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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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[ He... doesn't actually know where that is. He's racking his brain, though, because it sure sounds familiar. It clicks after a second, and he puffs up as if the wind just got blown back into his sails. ]
I know where that is! [ He still doesn't really, though... ]
I'm from Italy. Portorosso, to be exact — in the Riviera Ligure. Not far from Genova. Have you heard of it?
[ He mimics her, still keeping things playful, as much as it's also a bit teasing and mocking; he means well, it's clearly not mean-spirited. ]
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[She doesn't REALLY realize she's being teased or mimicked, mostly because she's so used to being spoken to harshly. Wonderland and the Looking Glass were filled with people consistently insulting her.]
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[ He has a wistfulness to his tone, a growing excitement, getting rather friendlier by each moment.
He's not retired his Vespa dream; it's merely on pause. He gave up his first Vespa, but not the dream itself; he still reads magazines all about them, has full intent to get another, even better Vespa, and when Luca's done with school... whenever that is, since he really doesn't know anything about school, just that it'll be a year until the next summer... But when Luca's done — then they'll still go see the world together on his new Vespa.
That's been his idea, at least. ]
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What is a Vespa? [Was it like a train, was that why he was going to see all of Italy with it? Or a boat? Italy had so much coast so maybe he would sail all around it?]
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[ He stops in his tracks and crouches down in the sand suddenly, just before reaching the staircase. He leans over and... begins to draw? With his finger? In the sand? A very simple and stylized outline of a Vespa. Alice is seven and can probably draw better than Alberto, but that doesn't discourage him from drawing. He's clearly practiced at drawing Vespas, at least. He's not even conscious of the quality of his artistic skills. He just does things. Because it's fun. Like anything else with him... ]
It's like a bicycle, but faster, and better, and you don't have to pedal. You just sit on it, and it goes...! Anywhere you wanna go!
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Maybe you shall find one here! All sorts of things are about in this place! Though, I've never ridden a vespa... or even a bicycle. I don't think I would be very skilled at either.
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[ He pauses, standing straight again, chest puffed, hands on hips, contraposto, lids lowered smugly with a boastful little nonchalant pout on his lips, like it's no big deal... ]
...I owned one once. Won it in a contest. I've made several Vespas myself, too.
[ No comment about finding one in "this place." That comment made him nervous. He doesn't like being nervous. He wants to feel like he's got things under control... even when, in this particular moment most especially, he knows very much that he does not. He doesn't know where he is still, after all. So he's just smoothing right over that until he gets more information. Then, as soon as he figures out where he is and can get a map and maybe a snack for the road, yeah, he can find another Vespa here and just take it back to Portorosso from... wherever this is. Can't be far. Right? ]
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You are very skilled, Mr. Alberto! What was the contest you won it in?
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He waves his hand loosely as he speaks, gesturing as he feigns more capability than he's truly, uh, capable of... But he knows how to sell shit well, at least — at least to other children. ]
Thanks, I know. They gave us a trophy and everything. It was a traditional Italian triathlon — swimming, bicycling, and eating pasta. I ate the pasta. [ He didn't. ] And bicycled — sort of. I helped. [ He also didn't. ]
[ Technically, Alberto himself never actually participated in the race, and won by association of being there and causing a sensation, but y'know, that's half the battle, right? ]
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[ He's not at all with her. He swims and eats, like— often? By nature? There's scarcely anywhere else for him to eat? It's not like Alberto's been cooking for himself alone on his little private island. He just goes and searches for whatever snacks he can find below the surface. Eating while not swimming was a treat. Plus, y'know, the pasta itself. ]
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[Alice questions it too, honestly.]
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[ He says with a thick air of authority, completely shooting the idea down, brow furrowed and everything. Alice is right, but... Yeesh. Just the suggestion. ]
...Why would you be nervous, though? Can't you swim?
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And no, I was nervous about it because if it WAS true, I did not wish to cramp up while swimming. I'm... well I'm alright at swimming but nothing terribly impressive. I can get from one place to another in a lake or river, at the very least.
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[ He waves a dismissive hand at her. He's. Wrong. But he feels pretty knowledgable even if he. shouldn't.
He sets off in a (comically over-confident) strut again, gesturing for her to follow along as he starts back toward the steps, abandoning his masterpiece drawn in the sand. ]
Sooo— where do those stairs go, exactly?
[ He points, glancing toward Alice with a raised brow. Still not fessing up that he doesn't know where he is, but, y'know, he's getting there. ]
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[ Always new things he doesn't know about with human stuff, but he still has no idea where he is. He has nothing to do but shrug it off and go with it. ]
All right. Fine. Let's go. Show me.
[ And he starts off toward the stairs with a dramatic, confident strut, gesturing for Alice to follow along, leading the way as if he hadn't just asked her where they're going and where they even are... ]