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avalaughs2021-09-01 12:18 am
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TEST DRIVE MEME ⚔️️ 11
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are Atlantian Saury. Similar to Pacific Saury, these small fish don't have much lift power on their own... but contrary to their saltwater counterparts, Atlantian Saury are known for forming schools of thousands thick enough to lift a person right out of the water... as long as they aren't scared of a few fish flip-flopping out of the water and slapping them in the face with their tails. Animal mages will find they're very chatty, and very fast talkers, and very sensitive to each others' feelings. Insult one of them, and the whole school will start screaming and crying together. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console. In a deal with Camelot's farms, the drinks are honey-based-- mead, tea and honey, even healthy ginger shots with a dash of honey to take the edge off. (Naturally, virgin editions are available of any cocktails like the Bee's Knees for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With the dangerous battle apparently waging on in the waters just off the coast of the island's west peninsula, the attempt to travel through Dinas Emrys is temporarily delayed. With Arthur back on his feet after a month of recovery, Merlin is working in the background on finding a way to get the travel party back on track. It's fine, since the autumn equinox is on the horizon anyway and there are a lot of preparations to be made.
At the bar, there are large tables with mideval-looking devices filled with vials of colorful liquids. The liquids are labeled with different flavors, like baked potato or bubblegum or something called gn'ooOOoo, which is reminisicent of the way that bumbleberry pie smells when you bake it but somehow doesn't taste like bumbleberry or pie. (It's a special kind of dwarven flavor.) It's no drug, don't worry-- it's magic. From the bottom of these wonderful flavors comes a tube and a replaceable mouthpiece (the traders will provide a disposable one for each person) and you're to take a deep breath in to feel the flavor overtake your whole being, then for about an hour afterward (you can refill as needed), you'll find yourself breathing out bubbles.. and flying. Have fun for a little while with this fizzy lifting bubble and get any hiccups (literal or figurative, as flavors can sometime change into something much weirder before changing back or can sometimes have the side effect of making you blurt out truths to the person you're talking to. The side effects will fade in time, even after multiple stops at the bar. B ⦿ Stars in Your Eyes
Don't worry, they won't be harmed in the process! The Elphame Traders will explain they're kind of like magic batteries that have the ability to pass through veil and guide the dead from the underworld through Avalon and on to other worlds from the autumn equinox through the month of October. The variation in travel times is why so many cultures end up with their days of the dead passing near the world at similar, but not the exact same times. What they will emphasize is that there's a big gold prize for the person who catches the most of them.. so don't be lax in trying to compete to catch more than your neighbor! ..Just be careful not to catch them in your eyes, as they like to magically hide in reflective surfaces and can only be gotten out by telling a lie to someone you like.. a repulsive act that will scare them out of your eyes and make you a bit less, well, starry-eyed. C ⦿ Minor Side Quest
And that happens to have woken up giant bats the size of people that have been flying around and scooping up pets and small children and taking them up into the rocks. While you've got that gift of flight, why don't you take a look around for some of the misplaced children and pets. The people of Lestari didn't even know those bats were up there, and they seem pretty primitive... even animal mages might find them speaking caveman-style and focused on nothing but base animal instincts. Oh, and they have 6-inch fangs and even bigger claws. Take a partner so you can fend off their captors while one of you takes care of the captive! ![]()
Those close to Camelot will not be without preparations to make, whether they took the trip to Lestari and came back later or stayed the whole time. There are a couple of tasks that will take.. well, quite a few types of badasses. The first preparation involves the binding of ash to mages to create spirit guardians for the dead. While the fairy coins act like batteries for the magic that lets the dead pass through the veil, spirit guardians are needed to direct them to the correct worlds.. or in this case, to welcome them to Avalon and direct them back to the underworld safely. The universe outside of this is frozen in time and space, there's nowhere for them to go, and that means things could get dangerous when the solstice rolls by if things don't go as planned. Which means they need as many mages as possible to volunteer for this.. somewhat painful process.
