avalonmods (
avalonmods) wrote in
avalaughs2021-09-01 12:18 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME ⚔️️ 11
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are Atlantian Saury. Similar to Pacific Saury, these small fish don't have much lift power on their own... but contrary to their saltwater counterparts, Atlantian Saury are known for forming schools of thousands thick enough to lift a person right out of the water... as long as they aren't scared of a few fish flip-flopping out of the water and slapping them in the face with their tails. Animal mages will find they're very chatty, and very fast talkers, and very sensitive to each others' feelings. Insult one of them, and the whole school will start screaming and crying together. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console. In a deal with Camelot's farms, the drinks are honey-based-- mead, tea and honey, even healthy ginger shots with a dash of honey to take the edge off. (Naturally, virgin editions are available of any cocktails like the Bee's Knees for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With the dangerous battle apparently waging on in the waters just off the coast of the island's west peninsula, the attempt to travel through Dinas Emrys is temporarily delayed. With Arthur back on his feet after a month of recovery, Merlin is working in the background on finding a way to get the travel party back on track. It's fine, since the autumn equinox is on the horizon anyway and there are a lot of preparations to be made.
At the bar, there are large tables with mideval-looking devices filled with vials of colorful liquids. The liquids are labeled with different flavors, like baked potato or bubblegum or something called gn'ooOOoo, which is reminisicent of the way that bumbleberry pie smells when you bake it but somehow doesn't taste like bumbleberry or pie. (It's a special kind of dwarven flavor.) It's no drug, don't worry-- it's magic. From the bottom of these wonderful flavors comes a tube and a replaceable mouthpiece (the traders will provide a disposable one for each person) and you're to take a deep breath in to feel the flavor overtake your whole being, then for about an hour afterward (you can refill as needed), you'll find yourself breathing out bubbles.. and flying. Have fun for a little while with this fizzy lifting bubble and get any hiccups (literal or figurative, as flavors can sometime change into something much weirder before changing back or can sometimes have the side effect of making you blurt out truths to the person you're talking to. The side effects will fade in time, even after multiple stops at the bar. B ⦿ Stars in Your Eyes
Don't worry, they won't be harmed in the process! The Elphame Traders will explain they're kind of like magic batteries that have the ability to pass through veil and guide the dead from the underworld through Avalon and on to other worlds from the autumn equinox through the month of October. The variation in travel times is why so many cultures end up with their days of the dead passing near the world at similar, but not the exact same times. What they will emphasize is that there's a big gold prize for the person who catches the most of them.. so don't be lax in trying to compete to catch more than your neighbor! ..Just be careful not to catch them in your eyes, as they like to magically hide in reflective surfaces and can only be gotten out by telling a lie to someone you like.. a repulsive act that will scare them out of your eyes and make you a bit less, well, starry-eyed. C ⦿ Minor Side Quest
And that happens to have woken up giant bats the size of people that have been flying around and scooping up pets and small children and taking them up into the rocks. While you've got that gift of flight, why don't you take a look around for some of the misplaced children and pets. The people of Lestari didn't even know those bats were up there, and they seem pretty primitive... even animal mages might find them speaking caveman-style and focused on nothing but base animal instincts. Oh, and they have 6-inch fangs and even bigger claws. Take a partner so you can fend off their captors while one of you takes care of the captive! ![]()
Those close to Camelot will not be without preparations to make, whether they took the trip to Lestari and came back later or stayed the whole time. There are a couple of tasks that will take.. well, quite a few types of badasses. The first preparation involves the binding of ash to mages to create spirit guardians for the dead. While the fairy coins act like batteries for the magic that lets the dead pass through the veil, spirit guardians are needed to direct them to the correct worlds.. or in this case, to welcome them to Avalon and direct them back to the underworld safely. The universe outside of this is frozen in time and space, there's nowhere for them to go, and that means things could get dangerous when the solstice rolls by if things don't go as planned. Which means they need as many mages as possible to volunteer for this.. somewhat painful process.
