You and your familiar have been magically pulled into the world of Avalon... a ways away from the normal arrival bay. This time, you'replunged into a small lake within a gorge formed by waterfalls on one side and land on the other. Within the lake, an even smaller island within it that contains what appears to be some kind of statue encrusted with moldavite. You'll likely find that around the same time, current characters start appearing who are using their Land of Maidens Totems provided to them by the Fairy Queen.
The Lady of the Lake is still around to help people get out of the water and onto the little island, but even she seems a little perplexed at where everyone is supposed to go from here. At the very least, she will be providing shots of Everwarm potion to save people from freezing in the cold winter waters, and will tell new arrivals topartner up with some of the mages appearing on that middle islandto get an explanationabout where they are and what's happening.
B ⦿Searching for Direction
Further exploration will reveal that though the end opposite the waterfalls is deep enough for a dive, the end closer to the waterfalls is shallow enough that you canwade through it at about waist height. There are small rocks visible underneath the water surface that sparkle with a holographic shine. Prismatic rainbows dance across the surface of the water and there are a variety of pixie-like fairies dancing across the surface of the water in celebration. Speaking to them will reveal that a spirit that goes around purifying stones that gather natural energy throughout the year has just visited. The holo will fade after about a week, but it's truly a sight to see! Ask them where you're supposed to go next, however, and you'll get a lot of giggles and statements that you'll find your way if you keep your head down!
If you interpret that to mean you need to go deeper, swimming down beneath the surface will unveil to you what appears to be an underwater park. At this point, the pixies will tease you by casting a variety of enchantments on you that will last for the next hour, including:
Reverse Speak: Say the opposite of everything you intend to say. (Yes comes out as no, hello comes out as goodbye, "I love you" comes out as "I hate you," etc.)
Messy Magic: Causes something to go awry based on your primary magic type:
Kinetic:items follow you around at a respectful 2 feet behind
Elemental:everything you touches will freeze
Animal: all animals (including people) will be afraid to get within 10 feet of you
Alchemy: anything you touch falls apart (non-living)
Healing: reopen any visible wounds/scars when you touch someone with one
Dark: the lights going off every time you walk in a room, including candles and lanterns- outdoors, within 20 feet
Cognitive: send all of your thoughts to anyone within 20 feet, uncontrolled
Synchronized Swimming: Every time you get into the water, you find yourself making strange poses.
C ⦿Off-Track
Keeping your head down can mean to avoid drawing attention to yourself too, so perhaps you instead are choosing to look for places to hide around the area. Be careful! You'll likely find skeletons from wayward travelers lying around outside of the water... it may be best to stick to where most people are right now, or at least find someone to teach you some basic magic skills to give you a chance at defending yourself against the fearsome creatures that lives near this gorge: the aqrabuamelu, a species of fierce warriors created to wage war against younger gods in their original lands. They are 8 to 9 feet tall, with the torso, head, and arms of a man and the body of a scorpion, including both claws and a poisonous tail. A sting from them will render victims blind, they are super strong, and if that wasn't enough they are also excellent archers. It will take a party to get out of a battle with these warriors and back to safety, so you may consider helping out your fellow new mages by trying out your magic todefend each other.
A ⦿Keep Your Head Down
Those who aren't afraid to get wet may head toward the waterfall itself and the pixie's hint might become a little more apparent:keep your head down and walk through the waterfall itself. On the other side, you seem to be on another land entirely. A floating land, actually. Three islands, floating in the sky above the clouds and connected by a wooden suspension bridge from the first to the middle and a second from the middle to the last island.
The first island you arrive upon seems to be host to not much-- old statues, shaped like beasts are scattered among ancient, gargantuan trees whose roots are likely bigger than you are and leaves are shades of blue and turquoise throughout. There are a variety of small birds fluttering around, squirrels, deer, rabbits, a friendly skunk- the basic Disney package. One particularly notable thing is that the animals are reactive to music, so if you start to sing, they will follow you around. The birds will sing with you, the animals may start participating in whatever it is you are doing.
Across the first bridge lies an island with an old-looking castle with tall towers, covered in vines and flowers, surrounded by a moat, with a gazebo in an overgrown rose garden. Despite that it seems the plant life is unkempt, the building itself looks intact and clean.
The only residents of this island are 9 sorceresses, and they will welcome you with open arms and graciousness. There is an anti-violence spell placed upon the castle grounds. Any attempts to start fights, hurt anyone, or cause trouble, will result in the immediate transformation of that person into swine. You'll need to either speak to the sorceress, and one of the maidens upon the island named Circe, to beg for your fellow travelers returned to normal.. or find a siphoner to remove the curse for you. In the meantime, everyone is welcome to stay in the unoccupied rooms and explore the castle and the islands of the Land of Maidens while they stay. Get comfy, perhaps find a roommate (there are a lot of people coming in and there may not be enough rooms). You may also want to find your own food source over eating anything in the kitchen. Maybe hit up some of the older otherworlders who were warned ahead of time about eating fairy foods... or risk getting stuck in Elphame until you find a solution.
