You and your familiar have been magically pulled into the world of Avalon... a ways away from the normal arrival bay. This time, you'replunged into a small lake within a gorge formed by waterfalls on one side and land on the other. Within the lake, an even smaller island within it that contains what appears to be some kind of statue encrusted with moldavite. You'll likely find that around the same time, current characters start appearing who are using their Land of Maidens Totems provided to them by the Fairy Queen.
The Lady of the Lake is still around to help people get out of the water and onto the little island, but even she seems a little perplexed at where everyone is supposed to go from here. At the very least, she will be providing shots of Everwarm potion to save people from freezing in the cold winter waters, and will tell new arrivals topartner up with some of the mages appearing on that middle islandto get an explanationabout where they are and what's happening.
B ⦿Searching for Direction
Further exploration will reveal that though the end opposite the waterfalls is deep enough for a dive, the end closer to the waterfalls is shallow enough that you canwade through it at about waist height. There are small rocks visible underneath the water surface that sparkle with a holographic shine. Prismatic rainbows dance across the surface of the water and there are a variety of pixie-like fairies dancing across the surface of the water in celebration. Speaking to them will reveal that a spirit that goes around purifying stones that gather natural energy throughout the year has just visited. The holo will fade after about a week, but it's truly a sight to see! Ask them where you're supposed to go next, however, and you'll get a lot of giggles and statements that you'll find your way if you keep your head down!
If you interpret that to mean you need to go deeper, swimming down beneath the surface will unveil to you what appears to be an underwater park. At this point, the pixies will tease you by casting a variety of enchantments on you that will last for the next hour, including:
Reverse Speak: Say the opposite of everything you intend to say. (Yes comes out as no, hello comes out as goodbye, "I love you" comes out as "I hate you," etc.)
Messy Magic: Causes something to go awry based on your primary magic type:
Kinetic:items follow you around at a respectful 2 feet behind
Elemental:everything you touches will freeze
Animal: all animals (including people) will be afraid to get within 10 feet of you
Alchemy: anything you touch falls apart (non-living)
Healing: reopen any visible wounds/scars when you touch someone with one
Dark: the lights going off every time you walk in a room, including candles and lanterns- outdoors, within 20 feet
Cognitive: send all of your thoughts to anyone within 20 feet, uncontrolled
Synchronized Swimming: Every time you get into the water, you find yourself making strange poses.
C ⦿Off-Track
Keeping your head down can mean to avoid drawing attention to yourself too, so perhaps you instead are choosing to look for places to hide around the area. Be careful! You'll likely find skeletons from wayward travelers lying around outside of the water... it may be best to stick to where most people are right now, or at least find someone to teach you some basic magic skills to give you a chance at defending yourself against the fearsome creatures that lives near this gorge: the aqrabuamelu, a species of fierce warriors created to wage war against younger gods in their original lands. They are 8 to 9 feet tall, with the torso, head, and arms of a man and the body of a scorpion, including both claws and a poisonous tail. A sting from them will render victims blind, they are super strong, and if that wasn't enough they are also excellent archers. It will take a party to get out of a battle with these warriors and back to safety, so you may consider helping out your fellow new mages by trying out your magic todefend each other.
A ⦿Keep Your Head Down
Those who aren't afraid to get wet may head toward the waterfall itself and the pixie's hint might become a little more apparent:keep your head down and walk through the waterfall itself. On the other side, you seem to be on another land entirely. A floating land, actually. Three islands, floating in the sky above the clouds and connected by a wooden suspension bridge from the first to the middle and a second from the middle to the last island.
The first island you arrive upon seems to be host to not much-- old statues, shaped like beasts are scattered among ancient, gargantuan trees whose roots are likely bigger than you are and leaves are shades of blue and turquoise throughout. There are a variety of small birds fluttering around, squirrels, deer, rabbits, a friendly skunk- the basic Disney package. One particularly notable thing is that the animals are reactive to music, so if you start to sing, they will follow you around. The birds will sing with you, the animals may start participating in whatever it is you are doing.
Across the first bridge lies an island with an old-looking castle with tall towers, covered in vines and flowers, surrounded by a moat, with a gazebo in an overgrown rose garden. Despite that it seems the plant life is unkempt, the building itself looks intact and clean.
