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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary

⚔️️ Top-Levels Only ⚔️️




SUMMARY: New arrivals drop into the lake and have to climb up a cliff to the Rent a Ride, where they are given their device and some headphones and can retrieve their personal materials. They travel to Camelot, which is a multiple day journey, so they stop at the Red Springs along the way and stay at an inn there.

A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that.

    If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.)

    *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.




SUMMARY: The first attempt at using the mounts to travel en-masse up to fae territory is filled with problems: mandrake sprouts caused by recent murders drumming up requests to dig them up, two titanic creatures face off in the lake and catch characters in a maelstrom, and a mysterious underwater town with a strange curse being good neighbors with a last minute save... at a slight risk: becoming a merperson, naga, or cecaelian for a little while.

With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.

    A ⦿ A Mandraconian Task
      Just as volunteers are asked to bring supplies for the journey to fae territory, a series of grisly murders involving strung up corpses appears around town (see this month's quest, "Not-So-Good Morning" for more details), and the dripping blood and fluids of these corpses seeps into the ground to give birth to strange, leafy plants that sprout leaves in all directions at once. They're small, and the locals seem weary of them, but ultimately they're breaking up pathways and making them into trip hazards... the locals recognize these plants as mandrake root, which is known in different cultures for... very different things. The mandrake root is a cursed plant that screams in a way that curdles blood enough to kill small creatures if they're too close and make a grown person go deaf. The reason anyone would pull them up however... well, their magical properties are astounding. It is said that Joan of Arc carried one in her possession to give her the power to take control of her own fate. Some religions claim that it has the ability to restore a person's fertility, and before clever manufacturers started using the name for tomatoes, Islamic tradition called the "apples of the jinn" and cause strong bouts of lust. Needless to say, a good many people are cautious about pulling them up, but more than willing to offer a fair sum of money to a newcomer who can get them out of the ground. The cause of their sprouting may be tragic, but there's no way that you're going to make it through town center with trip supplies without getting pulled aside and asked to help harvest the mandrake roots for a pretty penny... or maybe you're interested yourself. Either way, it may behoove you to practice a little magic with a friend to try to get them up.


    B ⦿ Clash of the Titans
      Finally everyone has gotten going and a mixture of brave Camelot citizens, Celliwigians, and otherworlders have headed back to Albion's White Cliffs to take off with their mounts (and partners... you're going to have to ride with someone, there aren't enough mounts for everyone to get their own!) and things are going well. It's about two days into the waters of Lake Avalon that things start to send a chill down your spine. Back on land, even for the first two days there, the weather had been hot and sunny, a beautiful summery start to August, but as the party starts to approach the southern banks of Dinas Emrys, they see a gargantuan beast run at bewildering speeds off the land and straight across the surface of the lake. The creature appears to be some kind of centipede formed of black clouds and lightning that illuminates its exoskeleton from inside of its body in deep purple and blue hues. Each of its legs kicks up a titanic wave headed straight for the party of explorers as it charges towards its target, what appears to be a tsunami wave containing a dark, shadowy figure emerging at least twenty stories above the water. The only part of it that isn't black are the blank, soulless eyes. As the lightning bug monster charges what some may recognize as an umibozu, it crashes into the tsunami wave and all three fall asunder... which is bad news for the traveling party, as the waters are now extremely choppy and lighting up with charges of the centipede's lightning. The result? As the two monsters dive down below the water, a maelstrom forms in their path and starts sucking everyone down!


    C ⦿ Fresh Waters
      Anyone who manages to escape the maelstrom will find that their mounts aren't moving forward this time around and are heading back where they came from, even with lost supplies. You may find yourself having to switch mounts with others nearby or talking to a strange beachball on the back of the alpacapie that's carrying your ass back to the White Cliffs...

      Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface.

      Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse.




SUMMARY:After the recent event, people need to recover and heal. So Camelot's castle opens its doors for an open house, a swap meet and poetry battle auction, and a healing circle ritual.


Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...

    A ⦿ Open House
      Camelot's castle halls open up to all those who would like to come. Invitations are sent and a feast is prepared. A huge table with all manner of foods from different cultures is prepared. The only thing they ask is that you stay out of the wing of the castle that Arthur is resting in, as he is not available right now. Try new foods made from recipes from all around the different worlds or invite yourself to use the castle's royal public baths, remodeled from more ancient styles to include cool things like old architecture mixing with jacuzzi jets and waterfall shower rooms. There's even a water slide. It's more a water park than anything... Explore the library (except for the forbidden section, which has a very powerful magical barrier preventing entry-- even trying to tamper with it could result in your character glowing colors by their mood as punishment for messing with the magic). Those are dangerous texts in there! There's even a live show with a magician! Which sounds lame, but he's more or less showing off his skills in tricks, knife skills, and has a mean comedy routine to go with it. He's even willing to teach lucky volunteers how to escape death-defying stunts... hopefully. You may want to bring a buddy for backup. Or perhaps you're more interested in heading out to explore the rose gardens or finding a place to stay for the evening... don't worry, if you've had too much to drink or simply tired yourself out, you're welcome to stay in one of the guest rooms during this open house celebration.

