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avalaughs2021-09-01 12:18 am
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TEST DRIVE MEME ⚔️️ 11
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are Atlantian Saury. Similar to Pacific Saury, these small fish don't have much lift power on their own... but contrary to their saltwater counterparts, Atlantian Saury are known for forming schools of thousands thick enough to lift a person right out of the water... as long as they aren't scared of a few fish flip-flopping out of the water and slapping them in the face with their tails. Animal mages will find they're very chatty, and very fast talkers, and very sensitive to each others' feelings. Insult one of them, and the whole school will start screaming and crying together. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console. In a deal with Camelot's farms, the drinks are honey-based-- mead, tea and honey, even healthy ginger shots with a dash of honey to take the edge off. (Naturally, virgin editions are available of any cocktails like the Bee's Knees for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With the dangerous battle apparently waging on in the waters just off the coast of the island's west peninsula, the attempt to travel through Dinas Emrys is temporarily delayed. With Arthur back on his feet after a month of recovery, Merlin is working in the background on finding a way to get the travel party back on track. It's fine, since the autumn equinox is on the horizon anyway and there are a lot of preparations to be made.
At the bar, there are large tables with mideval-looking devices filled with vials of colorful liquids. The liquids are labeled with different flavors, like baked potato or bubblegum or something called gn'ooOOoo, which is reminisicent of the way that bumbleberry pie smells when you bake it but somehow doesn't taste like bumbleberry or pie. (It's a special kind of dwarven flavor.) It's no drug, don't worry-- it's magic. From the bottom of these wonderful flavors comes a tube and a replaceable mouthpiece (the traders will provide a disposable one for each person) and you're to take a deep breath in to feel the flavor overtake your whole being, then for about an hour afterward (you can refill as needed), you'll find yourself breathing out bubbles.. and flying. Have fun for a little while with this fizzy lifting bubble and get any hiccups (literal or figurative, as flavors can sometime change into something much weirder before changing back or can sometimes have the side effect of making you blurt out truths to the person you're talking to. The side effects will fade in time, even after multiple stops at the bar. B ⦿ Stars in Your Eyes
Don't worry, they won't be harmed in the process! The Elphame Traders will explain they're kind of like magic batteries that have the ability to pass through veil and guide the dead from the underworld through Avalon and on to other worlds from the autumn equinox through the month of October. The variation in travel times is why so many cultures end up with their days of the dead passing near the world at similar, but not the exact same times. What they will emphasize is that there's a big gold prize for the person who catches the most of them.. so don't be lax in trying to compete to catch more than your neighbor! ..Just be careful not to catch them in your eyes, as they like to magically hide in reflective surfaces and can only be gotten out by telling a lie to someone you like.. a repulsive act that will scare them out of your eyes and make you a bit less, well, starry-eyed. C ⦿ Minor Side Quest
And that happens to have woken up giant bats the size of people that have been flying around and scooping up pets and small children and taking them up into the rocks. While you've got that gift of flight, why don't you take a look around for some of the misplaced children and pets. The people of Lestari didn't even know those bats were up there, and they seem pretty primitive... even animal mages might find them speaking caveman-style and focused on nothing but base animal instincts. Oh, and they have 6-inch fangs and even bigger claws. Take a partner so you can fend off their captors while one of you takes care of the captive! ![]()
Those close to Camelot will not be without preparations to make, whether they took the trip to Lestari and came back later or stayed the whole time. There are a couple of tasks that will take.. well, quite a few types of badasses. The first preparation involves the binding of ash to mages to create spirit guardians for the dead. While the fairy coins act like batteries for the magic that lets the dead pass through the veil, spirit guardians are needed to direct them to the correct worlds.. or in this case, to welcome them to Avalon and direct them back to the underworld safely. The universe outside of this is frozen in time and space, there's nowhere for them to go, and that means things could get dangerous when the solstice rolls by if things don't go as planned. Which means they need as many mages as possible to volunteer for this.. somewhat painful process.
