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TEST DRIVE MEME ⚔️️ 12
![]() | QUICK NAV: ⚔️️ Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary |
⚔️️ View Top-Levels Only ⚔️️ |
A ⦿ Soaking in Your Arrival | |
The Lady of the Lake seems busy this time around, having cast the spell to draw in the new arrivals and bailed, but the Rent-a-Ride at the top of the cliffs seems to be the only place around to go. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs or getting acquainted with their new familiars. There’s no railing, be careful! Should you fall, a mysterious sand hand will reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. |
B ⦿ The Caravan to Camelot | Once everyone is wrangled atop the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box,” referring to a hammerspace-like wardrobe that opens to each person's inventory. It’s enchanted by Merlin to recover possessions and pets from the lake before they become waterlogged. Before Archimedes can give his usual spiel, a special voice message is sent to everyone’s brand new phones. ``Merlin here. Welcome to Avalon! I usually don't greet newcomers like this, but I wanted to make you aware of the situation we have here in Camelot. Refugees from places called Celliwig and Lestari are now living in Camelot, so we're a bit tight on space. It would be great if you could find yourself roommates when you get to Camelot. The Caravan ride is a great place to get to know to people. Built-in mini-bars to break the ice and all… |
The man leading the caravan rolls his eyes and just expresses “There you have it,” before getting everyone going in modernized carriages pulled by horses. These carriages use fae technology that combats weight, so your character will be able to get in regardless. The carts have a smart thermostat, the promised mini-bar, and a mystical shield to protect from bugs. Characters can use their smartphones to connect to Camelot's internet service, @avalononline (AOL), to chat with others, learn about the world, contact Camelot Support (they'll answer any questions they can for you, including how to use the phone). Just be careful-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
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The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies.
Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! |
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A ⦿ Sleeping Struggles | |
| True to Merlin's word, the inn of Camelot is a little crowded. There are efforts to fit the inn with new furniture to help out the smaller rooms by bolstering them with bunks, but it takes a while to make a sturdy bed without mass production facilities. One particularly creative mage from Lestari came up with and is teaching a special spell called Recipe: Magnetic Lull, a spell that can be used to magnetize objects for about 4 hours at a time. The idea is to use it on a spot on the floor and a sheet with the same polarity so that the sheet floats above the floor. It's a nifty little spell for people who don't move much in their sleep! |
Unfortunately, for those who move about, it's a little unstable so getting too close to the edge could topple you to the floor. Heavy sleepers are just as apt to have problems since the timing is very precise-- don't wake up to renew your spell before the 4-hour mark and you'll end up slamming into the ground. Another tricky part of casting the spell is making sure you aim only for what you need... a little magnetism can go a long way when you can cast it on just about anything. (It is highly recommended you put any metal weapons in locked storage while using.) Be very careful or you may just find yourself or any other number of accidental objects magnetized! |
B ⦿ Don't Break Me, Breakfast | |
For the less polarized people, the inn is offering upgraded breakfast to anyone willing to simply share a bed, the most cost-effective means of saving space. Though their usual continental breakfast is temporarily suspended due to a need to ration, they are delivering portioned breakfasts to each room at precisely 7:30am each morning. Those who don't share a bed will get a mystery muffin and an apple. Mystery muffins are the kitchen's attempt to make their ingredients go a little further and may contain odd flavors or magical effects that last about 30 minutes. The first week's features are:
