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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-10-01 12:05 am
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TEST DRIVE MEME ⚔️️ 12

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A ⦿ Soaking in Your Arrival
 KERPLUNK, SPLASH!

 You and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After plunging into the Bay, the rush of water fills your ears and soaks into every crevice of your body. You may find it hard to find a clear spot on the surface, as surrounding you are hundreds of fairy vallela, floating like tiny sailboats on the top of the water.  These vallela will surround you and begin to push up underneath, then slowly float you about three feet above the surface of the lake and carry you gently to shore... unless you thrash around or move too much, that is. Then they’ll drop you right back in the water, so be careful!

 

 

 vallela amassing on the water

The Lady of the Lake seems busy this time around, having cast the spell to draw in the new arrivals and bailed, but the Rent-a-Ride at the top of the cliffs seems to be the only place around to go. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs or getting acquainted with their new familiars. There’s no railing, be careful! Should you fall, a mysterious sand hand will reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.



B ⦿ The Caravan to Camelot




person riding horseback and looking at phone




Once everyone is wrangled atop the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box,” referring to a hammerspace-like wardrobe that opens to each person's inventory. It’s enchanted by Merlin to recover possessions and pets from the lake before they become waterlogged. Before Archimedes can give his usual spiel, a special voice message is sent to everyone’s brand new phones.

``Merlin here. Welcome to Avalon! I usually don't greet newcomers like this, but I wanted to make you aware of the situation we have here in Camelot.

Refugees from places called Celliwig and Lestari are now living in Camelot, so we're a bit tight on space. It would be great if you could find yourself roommates when you get to Camelot. The Caravan ride is a great place to get to know to people. Built-in mini-bars to break the ice and all…

I'm not asking you to make lifelong friends or lifelong roommates. Just until we get this situation sorted. If you do end up making lifelong friends? Great! All the better. Anyway, that's all from me. Catch you on Insta.``

The man leading the caravan rolls his eyes and just expresses “There you have it,” before getting everyone going in modernized carriages pulled by horses. These carriages use fae technology that combats weight, so your character will be able to get in regardless. The carts have a smart thermostat, the promised mini-bar, and a mystical shield to protect from bugs. Characters can use their smartphones to connect to Camelot's internet service, @avalononline (AOL), to chat with others, learn about the world, contact Camelot Support (they'll answer any questions they can for you, including how to use the phone). Just be careful-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.



C
⦿ The Red Spring

The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies.

 

Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.

 

hot springs covered in steam



 
 
stuffy settling

A ⦿ Sleeping Struggles

 

 

Floating Sheet of Paper stock image. Image of parchment - 13714099

 

True to Merlin's word, the inn of Camelot is a little crowded. There are efforts to fit the inn with new furniture to help out the smaller rooms by bolstering them with bunks, but it takes a while to make a sturdy bed without mass production facilities. One particularly creative mage from Lestari came up with and is teaching a special spell called Recipe: Magnetic Lull, a spell that can be used to magnetize objects for about 4 hours at a time. The idea is to use it on a spot on the floor and a sheet with the same polarity so that the sheet floats above the floor. It's a nifty little spell for people who don't move much in their sleep!

Unfortunately, for those who move about, it's a little unstable so getting too close to the edge could topple you to the floor. Heavy sleepers are just as apt to have problems since the timing is very precise-- don't wake up to renew your spell before the 4-hour mark and you'll end up slamming into the ground.

Another tricky part of casting the spell is making sure you aim only for what you need... a little magnetism can go a long way when you can cast it on just about anything. (It is highly recommended you put any metal weapons in locked storage while using.) Be very careful or you may just find yourself or any other number of accidental objects magnetized!




B ⦿ Don't Break Me, Breakfast

 For the less polarized people, the inn is offering upgraded breakfast to anyone willing to simply share a bed, the most cost-effective means of saving space. Though their usual continental breakfast is temporarily suspended due to a need to ration, they are delivering portioned breakfasts to each room at precisely 7:30am each morning. Those who don't share a bed will get a mystery muffin and an apple. Mystery muffins are the kitchen's attempt to make their ingredients go a little further and may contain odd flavors or magical effects that last about 30 minutes. The first week's features are:

  • Cricket flour muffins - chirping a little tune is good first thing in the morning!
  • Burple berry muffins - will make you burp your words
  • Sorrow sap muffins - eating is such sweet sorry... you may find yourself crying about whatever you've been holding inside to anyone who asks.


muffin

Those who are willing to share a bed with another will receive the upgraded breakfast of scrambled eggs, mixed non-magic fruit, and go'oat milk. Yes, go'oat milk. It's a special blend of oats they've been magically preserving in their basement for emergencies. It'll give you energy for the whole day! Side effects may include jitteriness and slightly decreased inhibitions due to feeling like you're ready to GO!! But that's definitely better than the mystery muffins. ...Maybe you should check if Camelot's castle has any rooms left?