The first ingredient needed to raise spirit guardians is the ashes of the dead. Since they can't wait around for current ashes, a group of people will be sent out to the Land of Rot for monster-slaying. Capture an undead creature and bring back its remains to the giant cauldron roiling away all month in Camelot's town square. Be careful- undead creatures tend to pop back up even after you slay them more than once, and the trip takes more than a day, so you may have to spend all night waking up to make sure that your skeleton hasn't started crawling out of your backpack to gnaw on your arm. The remains will have to be burned in Camelot's crematorium until it turns to ash and can be placed in the cauldron, so you've got an arduous and tedious journey ahead of you. B ⦿ The Pain-Tolerant Badass
The next part of the preparation involves the removal of what appear to be pitch-black eggs that glow hot like coals from within the cauldron after it stirs in the ashes of the dead. Volunteers will be asked to act as hosts for the spirit guardians. Volunteers can lie face-down on special obsidian slabs that have been laid out around the cauldron. Others who are less brave are welcomed to use iron tongs to remove the eggs from the cauldron and place them on the backs of those who lay on the obsidian, then cast whatever magic they have on the eggs. This will cause them to crack and their insides to ooze out and sear a tattoo into the backs of the person they are placed upon. The designs are representative of some facet of the person they have bonded with. Though the process itself stings like only a burning hot tattoo can, after a couple of days, those who volunteered will find themselves immune to pain until the autumn equinox. C ⦿ The Caring Badass
The other two badasses have been through a lot, and no one can deny that the kind of person who can see someone go through things like that and be willing to be a shoulder to lean on is their own special level of badass. Anyone who isn't bearing a tattoo can volunteer to be a caretaker-- a special spellbound servant who is required to fulfill any need, like a personal genie, for a person with a tattoo for the duration of their shift (one day per person)! Those who take on this role are given special privileges for the rest of the month and can essentially get free meals from any restaurant in town for their sacrifice. It is voluntary to be spellbound for this position and none of the special priests around town are unclear about the terms-- anything needed means anything. Absolute refusal will result in the spell being broken to prevent non-consensual practices, but will unfortunately result in the person you are caretaking for losing their bond with the spirit guardian, resulting in return of pain reception and yield no reward in the equinox. This makes it important that guardian hosts don't push it to anything too abhorrent to their caretaker. Though you may not know each other to start, you'll undoubtedly come to trust each other by the end of the day and assure the spirit guardian it is in a place it belongs. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
no subject
so much about this is uncertain, but stephanie brown has lifted her up so many times. what kind of friend would she be if she didn't return the favor? ]
It's okay. I've got you. [ she never knows what to say when it matters, does she? ]
no subject
She pulls away just enough to rub at her eyes with one hand, but it doesn't occur to her to break the hug. ]
I thought you and Tim must be dead! It's so good to see you again.
no subject
It's good to see you, too. [ even more than steph likely realizes, she thinks. ] But... why would we be... [ ah. right. ]
What's the last thing you remember?
no subject
She sniffles, and thinks. ]
I'd just finished my fight with Catman, and the world was still ending. You were in the hospital, and I passed out on the couch because I was too sore to make it to bed.
[ Passed out on the couch with Tim, she doesn't say, because it's unneccesary confusion to explain that they didn't end up sleeping together. ]
That was... 4 months ago.
no subject
I'm sorry. I know it's... hard, being alone, somewhere like this. I know how it feels.
[ clearly, cass doesn't really know what steph is talking about other than that part. ]
The last time I was home was, um... after Blüdhaven. And the Crisis. We still thought you were... [ she shakes her head, squeezing steph slightly. ]
I was somewhere else, before this. For two years. A lot happened.
no subject
She continues to stare and the gears in her mind continue to turn. It's a whole several things to unpack, and she's not sure how she feels about any of it. There's guilt, and hope, and dread, and an odd sort of loneliness at the thought of Cass somewhere else for so long, without Steph. ]
I... need to sit.
no subject
anyway, that doesn't matter. not right now. she certainly won't try to make it this steph's problem.
she nods when steph speaks up, disentangling herself enough for her to pull away. cass goes ahead and takes a seat, bracing slightly on the shingles. she'll even pat the space next to her. it's totally comfortable on the shingles, yep. totally.
it's not, but they've both relaxed on worse. ]
Then c'mon.
no subject
Mentally she goes over what Cass said, one piece at a time. She'd been brought here- not here, but taken away from their own world- while Steph had been 'dead'. She feels a pang of guilt for the grief her friends must have gone through, even if it wasn't her idea. But Cass knows now what happened, right? Two years had passed- wait, how did she find out what happened? She'd just sort of implied that she knew. ]
Two years? Somewhere else?
no subject
People were brought to, uh... this different America? Still had lots of heroes and villains. Sometimes people would disappear, or come back and not remember... or they'd be... different. [ she lets out a breath. ] Most of us were there at some point, in... some way, but... [ as she said. two years. and even then, it was more complicated than that. she closes her eyes, trying to keep her tone even. ] Got the cowl. Everyone let me keep thinking you were dead, for months. Had to find out from Bruce.