Within the castle, there are 6 occupied bedrooms-- visiting each will allow you to meet the sorceresses who live in the Land of Maidens.
B ⦿ The Maidens' Tasks
Each maiden will provide you with a different task to complete upon meeting. Once enough people complete their tasks, they will show everyone how to get off of the island and fast-travel to the capitol of the Fae lands, Nicnevin, for the Winter Solstice. In the meantime, everyone is welcome to stay in the spare bedrooms within their castle or camp outside where they please.
Eight of the nine witches are present and their tasks are as follows:
Thitis: A woman who plays a cither with expertise, she is able to change the moods and emotions with the power of her music, as well as lull people into slumber. She requests that you climb to the tallest tree on the first island and get her a branch from the top with which to make a new neck when this one runs out. Do not harm the tree in the process, and watch out for the thorns, which are known to turn creatures to stone if they draw blood. It is a gift for her sister, Thiton, so please deliver it to her.
Thiton: Thiton is more interested in modern music, and asks that you perform your favorite song with her. She can play any instrument, but you must perform to whichever one you choose to play with her. She will transform wood brought from Thitis's task to whichever instrument you choose and you must find at least one other person to perform with you. Sounds created from her instruments will create sonic damage as well as give your character synaesthesia for the rest of the day.
Circe:Casts a curse upon every person who entersher room. This curse causes the person to have one part of themselves transform into a wolf every five minutes.Break your curse or become one of her pets. This curse is immune to siphoning and can only be broken by finding the character's clothes, which have been transported onto one of the statues on the first island, and throwing it over the cursed individual.
Mazoe: A very motherly figure, her room looks like a nursery for a baby. In fact, upon entry, you and whoever you enter with will be tasked with taking care of her child while she runs some errands. Her child is a giant baby with superpowers. It doesn't seem like she's coming back for a while. Good luck, new parents.
Moronoe and Tyronoe: This room is the scene of an argument between the two witches. They cannot decide on a mural for the accent wall in this room. They seem to decide that the truest art is one that fate decides for you, and you and whoever you came in with (or wandered by in the hallway and got pulled in) should work together to paint them a new mural. Be wary, as any creature painted on the wall will come to life and mess with the rest of the mural as you go. You cannot leave the room until the painting is complete.
Gliten and Glitonea: These two share a room filled with threads and needlework projects and equipment, and a cauldron they will not let you near. They lament that you missed their sister, but she runs off on her own from time to time and only comes back to the island when it's her turn to stir the cauldron- though neither of them seem to need to right now. They seem to speak in turns, often finishing each other's sentences. Something about them looks familiar, as if you've seen their sister before. The sisters three's (two's?) task is to cross the bridge to the third island wearing a blindfold. The bridge itself is called the "Whisper Bridge" and you will hear voices of people you care about trying to draw you off the bridge, saying anything they can think of to get you to turn off the bridge. There are no railings on the second bridge.
A ⦿ Whisper Bridge
Attempting to cross the bridge without a blindfold will prove to be much more challenging, as the bridge seems to be under siege by sky orcas. These beautiful creatures, colored with galaxy patterns that seem to move as they swim, occupy the skies surrounding the islands. They make a show of flying through the air and are peaceful everywhere around the islands except for at the Whisper Bridge.
Those who see them while crossing the bridge will be hunted as dinner, and they're particularly terrifying ethereal beings who can touch you, but turn to clouds when you touch them. They will not attack anyone who cannot see them-- so Gliten and Glitonea's task, or an impossible fight, will get you to the third island.
B ⦿ The Island of Dreams
The final island is a place where the imagination rules. If you can imagine it, it will come into being on the Island of Dreams... sometimes whether it's on accident or on purpose, so be careful what you get caught in your head. This illusionary island will make anything real, and is a way to conceal some very real features that it is protecting.
Remember that anything you create on Dream Island must stay on Dream Island or it will die, and anything that you create on Dream Island can cause real damage to the real people on it. This is a place where dreams become real. You cannot control the other people on it, but you can create illusionary versions of people you know to interact with as well. (Please get player permission before doing anything with in-game characters.)
The exit to the islands is also located on Dream Island, in the form of a huge, green dragon. You have to be brave and walk into the dragon's mouth, and you'll come right back out the waterfall you came in through. It's hard to tell if this dragon is real or not... but it will get you back on Avalon's grounds.