    B ⦿ Swap Meet
      Not interested in exploring the castle? Well perhaps you'll enjoy the open-market bazaar that seems to have set up in the courtyard. All kinds of oddities are being exchanged in the castle courtyard and you may just find something rare.. or maybe it's a piece of crap. It's hard to tell, and the chances of getting swindled are just as high as the chances of getting an antique masterpiece. There is an auction for those willing to pay more for authenticity, but auctions in Camelot go a little bit differently... to win art, you must first prove yourself worthy of art-- all bid submissions must be performed in stanza. Haikus, rap, short poems-- all are valid, as long as they follow the rules of your chosen form of poetry and express why your bid deserves the win. The last person to falter wins their right to pay their bid, with at least 10,000G upped with each poetic rebuttal.

    C ⦿ Healing Circle After Party
      It's good to take care of yourself with a little fun, but if you're still stressed, hurt, traumatized, mildly upset, hung over, or just want to feel better about yourself, consider joining in some of the local witches and wizards in a meditative healing ritual. Step one: Gather herbs from the castle gardens. They've got all kinds, but you're looking for things like yarrow, apple blossoms, cinnamon, and lemon balm. Once you've gathered your herbs, join in the silent meditation circle with an available partner. Anyone is fine, but once you've entered the circle with someone, it's very important that you do not make any noise. Silence is important, and as you burn each of your herbs with your partner, you'll find that the smoke forms a barrier that surrounds the two of you. Put your hands together, and focus on the source of your pain. You will share your emotions with the person you're performing the spell with. They will feel everything you feel in that moment, and be able to share the burden without having to speak of or share what caused this pain. With the pain lightened, you will find that the smoke lights up and dissipates up at the top. Whether or not you choose to share with your newfound partner... well, that's up to you, but they sure are going to know how you're feeling right now, and that definitely wasn't warned about when you were asked to join the healing circle.




MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
heartlessswordsman: (111)

[personal profile] heartlessswordsman 2021-08-07 12:42 am (UTC)(link)
He has his bro moments. His broments, one could say.

"Well, for now at least, you're safe. What you're gonna do now is head up this way for the cliffs. I know they look dangerous, but don't worry about falling. At the top, there's a man named Archimedes who will have new equipment for you and a box that should have some of your stuff in it. He'll take new arrivals to a town for the night, and from there on to Camelot."

icastsword: (processing...)

[personal profile] icastsword 2021-08-08 10:55 pm (UTC)(link)
Beautiful broments.

Griffin looks up and over at the indicated cliffs, his gaze traveling thoughtfully up the cliff face as he listens to what Zelgadis is saying.

"Oooookay. But how did he get my stuff?"

heartlessswordsman: (106)

[personal profile] heartlessswordsman 2021-08-09 11:31 pm (UTC)(link)
"It wasn't him, from what I understand. If I had to guess, I'd say the box is enchanted somehow."

Y'know, magic world stuff. Totally normal, you know how it goes.

"All I know for sure is that it had my sword and something else from home in it. I wasn't about to complain."
icastsword: (:()

[personal profile] icastsword 2021-08-10 02:37 am (UTC)(link)
"...I guess that makes as much sense as anything else that's happened today."

Griffin is familiar with magic world stuff. He knows how this goes.

"Hmm. I would love to have my sword. And my shield, that would be good too..." For some reason, he feels compelled to reach up and pat at his lapel, right where Daisy customarily likes to hide under his waistcoat. When he doesn't feel the figurine, his heart leaps into his throat. He peels back the wet silk and peers between the waistcoat and his shirt. Maybe she just moved...? Sometimes she'll get tired of clinging to his shirt and tuck herself into his shirt pocket. But no, he doesn't see the amethyst spider figurine at all.

"Daisy?" He starts frantically patting himself down, and probably looks like an absolute nutjob in the process. He stares down at the rocky shore and looks quickly left and right as he pats, searching for even just a glimpse of purple. When he sees nothing and his tactile search also comes up with nothing, he looks back up at Zelgadis. "Have you seen a spider figurine? She's purple, and about as big as my palm. and she always sticks like glue to my shirt, I don't know how I could have lost her - !"
heartlessswordsman: (2)

[personal profile] heartlessswordsman 2021-08-12 02:30 am (UTC)(link)
Nothing here makes sense, Griff. You're in for a wild ride.

