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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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"Well, for now at least, you're safe. What you're gonna do now is head up this way for the cliffs. I know they look dangerous, but don't worry about falling. At the top, there's a man named Archimedes who will have new equipment for you and a box that should have some of your stuff in it. He'll take new arrivals to a town for the night, and from there on to Camelot."
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Griffin looks up and over at the indicated cliffs, his gaze traveling thoughtfully up the cliff face as he listens to what Zelgadis is saying.
"Oooookay. But how did he get my stuff?"
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Y'know, magic world stuff. Totally normal, you know how it goes.
"All I know for sure is that it had my sword and something else from home in it. I wasn't about to complain."
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Griffin is familiar with magic world stuff. He knows how this goes.
"Hmm. I would love to have my sword. And my shield, that would be good too..." For some reason, he feels compelled to reach up and pat at his lapel, right where Daisy customarily likes to hide under his waistcoat. When he doesn't feel the figurine, his heart leaps into his throat. He peels back the wet silk and peers between the waistcoat and his shirt. Maybe she just moved...? Sometimes she'll get tired of clinging to his shirt and tuck herself into his shirt pocket. But no, he doesn't see the amethyst spider figurine at all.
"Daisy?" He starts frantically patting himself down, and probably looks like an absolute nutjob in the process. He stares down at the rocky shore and looks quickly left and right as he pats, searching for even just a glimpse of purple. When he sees nothing and his tactile search also comes up with nothing, he looks back up at Zelgadis. "Have you seen a spider figurine? She's purple, and about as big as my palm. and she always sticks like glue to my shirt, I don't know how I could have lost her - !"
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Griffin does kind of look like a nutjob, but that's nothing that Zelgadis isn't already used to.
"I mean, you did just fall into a lake. I'm sure that would be enough to jar anything loose. Chances are it's in the box too."
Or still at the bottom of the lake, but since Griffin seems like such a nice guy, Zel will refrain from mentioning that bit.
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"Or she's at the bottom of the lake." He looks like he might just cry at the thought. It's not that he doesn't believe Zelgadis, it's more that he would never forgive himself if he went up the cliff first without checking down here, and it turned out Daisy WAS still down here. "Hang on, I'm just gonna..." And he starts wading into the water back the way he came. He had encountered a very nice lady out there in the briny (?) deep, maybe he can flag her down and ask if she's seen Daisy.
"Ma'am? Excuse me? Ma'am? I'm sorry, I didn't catch your name - Ma'am? Are you out there?"
He's a little past waist-deep when the Lady comes swimming up to stop him going any further. He asks after his best girl, and the Lady basically repeats what Zelgadis already said: Daisy is likely in Archimedes' box.
He wades back to Zelgadis, slightly reassured but still looking very upset. "She said Daisy's probably in that guy's box. You said it's up the cliff?"
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"That's right. I can head up with you, if you'd like. I was thinking of heading back anyway."
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A little bit of company is always welcome as far as Griffin is concerned, and especially at a time like this, where everything is weird and nothing makes sense.
"So, um. What were you doing out here before you ran into me? If you don't mind telling me, I mean."
It's cool if what Zel was doing is secret information. But you never know unless you ask!
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"Every now and then we'll get new people showing up here. I like to come by and see if anyone I know from home happens to drop in."
Y'know, like, literally.
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"Nobody I know has arrived yet, but yes. New people always land in the lake. Don't ask me why."
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"Where is 'back home'? I just moved to the Earthly Realm a little over a year ago, myself."