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Those who are willing to share a bed with another will receive the upgraded breakfast of scrambled eggs, mixed non-magic fruit, and go'oat milk. Yes, go'oat milk. It's a special blend of oats they've been magically preserving in their basement for emergencies. It'll give you energy for the whole day! Side effects may include jitteriness and slightly decreased inhibitions due to feeling like you're ready to GO!! But that's definitely better than the mystery muffins. ...Maybe you should check if Camelot's castle has any rooms left? |
C ⦿ Not Quite a Puppy Parade | |
| Humans and faekind aren't the only refugees from Celliwig and Lestari. Blessedly, a large number of pets were rescued during Camelot's efforts… but unfortunately, that doesn't always mean that those pets made it out with their pet parents along with them. In the town square, there are fence posts put up with light magic to create little pens for a number of pets. It's a pet adoption fair hosted by some Celliwig animal lovers who wanted to do their part to help everyone find their new temporary (or hopefully forever) home. |
Popular pets of Lestari include capybara, chickens, compsognathus, and a variety of fae frogs. The chickens seem to be going fast, with food shortages being a concern on a lot of peoples' minds right now with only Camelot's stores being available for three cities. Those who have the eggs have the money... but you couldn't ask for a better pet than the overly friendly capybara! The fae frogs are an excellent choice, however, as they tend to be capable of intelligent speech and though they tend to condescend, they're willing to help correct poor magic techniques to help you improve a little faster if you can get past the attitude problem. …And yes, we are going to glaze over the compies. They're considered an "advanced pet-owner" choice and don't seem to be very popular, but you’re welcome to try your hand with the tiny, hungry dinos if you don’t mind losing a finger or two. Take a look around, play with any of the pets that you want, and help catch any that run off. Maybe you'll find your new forever friend? |
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Stressed out about the close quarters and odd ongoings in the city? Not to worry, there are tasks at hand for those who want to get out in the wild as well. With the sudden loss of Celliwig and the barriers being taken down that were shielding the river from crossing specters, the Forest of the Felled needs to be cleaned up. |
A ⦿ River Rapid Rumba | |
It's not a short journey from Camelot to the Forest of the Felled, particularly for everyone. Though there is an easy path at the Pure of Heart Bridge, it is a bridge that is quite clear about those who can cross it-- the pure of heart. The naiads control the waters of the river, and there are more than a few present in this one. They are both a loving and a jealous folk, so the key to getting across with ease is to either seduce or befriend one.
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Naiads love beautiful people, both inside and out, so show them an act of kindness and you will not need to do anything physical. They will value your friendship as beauty and will allow you to pass. If you are not the type, consider taking off your shirt or showing some dance talents that work the rear. If neither form of beauty befits your character, one who does have their affections may try to flirt with someone else on your behalf. A jealous naiad will redirect all the rapids around them in an attack and leave low water levels for those to sneak behind them whilst she is distracted. How the distraction team makes it out of that mess is on them. |
B ⦿ Forest of the Fachan | |
| Past the rapids (if you made it), the forest itself is too quiet, and the wind is too loud, whistling through the trees and a myriad of wards and ties and tricks that were once used to seal the spirits into the Forest of the Felled. Empty of death now, the forest only seems to be home to bugs, squirrels, and other small creatures that help the trees propagate. The biggest landmark now is the sleeping stone giant that sits in a self-made clearing in the center of the forest. It is visible even from the southernmost point where the party enters and begins heading north-east, removing wards, candles, scraps of fabric, ropes and twine binding trees together, and all other manner of implements used to trap spirits. The trip itself is relatively quiet until the sun starts to set. Then, once in a while when you close your eyes, you feel like there's something staring back at you from within your own eyelids. |