C ⦿ Not Quite a Puppy Parade

 

Capybara with butterfly on head

 

Humans and faekind aren't the only refugees from Celliwig and Lestari. Blessedly, a large number of pets were rescued during Camelot's efforts… but unfortunately, that doesn't always mean that those pets made it out with their pet parents along with them. In the town square, there are fence posts put up with light magic to create little pens for a number of pets. It's a pet adoption fair hosted by some Celliwig animal lovers who wanted to do their part to help everyone find their new temporary (or hopefully forever) home.

Popular pets from Celliwig include snow-white ferrets, owls, and small hamsters with tiny, useless wings. The hamsters were wild, but since they don't have their usual open roam space in Camelot, they're trying to find homes for these challenging-to-keep-cooped rodents. So much so that they will enlist random citizens to help catch hamsters that started wandering out of confinement throughout the fair.

Popular pets of Lestari include capybara, chickens, compsognathus, and a variety of fae frogs. The chickens seem to be going fast, with food shortages being a concern on a lot of peoples' minds right now with only Camelot's stores being available for three cities. Those who have the eggs have the money... but you couldn't ask for a better pet than the overly friendly capybara! The fae frogs are an excellent choice, however, as they tend to be capable of intelligent speech and though they tend to condescend, they're willing to help correct poor magic techniques to help you improve a little faster if you can get past the attitude problem. …And yes, we are going to glaze over the compies. They're considered an "advanced pet-owner" choice and don't seem to be very popular, but you’re welcome to try your hand with the tiny, hungry dinos if you don’t mind losing a finger or two.

Take a look around, play with any of the pets that you want, and help catch any that run off. Maybe you'll find your new forever friend?



 

Felled Not Forgot
Stressed out about the close quarters and odd ongoings in the city? Not to worry, there are tasks at hand for those who want to get out in the wild as well. With the sudden loss of Celliwig and the barriers being taken down that were shielding the river from crossing specters, the Forest of the Felled needs to be cleaned up.
 
 

A ⦿ River Rapid Rumba

 

It's not a short journey from Camelot to the Forest of the Felled, particularly for everyone. Though there is an easy path at the Pure of Heart Bridge, it is a bridge that is quite clear about those who can cross it-- the pure of heart.

Instead of risking half the party not being able to continue, a party is led by Glewlwyd, a strongman and one of the best-known guards of Celliwig. Being familiar with the area, he knows a special means to get past the white rapids of the river that are normally impassible by those not in the know: naiads.

The naiads control the waters of the river, and there are more than a few present in this one. They are both a loving and a jealous folk, so the key to getting across with ease is to either seduce or befriend one.

 

rapids

Naiads love beautiful people, both inside and out, so show them an act of kindness and you will not need to do anything physical. They will value your friendship as beauty and will allow you to pass. If you are not the type, consider taking off your shirt or showing some dance talents that work the rear.

If neither form of beauty befits your character, one who does have their affections may try to flirt with someone else on your behalf. A jealous naiad will redirect all the rapids around them in an attack and leave low water levels for those to sneak behind them whilst she is distracted. How the distraction team makes it out of that mess is on them.



 

B ⦿ Forest of the Fachan

 dark forest

Past the rapids (if you made it), the forest itself is too quiet, and the wind is too loud, whistling through the trees and a myriad of wards and ties and tricks that were once used to seal the spirits into the Forest of the Felled. Empty of death now, the forest only seems to be home to bugs, squirrels, and other small creatures that help the trees propagate. The biggest landmark now is the sleeping stone giant that sits in a self-made clearing in the center of the forest. It is visible even from the southernmost point where the party enters and begins heading north-east, removing wards, candles, scraps of fabric, ropes and twine binding trees together, and all other manner of implements used to trap spirits.

The trip itself is relatively quiet until the sun starts to set. Then, once in a while when you close your eyes, you feel like there's something staring back at you from within your own eyelids.