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. • This post should have top-levels by potential new characters only. Current characters may reply to any threads and may start their own logs off-post, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Normal "Arrival" prompts are usually present on every TDM, but December's has different prompts as it is in a different location than normal. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
[Beowulf, in the meantime, is looking a tad annoyed. Whatever made him decide to come here and deal with fairies, instead of staying home with some sweet mead, was probably also fairly annoying.
Instead, he's here a rather scary look on his thuggish face. The hulking guy turns to face the woman addressing him, scarred face looking down at her.
So scary!]
Eh... you must have just got here. Fairies is what's going on.
[He sure is a giant looking man. Fortunately, Elsa isn't too intimitaded by size, considering she was friends a giant snow monster... who was gentle, though, if you didn't hit it with a snowball.]
Yes, the ones that ferret people away, demand they be respected lest they curse the offender. Enjoy playing tricks on the unsuspecting, those fairies.
[Unless she was thinking of a whole different form of fairy. Which she might be. The look of annoyance doesn't fade. But he calms down his temper enough for her to ease up on the whole scary bit.
She didn't back away at least. Which makes her alright in his book!]
Troublesome lot to deal with. But powerful allies to have. In this case we've been invited to their kingdom on an island known as Avalon.
[She's read about both kinds of fairies before. She's... had quite a lot of time to read. Not that she's all that knowledgeable about them since they were mostly made up stories in her world.]
Avalon? More importantly, is this invitation the reason I'm also here now?
The invitation to visit their home, yes. But that's not why you were brought to the island in the first place. You've a lot to catch up on, and unfortunately most likely no time to do so right now.
[Probably not, depending on how things go at the moment. He thinks for a moment on how to best explain the situation.]
Think of yourself as being called to help with a disaster clean up. [Okay, probably the best way to put it. He thinks a bit more! Pff, who's he kidding? He doesn't hesitate.]
...You know what? I'll just tell you. Your home is frozen in time and is being threatened with destruction; due to someone messing around with magic. You were called here to help fix this problem, along with everyone else from other worlds currently present.
[We need you, Obi-Elsa-Kenobi! For his part Beowulf looks rather straight faced and serious about the whole thing.]
[Elsa was about to ask for some sort of quick explanation, but she received it without asking. Somehow hearing your world is frozen is ironic... and if this was Elsa from another time she would be in full panic now. But she's grown and learned.
Still, this whole thing sounds a lot more difficult than saving the Enchanted Forest and Arendelle.]
Messing with magic is always dangerous... but this is the first time I've heard it causing this big of a mess.
[It's unfortunate that he can't share in the irony of any of that. He also wouldn't blame her if she found any of this to be difficult to wrap her mind around. Or even simply walk away. Most people probably would, and it would be fair enough.]
It is, sure don't stop much of anyone from doing so though. That said, this isn't really all that odd.
A
Instead, he's here a rather scary look on his thuggish face. The hulking guy turns to face the woman addressing him, scarred face looking down at her.
So scary!]
Eh... you must have just got here. Fairies is what's going on.
[Probably not a very helpful answer.]
no subject
Fairies? Like the ones from various fairytales?
no subject
[Unless she was thinking of a whole different form of fairy. Which she might be. The look of annoyance doesn't fade. But he calms down his temper enough for her to ease up on the whole scary bit.
She didn't back away at least. Which makes her alright in his book!]
Troublesome lot to deal with. But powerful allies to have. In this case we've been invited to their kingdom on an island known as Avalon.
no subject
Avalon? More importantly, is this invitation the reason I'm also here now?
no subject
[Probably not, depending on how things go at the moment. He thinks for a moment on how to best explain the situation.]
Think of yourself as being called to help with a disaster clean up. [Okay, probably the best way to put it. He thinks a bit more! Pff, who's he kidding? He doesn't hesitate.]
...You know what? I'll just tell you. Your home is frozen in time and is being threatened with destruction; due to someone messing around with magic. You were called here to help fix this problem, along with everyone else from other worlds currently present.
[We need you, Obi-Elsa-Kenobi! For his part Beowulf looks rather straight faced and serious about the whole thing.]
no subject
Still, this whole thing sounds a lot more difficult than saving the Enchanted Forest and Arendelle.]
Messing with magic is always dangerous... but this is the first time I've heard it causing this big of a mess.
no subject
It is, sure don't stop much of anyone from doing so though. That said, this isn't really all that odd.
[He shrugged, this was just another Tuesday.]
You're familiar with magic then, I take it.
no subject
Yes. Back home I was born with magic. Which... I don't seem to have here, or else getting out of water would have gone a lot faster.