It chitters and laughs in your head loudly enough that you aren't sure if you heard it in your ears or your imagination, and then it's seemingly gone (to someone else). After the third time it happens, the voice will sing-song "No more dead, no more live, no more singing by my side. Break the quiet, make some noise," and then suddenly, in a deeper, more rugged voice "Ï̶͚̰̭̟̈́̆͝'̴̡̙͙͖͆͛l̸̻̾̈́̒l̶̗͈̔͊̒̀ ̸̭̉ͅb̴̮̍̓è̷̺͇̪̽̊̅ ̴̨̪̭͘b̵̪̞̉ṙ̸̭̳̼͓̊͠͝e̷̦͈̞͐̀͂a̵̙̟̘̾̀̀k̴̘̩͚͊̊̍i̴̳̥͒̚ͅň̷͈g̸̛̳̅̀ ̴̛͎m̴͈͆̇y̵͖̰͉͛̅̀͜͝ ̸͙̈́n̵͕̫̓͑̏̿e̷̬̤̎̌̈̈́w̴̛͎͛ ̵̫̘͑̄̈̈͜t̸͙̂ȍ̸͈́̄y̶̹̿̆̎͝s̷̯̀͜͠.̴̦͚̯͍̉͘" The sun, appropriately, is setting at this point, and the party seems to somehow start getting separated. A strange stench, like rotten flesh seems to fill the air. With only two or three people left in an area, the creature will finally appear, wielding a barbed flail, with rotten apples hanging off of each of the barbs. It has one leg, one arm, one eye, and its skin appears like potato skin save for a tuft of black hair atop its head. Its wide mouth bears bloody, pointed teeth. The faint of heart have been known to be frozen in fear or drop dead of a heart attack simply from seeing it. It laughs in your head before it swings its flail, launching an attack. It's time to fight the fachan, an unseelie fae who had adapted to feasting on the spirits of the Forest of the Felled and is now hungry and ready to devastate any living thing that wanders into the forest. |
C ⦿ Campfire Stories | |
| Someone is sure to defeat the fachan one way or the other, and once that is out of the way (or you were lucky enough to have someone slay it before it even found you), the forest is finally back to just the creepsome wind. Everyone left is able to find each other and set up a tight-knit camp at the foot of the stone giant and with wires wrapped around the area to alert them if any... non-dead residents of the forest come a'knocking. Unfortunately, it's discovered that during the attacks a lot of the supplies were lost. This would be as far as anyone would make it, so it would be best to head back to Camelot to restock for now. But that is for morning. It's far too late now, so pull up, get your ration of tater soup, and share your favorite spooky story to get in the mood for the season. The truly scary part of the evening is over, it's good to have a laugh at whatever kind of hokey nonsense everyone can come up with! |
• This post should have top-levels by potential new characters only. Current characters may reply to any threads and may start their own logs off-post, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are usually present on every TDM, but contain seasonal tweaks for flavor. This month's has some changes based on current events, please read carefully. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
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still, his words are encouraging for her, as they're wont to be. somehow, law can be good with them when he really wants to be, and they do help in this instance. they bring about a soft smile on her lips, before it fades into a more serious, focused expression. ]
... Right. Let's take this thing out.
[ okay, she's got this. backing up law is like second nature at this point. just do what you do best, rinwell.
she recognizes his body language at this point considering how many hours they've spent on the battlefield together, so she's able to tell that he's about to go in for a strong hit. good, okay, that means she needs to make sure the monsters open for it. which is a problem, because it's clearly getting ready to try and hit him with the flail before he can get his punch out, pulling it back in all its barbed horror.
and thus, her path is clear — stop it from doing that. it's strange not to need her usual incantations, or her book, but here she goes anyway, using the freedom she now has to shout while she casts a lightning bolt directed at the fachan's arm. ]
On your left!
[ so he has warning, for both the lightning and the incoming movement from his enemy. ]
no subject
Law keeps his eyes trained on the fachan, and his ears trained on the sounds of Rinwell. He watches as it raises its flail up to swing it at him, but Law was two steps ahead of it. Or more specifically, his familiar was. The silver wolf springs into the air, clamping its jaw around the chain of the flail, using its body weight to disrupt the fachan's swing and force it to split its attention between Law and Boreas, leaving Rinwell clear to hit her mark. At the last possible second, Law ducks to the right, giving her spell a clear path.
The lightning bolt hits its mark, striking the fachan square in the shoulder. It lets out a pained, blood-curdling screech, which makes Law cringe due to how close he is to the sound. But he wasn't about to back down here. He's quick to follow up, leaving no downtime between the bolt and his own strike.]