The first ingredient needed to raise spirit guardians is the ashes of the dead. Since they can't wait around for current ashes, a group of people will be sent out to the Land of Rot for monster-slaying. Capture an undead creature and bring back its remains to the giant cauldron roiling away all month in Camelot's town square. Be careful- undead creatures tend to pop back up even after you slay them more than once, and the trip takes more than a day, so you may have to spend all night waking up to make sure that your skeleton hasn't started crawling out of your backpack to gnaw on your arm. The remains will have to be burned in Camelot's crematorium until it turns to ash and can be placed in the cauldron, so you've got an arduous and tedious journey ahead of you. B ⦿ The Pain-Tolerant Badass
The next part of the preparation involves the removal of what appear to be pitch-black eggs that glow hot like coals from within the cauldron after it stirs in the ashes of the dead. Volunteers will be asked to act as hosts for the spirit guardians. Volunteers can lie face-down on special obsidian slabs that have been laid out around the cauldron. Others who are less brave are welcomed to use iron tongs to remove the eggs from the cauldron and place them on the backs of those who lay on the obsidian, then cast whatever magic they have on the eggs. This will cause them to crack and their insides to ooze out and sear a tattoo into the backs of the person they are placed upon. The designs are representative of some facet of the person they have bonded with. Though the process itself stings like only a burning hot tattoo can, after a couple of days, those who volunteered will find themselves immune to pain until the autumn equinox. C ⦿ The Caring Badass
The other two badasses have been through a lot, and no one can deny that the kind of person who can see someone go through things like that and be willing to be a shoulder to lean on is their own special level of badass. Anyone who isn't bearing a tattoo can volunteer to be a caretaker-- a special spellbound servant who is required to fulfill any need, like a personal genie, for a person with a tattoo for the duration of their shift (one day per person)! Those who take on this role are given special privileges for the rest of the month and can essentially get free meals from any restaurant in town for their sacrifice. It is voluntary to be spellbound for this position and none of the special priests around town are unclear about the terms-- anything needed means anything. Absolute refusal will result in the spell being broken to prevent non-consensual practices, but will unfortunately result in the person you are caretaking for losing their bond with the spirit guardian, resulting in return of pain reception and yield no reward in the equinox. This makes it important that guardian hosts don't push it to anything too abhorrent to their caretaker. Though you may not know each other to start, you'll undoubtedly come to trust each other by the end of the day and assure the spirit guardian it is in a place it belongs. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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[ Don't think she's forgotten the days of when he used to be latched onto her like a barnacle as a baby!! He was so heavy, too! She wasn't all that much older either!
But, with another hiccup, she finally does stand and gather her things, not really in a position to pick him up and surprise carry him as she would otherwise. She's still injured, after all, and she shouldn't be straining herself- her bandages across her arms and body are under the dress she wears, which is more concealing than the usual and with longer sleeves- but she's good at not showing her hurts, as it is.
Her ears flick up as she adapts to her soreness, and lets out a breath. ]
And I'm not about to let you run off on your own right now. It's been too long since I've seen or heard of anything from home. So you're telling me everything you've been up to, even the most boring. How's my old husband doing, anyroad? Hope he's been taking those medicine I told him, or he's going to be creaking into his old age.
[ Hrothgar do have long lives, but her ex-husband's lived long enough for that to be a concern. Despite their separation, which was mutual as it was, and friendly, she still does love him in her own way and wants to see him live long enough to see their children grow up. ]
Speaking of, when are you and that idiot finally settling down? All you both ever do is get into trouble.
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...Megumi, we've been wed for years now.
[ How long has it been? She was there at his wedding. He's sure of it. He lifts his hand to show off his wedding band, proof that the event actually happened against all odds, although he's starting to doubt himself now.
