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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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But most people call me Tsuna.
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[ He flashes him a convincing grin, sharp teeth and glowing green eyes hopefully lending to the charm, although this kid definitely reads "human" despite his fish tail, and seems to be kind of nebbishy... maybe he just needs a good guide, like Luca did at first. ]
We're in this together now, sooo— just follow my lead, got it? Andiamo~
[ And with that, does an unnecessarily showy little flip in the water and darts off downward again, glancing over his shoulder to make sure he's being followed. For extra encouragement, he waves Tsuna along and calls back to him after a moment, voice trilled with lighthearted laughter. ]
C'mon, Tsuna, forza! You're doing great at this sea monster-ing stuff so far, keep going!
[ At least he's nice, even if... pushy and confusing... ]
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Yeah, yeah, I'm coming.
feel free to write sea monster NPCs as you please!!! winging it!
Oh, boy. From the start, this seems... bad... Bad idea... ]
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He winces as it brushes against his face and arms in a slimy, uncomfortable way.]
What are we doing?
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[ Alberto scolds, a wry smirk growing on his face, then beckons Tsuna further in once he sees the farmers take off in the direction the boys had come. He waves Tsuna along then to exit the kelp a ways down, entering the path and heading toward the little village in the distance. The farmers are far enough behind them now to be out of earshot and distracted by their search; Alberto even checks over his shoulder to see they've returned to work without much further question, not even noticing the boys snuck in through their field. Success. He relaxes right away then, swimming along comfortably as if strolling down a lane, like it's the most natural thing in the world, feigning confidence — but it's not really that much of an act. It really does seem like he's familiar with this place, even though it's entirely foreign to him in reality. ]
C'mon, Tsuna~ I wanna check out the sea monster village! If they saw us, they'd definitely stop us to ask questions. We're strangers here — and kids. In a place like this, everyone probably knows everyone, heh... Typical sea monster town~ ...Oooh, look, I see some homes! I just wanna see — real quick! Just follow my lead, okay?
[ None of that is comforting. He swims a little faster, tail whipping fluidly, as they reach a pocket of apparent dwellings, little more than a few caves, some hiding spots tucked away behind large rocks, some vaguely constructed little dwellings made from what seem to be firm mud bricks, not unlike igloos. It's interesting for Alberto to see the difference between homes in the bottom of a lake versus homes in the bottom of the sea. Definitely strange to him. He's gawking all over, an enchanted, wide-eyed smile stuck on his face now. How's he so brazen and at ease? He doesn't seem to be from here, from what he says, but... acts like he knows exactly what he's doing. ]
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Is it really so bad if we're caught? We can just say we're from out of town.
What do you even want to see?
[Begrudgingly, he follows.]
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[ He just has a gut feeling they won't take kindly to outsiders, because, well... he knows what sea monsters back home are like. They don't trust land monsters. And this kid definitely screams "human" to Alberto, somehow. He continues gawking and smiling as he makes lighthearted chit-chat, swimming along at a much more comfortable pace now. ]
So! What are sea monsters like where you're from? Where're you from, anyway, eh, ragazzo? Do they even have sea monsters there?
[ Not that you'd know it, Alberto, come on... You've never left Liguria. ]
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[The closest they probably get is Dino's pet turtle, Enzio. And even then...that more just getting water on Enzio.
Weird question though.]
They're mostly just in like...books and movies and stuff like that.
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[ He'd seen posters for scary movies about sea monsters at the cinema in Portorosso, but maybe it's different elsewhere... He's so curious about other places now that he's been spirited away, even more than he ever was before. Which is saying something. ]
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[Because if they are scary, he's not going to go. And he hasn't really had time for movies anyway.]
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[ He'd pay money he does. not. have! to see a suave leading star sea monster character on the silver screen. A sea monster protagonist who's an admirable, charming ladysman and not a scary monster villain all the humans are fighting against. That's what he'd like to see. Especially if it were Marcello Mastroianni! But he's not gonna get into all that. He points ahead, deviating again, with a mirthless little chuckle. ]
Heh— look... A fishherd.
[ And indeed, there's some naga up there, probably about their age in fact if Alberto can judge by the looks of it, with a staff like a shepherd might carry but... ushering a school of fish ahead. As if they were sheep. ]
My best friend back home was a farm boy, too, hehe~
[ Vague enough to be left up to interpretation whether that was under the sea or on land, though. ]
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But he has to smile as the school of fish goes by. Even if it's not a job he expected here.]
What did he farm?
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[ Whooooooops. ]
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Oh, So you must have lived in a pretty rural area, huh? I'd never really left my hometown.
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Really? I've been all over~
[ He pauses, then lets out a short, sheepish chuckle in spite of himself. ]
I mean, heh— not all over... But I wanna go all over! Back home, me and my best friend — Luca, the uh, goatherd kid — we're gonna get a Vespa and go travel the whole world together...! It'll be great~! ...He's just gotta finish school first.
[ And he's only just begun. How long does school even take? Alberto's not sure, really. But as far as he's concerned, their dreams have just been postponed. It'll happen someday... probably. There is the vaguest melancholy hint to his voice as he mentions Luca's schooling, though. Clearly a tentative dream — if not outright simply a pipe dream by now. ]
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[That sounds pretty cool, if he's being honest. Though, ever practical, he wonders if a vespa can do the trick. It's a bit world and a vespa is kind of small.]
It sounds like a nice dream to have.
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[ There's a hint of melancholy in his voice, even if he disguises it with mirthless laughter and an ending energy boost to save his case. But it's clear that Alberto made a very hard choice in surprising his friend with such an opportunity... surprisingly selfless, for how pushy and cocky and frankly inconsiderate this kid has been so far. Maybe he's nicer than he seems — not that he seems mean, exactly, just a little... obnoxious. But even though he doesn't mention going to school himself, it must be profound, after all, for a farm boy to move to a big city far away to pursue an education. That Alberto can appreciate that dream enough to sacrifice his own to make it happen for his friend... that's profound, too. ]
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[Honestly, with how fast everything's been moving here, Tsuna is impressed.]
I'm sure it'll be a lot of fun when you get to do it.