Take this!
[He lands his single, well-aimed armor crushing blow square on the fachan's shoulder, shattering the bones there. It drops the flail it was carrying, which Boreas quickly drags away. As the beast staggers from the blow, Law backs up a bit, sizing it up.]
How's that? You want some more, 'cause I've got plenty more where that came from!
[He took out the arm, but if the fachan could still move, it could still be a threat to them.]
no subject
either way, now that the fachan is unarmed, it should be easy to deal with, she thinks. so she gears up to cast a wind spell at it, aiming to knock it off balance so that it's open for law to land a final blow. ]
I'll blow it off balance, and you go in to take it out!
[ whether that be square in the chest, face, or even just its leg so it can't follow after them.
except, the creature is desperate, and without a tangible weapon, it has no choice but to use its other weapon — its voice. just as she's about to cast a strong gust of wind, it screeches directly into their minds, throwing rinwell completely off balance and causing her to gust to be the smallest breeze, as she quickly quits the action and moves her hands to her ears in pain (not that that can really help — it's more of an automatic response). ]
Ahh!
no subject
[Law lowers his body into another fighting form, prepping himself to land a devastating sweeping kick the moment Rinwell's spell lands. If they can knock the fachan's leg out from underneath it, it won't be able to get back up without the use of its arm. Then they could either take it out for good or get themselves the heck out of here.
But that opportunity doesn't present itself. The fachan's loud mental screech catches Law completely off-guard, and he drops his stance to hastily cover his ears out of instinct, even though it does nothing to alleviate the problem.]
Gyaaaa....aaaagh!!
[He stumbles backwards, clutching his head in pain as the fachan's screeches wrack and pummel his mind.]
S-s....Stop...!
[Boreas, sensing its master's pain, moves to act. It was a magical familiar, both of this world and yet not at the same time. It lowers its haunches, letting out a deep, guttural growl, and then leaps at the fachan, aiming to clamp its jaws around the beast's throat either silence it or take it down.]
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rinwell gasps a little from the release, shaking her head, and then looks up at the scene before her — the wolf with its jaws around its neck and law holding his ears.
the creature's on the ground from the impact, at least, which means rinwell's going to go for it, blasting a shock of lightning at its leg and ripping its skin up a decent amount — hopefully more than just that, but she doesn't have the time to fully check it out. ]
Come on, we need to go!
[ she feels this is a good opening. before it can scream again. ]
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Shaking his head to get his wits about him, he starts running away as fast as his legs can carry him. It was clear this was a monster that wasn't something they wanted to tangle with if they didn't have to. Especially not when they didn't have anything to gain from it.]
R-right! You don't have to tell me twice! Boreas! [He glances briefly back at his familiar.]
Hold it off as long as you can, and then get out of here! I'll call for you once we're safe!
[As he runs by, he grabs Rinwell by the wrist and starts dragging her with him at his pace. Sorry Rinwell, but he runs faster than you and he knows it. He wasn't too keen on leaving her behind in his dust.]
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but she makes it through it — far enough, at least. ]
Law — slow down! I think we're safe from here!
[ she cannot go much further, she's pretty sure she's bound to trip any second now. ]
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Yeah, I think we're safe now.
[He's got his back turned to Rinwell, not letting her see the blush on his face as he realizes he was pretty close to holding her hand there. Ugh, stupid Law, you could have gone all the way there! Instead, he plays it off, trying to pretend that he's scouting out the path ahead of them.]
Let's hope we didn't stray too far off the path back to town.
[That was maybe something you should have determined before you ran full speed ahead.]
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placing her hands on her knees as she bends over to catch her breath, looking around. ]
Y-Yeah... [ pant. ] See it anywhere?
no subject
[His tone is a mixture of confusion and mild agitation. He just saved their butts from that monster and now she's expecting him to know the way back?]
I don't even know where we are right now, you think I know the way back? I figured you had that under control.