After a while... you showed up, too.
no subject
That train of thought is brought to a screeching halt. They let Cass think she was dead for months? They knew, they knew that Cass didn't know, and they said nothing? Why in the fuck not? ]
I wish you could have heard it from me.
[ She wishes she'd never done it in the first place. She wishes the others weren't such horrendous dicks sometimes. ]
no subject
and she had had to live with that, for so long. with every bit of brutality that she'd committed while twisted by that grief. cass's expression falters, and she pulls her knees up to her chest. it still hurts to talk about this in particular, and she can't imagine it's any easier for steph. even knowing she'd survived, the guilt had still been ever-present; she'd believed she could have spared steph so much of what followed, or the worst of what black mask had done to her. ]
Me too. [ there's something heavy to her voice, something she's talking her way around. she shakes her head, finally. ] I was... there for a few months, the first time, before those two years. While I was gone... you were there. [ just their luck, right? ]
After I came back... it was more than a year before you showed up. [ she shrugs, something almost helpless to the gesture. ] Threw myself into the work. Bruce stopped living at the manor. [ because of course they got a new manor. ] Tim and I got a cat.
no subject
The image of Tim with a cat draws a smile from her, and she laughs weakly. ]
You and I got a guinea pig. We moved in together after... the world started ending. [ It's been so hard to explain that to every single other person she's met here, she's going to put it off now as long as she can. ] No more manor, no more house in the suburbs.
[ No more Bruce, no more Babs, no more Mom, no more Dick or Damian or anyone else Steph ever cared about. She starts to cry again, and rubs at her eyes in annoyance. ]
no subject
it's true that there's so much that's gone unspoken for so long, that cass had once begun to fully unearth with another iteration of the girl beside her. but now? it's almost back to square one. after a moment, when she can see the urge to cry kick in, cass wordlessly loops her arm around steph's shoulders and pulls her a little closer. she holds her like that for a few seconds, before: ]
It's okay. Let it out if you want.
[ there's something gentle to it, almost routine, like this sort of intimacy with her isn't new to cass. she mentally kicks herself for reacting so reflexively, but... she doesn't pull back, either. ]
no subject
I thought I was the only one left...
[ Her voice is tiny, and it shakes. She's supposed to be happy. The weight of an entire universe has been taken off her shoulders, but it's as though all the guilt, fear and grief of the last year is crashing down on her after being bottled up for so long.
Still quiet, she starts to sob. ]
no subject
I'm here. It's okay. [ it's barely more than a whisper, as she tucks stephanie's head under her chin. ] We're out there. The world's going to be okay. I've got you, all right?
no subject
It would have been her fault. She'd never said it out loud, barely even allowed herself to think it, but she felt it. Her world was ending, her best friends about to die, because some mysterious entity had chosen her to save it. If she hadn't quit, if she'd stayed in shape and kept fighting, maybe she would have had a chance. But all these months she's known that if she went back and had to fight again, she would lose. They were on borrowed time, at best.
Now, for the first time in 16 months, she might have an actual chance to save them.
She tries, for a moment, to put all this into words. They stick in her throat, and she settles instead to cry herself out. ]
no subject
cass just holds on tightly, pulling her close. ]
no subject
When she's able to go more than a few moments without breaking into more tears she lets go and starts drying her face as best she can with only bare skin to work with. ]
no subject
Here. [ she pulls a cloth from a compartment on her belt, handing it over. none of this feels like enough; all of it is just too bizarre. she has questions for steph—she wants to know how she's been, what she's been doing—but those can wait. ]
no subject
[ She scrubs her face dry. It takes some work and leaves her face even redder than it already was, but she does not blow her nose into the cloth. She can sniffle, like a civilized person. It's too wet to give back, so she holds it on her lap instead. ]
Sorry. There's still so much to talk about, it's just... been a long year.
How much gear did you come with? All I had was my staff, my grapnel gun and a single batarang.
no subject
The suit, a batarang, and my grapnel. Most of the suit's tech isn't working. Lost my healing factor from the last place, too...
no subject
Healing factor, huh? I've got healing magic now, but it's not much good if I can't focus on what I'm doing.
no subject
really, as good as steph was as batgirl, she wouldn't push if steph felt she was better off in retirement, either. ]
Good for helping people, though. Counts for something.
no subject
I've had to use it on myself more than anyone else. I never realized how many scrapes and bruises I get until I didn't have to put up with them anymore.
no subject
(no subject)
(no subject)
(no subject)