain the advantage again. No more goofing around, he's just letting loose and having fun now!]
woops long-ish tag
Decided to stop being a chicken shit?
[Kainé meets his attacks with powerful strikes and kicks of her own in a whirlwind fashion, dodging, flipping and rolling away from any of his that get too close or hit, and then lunges in again. She is relentless in her own attacks pressing in on any opening she can. Even without her Shade powers, she's fast and strikes hard.
She's tired of getting her ass kicked.
Still, it is a lot of fun, and she hadn't realized that until now. Kainé is in her element; fighting. It's really the only thing she knows how to do. She snorts a laugh as she's spinning and evading, enjoying the thrill. Then she calls up her dark magic again to have it swirl around the blades.
Her familiar is off to the side, audibly groaning at her savage fighting style.]
no subject
[For now, he is on the defensive, though. He can actually deflect strikes with precise hits to the flat of the blades, rather than need to dodge them all, but doing so keeps him from being too aggressive. Let her wear herself out and make a mistake, rather than trying to press and take too many risks.]
no subject
Very good, Kainé. Find a weakness, strike hard and true!
[She doesn't give a retort, instead, doing as the tsukumogami says (she'll deny it later) and searches for a break in his defenses or a weak point. For now, she holds her magic.]
no subject
no subject
Take care to watch yourself Kainé. Don't lose yourself in the throes of battle!
I'm gonna slice this bastard apart!
[It's obvious how angry she's getting and her familiar notices this. It doesn't know her that well yet, but the air she gives off suggests that she might take things a little too far if they continue like this.
To be fair, she's never sparred before. In her home world, when she strikes, she strikes to kill.]
no subject
LOL Their next meeting is gonna be so awkward.
[She curses at the revelation from the both of them that she had gotten too caught up. Kainé skids to a stop and drops her hands to her sides, her swords falling limply from her grip to be held by her fingers.
What do you say to that though? 'Sorry I tried to kill you?' There's a long, uncomnfortable pause before she regripped one blade and brought the other up to rest on her shoulder.]
I think I'm done for now.
[Her expression fell as she turned away, but he probably could catch a glimpse of it.]
Sorry...
[Her familiar also caught the look and decided to keep quiet, instead of giving another scolding. What good would it do anyway? She seemed to have understood her wrongs.]
no subject
[He folds his arms behind his head, all lazy grins.]
We gotta do it again sometime.
End here? Or with your next tag? Prolly gonna tag your event TL
I was apologizing for getting carried away, dumbass.
[Kainé looks up with his invitation as if she's trying to decide if it's actually a good idea.]
You're on.
[If anything, he could teach her to actually spar and not go for killing blows.]