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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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"You will also find that you have been given the ability to use magic, thanks to an animal partner known as a familiar. I myself can command and manipulate light and technology."
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Though she was doing her best to behave maturely and maintain a calm demeanour, she couldn't quite conceal how much it troubled her to be unable to tap into the ability that was practically second nature for her. But then, it was like finding one's eyesight suddenly greatly diminished.
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Thrawn could see the hints of worry on her, despite her remarkable job at keeping calm. He figured that what she needed was a safe, calm adult, like himself. "I know this can be a stressful situation. The caravan meeting ground will have food and drink, as well as activities and information."
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"Did it take long to learn what kind of magic you had?" The sooner she learned what she was capable of, the sooner she could work on developing them.
"Food and drink would be nice. Do they sell weapons around here? I don't seem to have mine with me. Kunai would be best, but any knife or dagger is all right."
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While a demonstration wouldn't tell her anything about what sort of magic she might have found herself with, she was curious as to what sort of magic was possible in this world. She would ask all the questions people were willing to tolerate from her, and investigate, but a live demonstration painted a much clearer picture.
Besides, if she was going to be stuck in a strange world filled with magic, she wanted to see something cool.
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"I can also bend the light." The cube faded and Thrawn turned invisible for a few seconds. Turning invisible still took slightly more effort.
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When he turned invisible, her eyebrows raised in surprise.
"Oh, that's interesting. Thank you. The part where you turned invisible is a bit like something that people can do with genjutsu in my home." It occurred to her a moment later that she should elaborate. "Genjutsu is different kinds of illusions and things that affect the mind."
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"Are there any rules about how old you have to be to get a job here?"
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It was something she'd have to inquire about, after she'd adjusted a little more to this world. She was still not happy about the fact that she was stuck here in a strange place, but she appreciated Thrawn's calm and helpful explanations.
"Is there any way at all to get a message to our home worlds using the magic from this one? My father and my sister will be worried about me."
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He frowned as she asked her next question, shaking his head. "I'm afraid not. Communication with your world is impossible here." He asked that same thing. He knew that the Chimaera was in fine hands, and he'd taught his crew to handle things without him there, but he had still wanted to contact Faro and let her know that he was fine. No such luck.
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Instead, since Thrawn was willing to answer her questions, she took the opportunity to pursue more answers. She tried to think of other information that might be important to know.
"So, if there's a caravan that helps people from other worlds, are most of the citizens here fine with people like us being here?"
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"Most of Camelot's citizens do not seem to have any issues with us," And Thrawn couldn't see any hint of an underlying resentment from them.
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Threat assessment was important, after all. Though she'd only just met him, Thrawn seemed like an intelligent person who would have paid attention to details like that.
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Important purpose or not, she could imagine some people having objections to a bunch of strangers in their land. If they weren't making an issue of it, so much the better. Perhaps they simply aimed to have minimal interaction with newcomers.
"Are there a lot of dangerous things, here?"
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She would have to get her hands on some weapons - after she learned how to use whatever type of magic she had. Just like with any skill, it would take practice and study to become good at it. In the meantime, there were other skills she had at her disposal.
"Do you go on quests, Thrawn?"
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If nothing else, she was confident she wouldn't be a burden and that she could properly contribute on missions, whether they were combative or not. He also seemed like someone she could learn a lot from, and she was only a year shy of being eligible for graduation from the Academy. Perhaps in a year's time she'd be able to find a way home.
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