No, he can't be the one who's off. He has very visceral memories of his wedding night –namely Klair stubbing his toe trying to carry him and the two of them ending up on a heap on the floor. ]
How old was I in your memories?
[ Apparently not that old. ]
And your ex-husband's fine. Mostly in one piece. Can't really tell an old Hrothgar from a young one.
[ They all look old to him. That's what happens when you have so much fur and facial hair all over. They end up pretty much looking like old men by the time they pass puberty. ]
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[ Poor Gareki. If he wasn't so adorable, she'd want to throw him out the window. She turns to give him a shrug, gesturing to his ring- ]
I gave you away, and you ate so much we had to roll you out of the reception. I didn't forget it. I was asking when you both would stop adventuring apart and actually journey together.
[ Because... the reason why she and her husband separated was because they were always apart. There was really no time to be family except in the few moments- and she didn't want to raise her children alone. She wanted a partner who would make time for her, go on adventures together, not just leave her to it.
Though- without Klair here, maybe that isn't the best thing to ask about. She shakes her head. ]
Never mind. Think about it when you're back. Anyroad, let's worry about this place and where you'll stay, first. Once we get back to Camelot... [ She begins to walk ahead, though she suddenly stops after a few steps, hand lifting to her abdomen as she grimaces, glad her back is to him so he can't see, though the pained gasp is audible. ]
... Not now. Shite. [ Murmured under her breath- pointless when they're miqo'te, but still. ] Give me a moment...
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He's about to answer he when he notices Megumi stops. He quickly circles to her front to observe her, one finger poking her in the stomach. ]
I doubt that's your regular moon pain. You were all fussy over me getting a few minor scrapes when you probably had it worse.
[ His hands move to her shoulders to force her to sit as he tries to raise her shirt. ]
I can roll it for you in bandages and whatever salves you have on hand. Should be better than bleeding your whole way back to Camelot and passing out. You know I'm not gonna carry you there.
[ He may have limited experience in actually dealing with wounds, but he's patched up an injured leg or two in his day. Or tried to. Mostly, the men he patched up had complained about being "too tight" and "not in the way Gareki would enjoy." ]
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She supposes it's better than telling them the state of Dalmasca as it really is.
She does, however, grimace at the poking, and her breath catches for a bit before she lets Gareki raise her blouse so he can see the layers of bandages and dressing under there, too. ]
Jakurai's taken care of it already. It just stings when I strain. You try walking around after getting hit by something akin to a Garlean gunblade blast point-blank.
[ It's a miracle she even made it, especially after being powerless here. She sighs and moves a hand over his wrist, before holding his hand instead and pushing her clothes back in place. ]
... I don't have any strength here. [ Quietly- it seems like her blood has no power here, as it did back home. They only recently learnt about it back home but now... ] Not the way I did. If you stay here for any longer, you'll see.
[ Though... ]
I hope you don't have to. [ She still doesn't meet his gaze. ] Just wish we could go home. I miss everyone.
[ When she looks back up, her expression is unreadable. ]
Just stay with me for a bit so I can remember this if you do end up leaving, aye?
no subject
[ He doesn't know who or what a Jakurai is, but he feels like someone really should have told her how to properly recover from major wounds. Gareki is not even a healer, and he knows that!
And well, as someone not used to having any strength anywhere, definitely can't relate. As far as he's concerned, he's just the same as always except without Klair being his meat shield. ]
Anyway, just relax and rest for now. I'll get a fire going. We can find this Camelot place in the morning.
[ Sleeping outdoors... has he truly downgraded back to the tribe life? To think he'd gotten so cozy in his nice cottage back home, but he hasn't even seen that in what feels like forever. Definitely not as long as it's been for Megumi, but he can tell without asking that it's a sore subject.
Better to keep her mind off of it and distract her with the things he can fix at the moment. ]
I'll go hunting some wood down while you catch your breath, and if you think of getting up, I'm knocking you over the head till you sleep.