Griffin does kind of look like a nutjob, but that's nothing that Zelgadis isn't already used to.

"I mean, you did just fall into a lake. I'm sure that would be enough to jar anything loose. Chances are it's in the box too."

Or still at the bottom of the lake, but since Griffin seems like such a nice guy, Zel will refrain from mentioning that bit.
icastsword: (:()

[personal profile] icastsword 2021-08-12 03:04 am (UTC)(link)
It's okay, Zel, you don't have to say it. He may be a big dummy but he can draw SOME conclusions based on supporting evidence.

"Or she's at the bottom of the lake." He looks like he might just cry at the thought. It's not that he doesn't believe Zelgadis, it's more that he would never forgive himself if he went up the cliff first without checking down here, and it turned out Daisy WAS still down here. "Hang on, I'm just gonna..." And he starts wading into the water back the way he came. He had encountered a very nice lady out there in the briny (?) deep, maybe he can flag her down and ask if she's seen Daisy.

"Ma'am? Excuse me? Ma'am? I'm sorry, I didn't catch your name - Ma'am? Are you out there?"

He's a little past waist-deep when the Lady comes swimming up to stop him going any further. He asks after his best girl, and the Lady basically repeats what Zelgadis already said: Daisy is likely in Archimedes' box.

He wades back to Zelgadis, slightly reassured but still looking very upset. "She said Daisy's probably in that guy's box. You said it's up the cliff?"
heartlessswordsman: (126)

[personal profile] heartlessswordsman 2021-08-17 12:57 am (UTC)(link)
Zelgadis waits patiently, understanding just how jarring all of this can be for new arrivals. Once Griffin's done chatting up the wet chick, Zel motions again towards the cliffs.

"That's right. I can head up with you, if you'd like. I was thinking of heading back anyway."
icastsword: (curious boy)

[personal profile] icastsword 2021-08-18 02:44 am (UTC)(link)
"Oh! Yeah, that'd be - I'd like that. Thanks."

A little bit of company is always welcome as far as Griffin is concerned, and especially at a time like this, where everything is weird and nothing makes sense.

"So, um. What were you doing out here before you ran into me? If you don't mind telling me, I mean."

It's cool if what Zel was doing is secret information. But you never know unless you ask!
heartlessswordsman: (2)

[personal profile] heartlessswordsman 2021-08-21 04:21 am (UTC)(link)
Everything is always weird and nothing ever makes since, buddy. Better get used to it.

"Every now and then we'll get new people showing up here. I like to come by and see if anyone I know from home happens to drop in."

Y'know, like, literally.
icastsword: (miishop.mp3)

[personal profile] icastsword 2021-08-21 04:50 am (UTC)(link)
"Oh! Okay. Has anybody that you know shown up? And, uh." He glances back out at the bay befoer returning his attention to Zelgadis. "Do they always land in the lake?"
heartlessswordsman: (23)

[personal profile] heartlessswordsman 2021-08-23 12:12 am (UTC)(link)
Zel is also glancing out at the bay, crossing his arms and giving Griffin a little shrug.

"Nobody I know has arrived yet, but yes. New people always land in the lake. Don't ask me why."
Edited 2021-08-23 00:12 (UTC)
icastsword: (?)

[personal profile] icastsword 2021-08-23 12:31 am (UTC)(link)
"That's so weird...Why isn't there a gate? Like, just a regular gate that can be walked through? What happens if someone who can't swim falls in, and that nice lady out there is having a nap or something?"
heartlessswordsman: (106)

[personal profile] heartlessswordsman 2021-08-24 01:53 am (UTC)(link)
"Got me. The magic here doesn't work like the magic back home. And I wouldn't worry too much about people dropping in. There's usually some animals hanging around in the water that help bring people to shore."
icastsword: (curious boy)

[personal profile] icastsword 2021-08-24 02:28 am (UTC)(link)
"Oh, yeah, I guess the jellyfish out there were pretty helpful. Swimming all the way in would've been a pain." What with being fully clothed, and all. Now that they're walking along the rocky beach in the direction of the tall cliff-side, he's glad he hadn't had to kick off his shoes. Buoyancy is enough of a challenge for him when he's appropriately attired for swimming, and Big Date Night clothing is not appropriate swimming attire.

"Where is 'back home'? I just moved to the Earthly Realm a little over a year ago, myself."