The first ingredient needed to raise spirit guardians is the ashes of the dead. Since they can't wait around for current ashes, a group of people will be sent out to the Land of Rot for monster-slaying. Capture an undead creature and bring back its remains to the giant cauldron roiling away all month in Camelot's town square. Be careful- undead creatures tend to pop back up even after you slay them more than once, and the trip takes more than a day, so you may have to spend all night waking up to make sure that your skeleton hasn't started crawling out of your backpack to gnaw on your arm. The remains will have to be burned in Camelot's crematorium until it turns to ash and can be placed in the cauldron, so you've got an arduous and tedious journey ahead of you. B ⦿ The Pain-Tolerant Badass
The next part of the preparation involves the removal of what appear to be pitch-black eggs that glow hot like coals from within the cauldron after it stirs in the ashes of the dead. Volunteers will be asked to act as hosts for the spirit guardians. Volunteers can lie face-down on special obsidian slabs that have been laid out around the cauldron. Others who are less brave are welcomed to use iron tongs to remove the eggs from the cauldron and place them on the backs of those who lay on the obsidian, then cast whatever magic they have on the eggs. This will cause them to crack and their insides to ooze out and sear a tattoo into the backs of the person they are placed upon. The designs are representative of some facet of the person they have bonded with. Though the process itself stings like only a burning hot tattoo can, after a couple of days, those who volunteered will find themselves immune to pain until the autumn equinox. C ⦿ The Caring Badass
The other two badasses have been through a lot, and no one can deny that the kind of person who can see someone go through things like that and be willing to be a shoulder to lean on is their own special level of badass. Anyone who isn't bearing a tattoo can volunteer to be a caretaker-- a special spellbound servant who is required to fulfill any need, like a personal genie, for a person with a tattoo for the duration of their shift (one day per person)! Those who take on this role are given special privileges for the rest of the month and can essentially get free meals from any restaurant in town for their sacrifice. It is voluntary to be spellbound for this position and none of the special priests around town are unclear about the terms-- anything needed means anything. Absolute refusal will result in the spell being broken to prevent non-consensual practices, but will unfortunately result in the person you are caretaking for losing their bond with the spirit guardian, resulting in return of pain reception and yield no reward in the equinox. This makes it important that guardian hosts don't push it to anything too abhorrent to their caretaker. Though you may not know each other to start, you'll undoubtedly come to trust each other by the end of the day and assure the spirit guardian it is in a place it belongs. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
no subject
Very well presumed, sir.
[She'll just... keep her eyes on the path ahead, and not fall off. Eventually she gets up to the top and visibly quickens her pace to get some solid ground around her.]
Ohhh I hate that, why do I keep going down there. [She knows why. Because there are people who need help.] Well, at least you made it up safely. You're new here, aren't you?
no subject
Is it that obvious? Yes, I'm quite new here. You're not, I take it? Judging by the fact you did take a recent dunk like I did...
no subject
[She smiles brightly at him as she answers, clearly far happier on solid ground than she had been walking up that narrow path. Jane brushes off her skirt and turns around to face him properly, letting out a relieved sigh.]
Sometimes people get a little bumped up down there, and I have healing magic. [She wiggles her fingers as she says this.]
Ah! You can't be comfortable like that. Come on, let's get you dried off.
no subject
No, no, I'll be alright, don't go out of your way for me. A little water never hurt anyone. [ A pause as he suddenly processes the rest of what she said. ] Wait...Magic? There's magic here, too?
no subject
[And she's off again, accidentally talking over him as he asks about magic but trailing off and blinking as she realises that... ah, yes, he's not going to know about that yet.]
Yes, yes there's magic here. [She does try to usher him over to where Archimedes is while she speaks, and she's not being terribly subtle about it.] Ah, you should have it too. But don't worry! You won't have to work out how to use it all by yourself.
no subject
Ah, well, that's a relief. [ Does that mean he's human now? Is that why Oryou is gone? ] Having to figure all of this out on my own would be...troublesome.
[ Wait. He forgot something along the way. ]
Ah, I've been terribly rude! You can call me Rider. May I ask your name?
no subject
[She smiles up at him again as she leads him over to where Archimedes is (which is also where the towels are, and the place he can pick up his belongings should any have come through with him), and as she lays a hand on a towel to hand it over to him she realises that she's been terribly forgetful--]
Oh! Goodness, of course. I'm Jane Porter. It's lovely to meet you, Rider. [A strange name, but not the strangest she's heard. It doesn't occur to her to think it might not be his actual name.]
Here you go-- [She hands him the towel and gives his arm a reassuring pat.] Archimedes can answer your questions, but he can be a little... mmh... gruffly mannered. I don't mind trying to answer instead.
no subject
Something to consider later.
He slides the katana into the clips on the blue belt he wears, then straps the thigh holster to his leg and belt. ]
I'm used to his type, so don't worry about that. [ Though there is a nagging question... ] I do have one question for you. You haven't happened to see a woman with long black hair calling herself Oryou, have you?
no subject
[She does look like she's genuinely thinking about it. Jane is naturally gregarious but even she doesn't know everybody who's here.]
I haven't see anyone like that. I could check the network here, but she might not be using her name on it.
[A lot of people choose to use usernames that Jane doesn't... really understand. She's sure they mean something to the people using them, but they do nothing to help figure out who might be speaking.]
The easiest thing to do would be to ask about her that way, though. I can show you how if you like.
no subject
As for her offer, Ryouma gently shakes his head. ]
No, that's alright, I'm sure I can figure that out for myself. I've taken up enough of your time, I think.
no subject
[Far be it from her to keep someone for too long! She smiles at him again and bobs in a little curtsey before she can catch herself.]
The carriages will probably leave in about an hour, so don't go too far, all right?
no subject
I won't go far. Thanks again for your help. I hope I see you around later!
[ Little did he know. ]