It chitters and laughs in your head loudly enough that you aren't sure if you heard it in your ears or your imagination, and then it's seemingly gone (to someone else). After the third time it happens, the voice will sing-song "No more dead, no more live, no more singing by my side. Break the quiet, make some noise," and then suddenly, in a deeper, more rugged voice "Ï̶͚̰̭̟̈́̆͝'̴̡̙͙͖͆͛l̸̻̾̈́̒l̶̗͈̔͊̒̀ ̸̭̉ͅb̴̮̍̓è̷̺͇̪̽̊̅ ̴̨̪̭͘b̵̪̞̉ṙ̸̭̳̼͓̊͠͝e̷̦͈̞͐̀͂a̵̙̟̘̾̀̀k̴̘̩͚͊̊̍i̴̳̥͒̚ͅň̷͈g̸̛̳̅̀ ̴̛͎m̴͈͆̇y̵͖̰͉͛̅̀͜͝ ̸͙̈́n̵͕̫̓͑̏̿e̷̬̤̎̌̈̈́w̴̛͎͛ ̵̫̘͑̄̈̈͜t̸͙̂ȍ̸͈́̄y̶̹̿̆̎͝s̷̯̀͜͠.̴̦͚̯͍̉͘"

The sun, appropriately, is setting at this point, and the party seems to somehow start getting separated. A strange stench, like rotten flesh seems to fill the air. With only two or three people left in an area, the creature will finally appear, wielding a barbed flail, with rotten apples hanging off of each of the barbs. It has one leg, one arm, one eye, and its skin appears like potato skin save for a tuft of black hair atop its head. Its wide mouth bears bloody, pointed teeth. The faint of heart have been known to be frozen in fear or drop dead of a heart attack simply from seeing it. It laughs in your head before it swings its flail, launching an attack. It's time to fight the fachan, an unseelie fae who had adapted to feasting on the spirits of the Forest of the Felled and is now hungry and ready to devastate any living thing that wanders into the forest.



 

C ⦿ Campfire Stories

 Campfire in dark forest

 

Someone is sure to defeat the fachan one way or the other, and once that is out of the way (or you were lucky enough to have someone slay it before it even found you), the forest is finally back to just the creepsome wind.

Everyone left is able to find each other and set up a tight-knit camp at the foot of the stone giant and with wires wrapped around the area to alert them if any... non-dead residents of the forest come a'knocking. Unfortunately, it's discovered that during the attacks a lot of the supplies were lost. This would be as far as anyone would make it, so it would be best to head back to Camelot to restock for now.

But that is for morning. It's far too late now, so pull up, get your ration of tater soup, and share your favorite spooky story to get in the mood for the season. The truly scary part of the evening is over, it's good to have a laugh at whatever kind of hokey nonsense everyone can come up with!

 



 


• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon.
• This post should have top-levels by potential new characters only. Current characters may reply to any threads and may start their own logs off-post, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
•If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are usually present on every TDM, but contain seasonal tweaks for flavor. This month's has some changes based on current events, please read carefully. All other prompts will change monthly.
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.


polterguide: (Default)

[personal profile] polterguide 2021-10-01 08:49 pm (UTC)(link)
[They hadn't realized how afraid they were that Red was gone until they see him again - it had been easy to figure out they had disappeared and come back with the sudden dunk in the water, the way their body had been changed again. They had hoped, in a way that feels selfish, that Red Wine was still there. They... Could have managed without him, they think, but seeing him and hearing him say their name...]

Red...

[They don't know what to say, what to do, and they twist their hands in the hem of their sweater. They can feel their eyes stinging, and they blink their eyes rapidly to try to keep the tears from falling.]

Ah, sorry, I just...

[They pause, before offering Red a small, unsure smile.]

I'm sorry. But I'm... I'm back.

[And hopefully longer, they don't say, finding the words getting caught in their throat.]
judgementor: (059)

[personal profile] judgementor 2021-10-01 09:15 pm (UTC)(link)
[Bailey had meant so much to him. They'd kept him from going to a dark and terrible place while they were together living in Aefenglom and losing them here had been... hard. It has been hard. But he's been feeling better, feeling more like himself, while never for a moment forgetting his absent partner and how strongly he had come to feel for them. They'd been in his mind every day. Every night before he went to sleep.

And now they're standing on his doorstep again and he finds himself uncharacteristically lost for words having not been allowing himself to hope that they might come back.

Red Wine shakes his head quickly. His voice is strained.
]

You don't-- don't be sorry.

[It happens all at once. He reaches out to tentatively touch them to make sure they're real, then he swiftly steps outside and pulls them tightly into his arms.]

I missed you. [He half-gasps into their shoulder, holding on with one hand clenched in the back of their clothes. His vision hazes slightly.]

You have no idea how much.
polterguide: (Default)

[personal profile] polterguide 2021-10-07 08:25 pm (UTC)(link)
[It's hard not to be sorry, when Bailey knows what things like this can do to a person. Losing someone you care for, love, to the whims of whatever it is that's dragging them through all of these different universes. But they know it's also not their fault, and what's important is that they're here, now, back in this city and with Red Wine pulling them close.

