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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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She may have tentatively earned his approval. So at her request, he perks up and nods. "Of course I can. Hi-ya!"
With that, he leaps up into the air and does that kick! He just stumbles a little on the landing.
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Okay, so she's curious now. Just to help him get into character, she comes up with something on the fly.
"I'll pretend to be a villain. Um...let's see."
Fortunately, her time with F.O.W.L. has given her some material to work with. She plucks a blade of grass from the training grounds.
"Now that I have the Blade of Grass of Destiny, I can take over the world!" At first she leaves it at that, but after a pause, she remembers that villains who embrace their villainy all seem to do evil laughs. "Mwahahaha!" It's not a particularly sinister evil laugh, but she's a scientist, not an actress.
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Acting out as Darkwing Duck characters?! This supposed enemy is turning out better than many of this friends! He looks excited as she gets into character, even if he knows she may be acting from experience.
"Ooh. Not bad, not bad. Your laugh could use a little more 'oomph', but I like this whole grass blade idea! Now let's see..."
Drake clears his throat and resumes his pose as he tries out an introduction.
"Not so fast, you corrupter of grass!
I am the terror that flaps in the night!
I am the crumbs that mess up the bed of villainy...
I am Darkwing Duck!"
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"More like Deadwing Duck! Get him, my faithful minions!"
It's as much an opportunity for him to show off his martial arts skills as it is for her to try to think up some sort of motivation for this villain she's pretending to be. Then again, world domination probably counts as motivation enough.
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"Ha! I've heard worse taunts. And I'll give worse beatdowns!"
With that, Drake starts unleashing some martial arts against the empty air! Including ducking around invisible attacks. He makes some effort grunts and sound effects as he does so.
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"You incompetent nincompoops! How are you losing to one duck?! I suppose if you want something right, you have to do it yourself!"
And this is where she has a dramatic flourish, tossing the blade of grass up in the air...well, as much as physics allows a light little blade of grass to be tossed up into the air.
"Behold, the power of the Blade of Grass of Destiny!"
It's the perfect set up for 'Darkwing' to heroically swoop in and get it away from the dastardly villain in the nick of time!
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As she signals the downfall of her henchmen, Drake turns his attention back to Gandra and assumes a fighting stance. The smile on his face is as confident as it can be!
"Oh, I'll behold it alright!" With that, he dashes past her and snatches it out of her hand as he does so! "By which I mean I'll 'be-holding' it safely in my own hands! Consider your plans mowed down, evildoer!"
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And with that, she vaults over one of the obstacles as if jumping out a window.
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"Accursed do-gooder!"
She's not sure if that's a good villain line or not, but whatever. They're basically doing a very silly round of improv.
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"There! Another fowl-feathered fiend successfully undone by the one and only Darwking Duck! End... scene!" It worked out perfectly!
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Quite silly, but it's a good way to de-stress while stuck in a brand new world where she's got new magic to work on learning.
"You know my name, but I never got yours."
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But then he pauses, faltering a bit as he realizes it. "Oh, sorry. I guess I must have forgotten in all the excitement! The name's Drake. Drake Mallard!"
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She's not sure of exactly what Drake knows about her from Fenton (or Della for that matter), but it's probably a given that he knows she's a scientist at least.
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"Oh, I've been finding it to be incredible! It's like the chance of a lifetime to learn actual, real magic like this! Sure, it's taken some getting used to, but ultimately it's awesome and a lot of fun! It's one gift I'm not about to turn down. How's your experience with it been so far?"
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Not to mention, being able to heal injuries will mean she doesn't have to worry too much about the possibility of getting hurt in a strange new world.
"What kind did you get?"
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He hopes healing is all he does! Maybe it's a good sign that she ended up with a peaceful one.
As Drake answers her, he forms a light projection in his hands of a Darkwing Duck symbol.
"I happen to have light magic! And siphon magic! That's my two-for-one deal."