They rub circles on his back, swallowing down the tightness in their throat. They're still taller than him, but the difference is less extreme now, and they're not sure why that sticks out to them out of everything else going on right now.]


It's okay.

[They're content to stand there holding Red, letting him just... Process all of this. It must be harder for him then it is for them.]

How... Long was I gone?
judgementor: we gank Rei Sakuma art bc no one draws good FF (111)

[personal profile] judgementor 2021-10-08 10:20 am (UTC)(link)
[He's old enough that processing abrupt changes takes him a moment longer than he'd like, but once he does he realises a couple of things at once and the first of those things is that Bailey is a little shorter than he remembers.]

A few months. [Red Wine replies, muttering the words against their shoulder. He is not going to cry, but his eyes are suspiciously misty as he finally shifts back and looks up at them with a smile.] You look different.

[Though not too different. He lifts a hand to brush his fingers through Bailey's hair where the horns used to be, and he doesn't need to look down to know the rest of it.]

That makes both of us now.
polterguide: (Default)

[personal profile] polterguide 2021-10-08 08:02 pm (UTC)(link)
[A few months... Not good, but could be worse. (They could have never come back, could have never been able to see Red again, but they're trying not to think about that.)

They smile softly, shy all over again, and nod.]


Yeah. It feels like it took more adjustment this time around - kind of feels weird to not have horns anymore.

[It's definitely strange. They had gotten used to their monstrous changes, had come to accept them and what had become of them, but now they're just... Back to how they were before. It's odd in a way they can't describe, but...

They can't deny they feel more like themself again.]


At least I won't shed anymore.
judgementor: (057)

[personal profile] judgementor 2021-10-11 06:05 pm (UTC)(link)
I could have coped with it.

[He would have coped with a lot of things just to have Bailey back again, but here they are now, standing right in front of him, and there is something he can't quite believe that he hasn't done yet.

Red Wine leans up slightly and presses a kiss to Bailey's mouth. Just a brief one, almost chaste, but it does wonders to solidify in his mind that the other is really there and he isn't just having a very cruel dream.
]

A lot has happened here. Especially recently.
polterguide: (Default)

[personal profile] polterguide 2021-10-11 07:02 pm (UTC)(link)
[They snort, shaking their head - and god, it feels so strange to do that now, without the weight of horns.]

I’m sure you could’ve.

[They brighten at the kiss, before their lips purse. They’re almost afraid to ask what happened - in their experience with these sort of multiversal shenanigans, there’s never a guarantee that the next day won’t bring disaster.

Things seem to be going wrong more often then not, if you’re paying attention.]


Give me a rundown on it all?
judgementor: (091)

[personal profile] judgementor 2021-10-13 07:21 pm (UTC)(link)
[All in all, what he had experienced in Aefenglom had still been far worse than what had happened here in terms of personal cost, but in terms of the cost to the natives he believes it has been far worse.

He nods, and - still not quite believing that Bailey is real - snags their hand to pull them into the house. Everything would look much the same as when they were last there, with evidence of Red Wine's residency and Century Egg's as well, though the latter tended to not leave much of a mark at all. With his fingers laced comfortably between Bailey's he takes them through to the living room and sits down, letting out a sigh.
]

The short of it is... a mountain has been destroyed, two cities, and a good number of spirits have been... eradicated. There was a dragon involved. It's been... an interesting time.
polterguide: (Default)

[personal profile] polterguide 2021-10-14 12:06 am (UTC)(link)
[It's kind of nice to see things aren't radically different - they half wonder if their things are still there where they left them, or if Red's packed them away or gotten rid of them. Still, that's a question they can ask later, or they can find out for themself.

Also, if that's the short version of the story, they dread to know what the long version is.]


How...

[They're not sure what, exactly, they're asking. How did it all happen? How many people died? How do you just eradicate a spirit? How's Red coping with all of this?

...

They squeeze his hand, letting out a breath.]


Were you there? Or - If it was multiple cities, was it... The same dragon?
judgementor: (089)

[personal profile] judgementor 2021-10-14 09:02 pm (UTC)(link)
[It's a little of the first two. Some things have been packed away but kept - clothes and the like - but other things, like some of their little knickknacks and smaller items, have been left more or less exactly where Bailey left them. Red Wine hadn't had the heart to get rid of anything yet, just in case, and Century Egg hadn't complained.

He gives a small half-shrug, as if it doesn't matter, but he knows that they will always be concerned about him putting himself into danger.
]

I was near one of the cities. The dragon attacked one of them. The other was destroyed when the mountain collapsed. [It's... a lot. Red Wine pinches the bridge of his nose.]

I'll make us some tea and start at the beginning.