The only residents of this island are 9 sorceresses, and they will welcome you with open arms and graciousness. There is an anti-violence spell placed upon the castle grounds. Any attempts to start fights, hurt anyone, or cause trouble, will result in the immediate transformation of that person into swine. You'll need to either speak to the sorceress, and one of the maidens upon the island named Circe, to beg for your fellow travelers returned to normal.. or find a siphoner to remove the curse for you. In the meantime, everyone is welcome to stay in the unoccupied rooms and explore the castle and the islands of the Land of Maidens while they stay. Get comfy, perhaps find a roommate (there are a lot of people coming in and there may not be enough rooms). You may also want to find your own food source over eating anything in the kitchen. Maybe hit up some of the older otherworlders who were warned ahead of time about eating fairy foods... or risk getting stuck in Elphame until you find a solution.
Within the castle, there are 6 occupied bedrooms-- visiting each will allow you to meet the sorceresses who live in the Land of Maidens.
B ⦿ The Maidens' Tasks
Each maiden will provide you with a different task to complete upon meeting. Once enough people complete their tasks, they will show everyone how to get off of the island and fast-travel to the capitol of the Fae lands, Nicnevin, for the Winter Solstice. In the meantime, everyone is welcome to stay in the spare bedrooms within their castle or camp outside where they please.
Eight of the nine witches are present and their tasks are as follows:
Thitis: A woman who plays a cither with expertise, she is able to change the moods and emotions with the power of her music, as well as lull people into slumber. She requests that you climb to the tallest tree on the first island and get her a branch from the top with which to make a new neck when this one runs out. Do not harm the tree in the process, and watch out for the thorns, which are known to turn creatures to stone if they draw blood. It is a gift for her sister, Thiton, so please deliver it to her.
Thiton: Thiton is more interested in modern music, and asks that you perform your favorite song with her. She can play any instrument, but you must perform to whichever one you choose to play with her. She will transform wood brought from Thitis's task to whichever instrument you choose and you must find at least one other person to perform with you. Sounds created from her instruments will create sonic damage as well as give your character synaesthesia for the rest of the day.
Circe:Casts a curse upon every person who entersher room. This curse causes the person to have one part of themselves transform into a wolf every five minutes.Break your curse or become one of her pets. This curse is immune to siphoning and can only be broken by finding the character's clothes, which have been transported onto one of the statues on the first island, and throwing it over the cursed individual.
Mazoe: A very motherly figure, her room looks like a nursery for a baby. In fact, upon entry, you and whoever you enter with will be tasked with taking care of her child while she runs some errands. Her child is a giant baby with superpowers. It doesn't seem like she's coming back for a while. Good luck, new parents.
Moronoe and Tyronoe: This room is the scene of an argument between the two witches. They cannot decide on a mural for the accent wall in this room. They seem to decide that the truest art is one that fate decides for you, and you and whoever you came in with (or wandered by in the hallway and got pulled in) should work together to paint them a new mural. Be wary, as any creature painted on the wall will come to life and mess with the rest of the mural as you go. You cannot leave the room until the painting is complete.
Gliten and Glitonea: These two share a room filled with threads and needlework projects and equipment, and a cauldron they will not let you near. They lament that you missed their sister, but she runs off on her own from time to time and only comes back to the island when it's her turn to stir the cauldron- though neither of them seem to need to right now. They seem to speak in turns, often finishing each other's sentences. Something about them looks familiar, as if you've seen their sister before. The sisters three's (two's?) task is to cross the bridge to the third island wearing a blindfold. The bridge itself is called the "Whisper Bridge" and you will hear voices of people you care about trying to draw you off the bridge, saying anything they can think of to get you to turn off the bridge. There are no railings on the second bridge.
A ⦿ Whisper Bridge
Attempting to cross the bridge without a blindfold will prove to be much more challenging, as the bridge seems to be under siege by sky orcas. These beautiful creatures, colored with galaxy patterns that seem to move as they swim, occupy the skies surrounding the islands. They make a show of flying through the air and are peaceful everywhere around the islands except for at the Whisper Bridge.
Those who see them while crossing the bridge will be hunted as dinner, and they're particularly terrifying ethereal beings who can touch you, but turn to clouds when you touch them. They will not attack anyone who cannot see them-- so Gliten and Glitonea's task, or an impossible fight, will get you to the third island.
B ⦿ The Island of Dreams
The final island is a place where the imagination rules. If you can imagine it, it will come into being on the Island of Dreams... sometimes whether it's on accident or on purpose, so be careful what you get caught in your head. This illusionary island will make anything real, and is a way to conceal some very real features that it is protecting.
Remember that anything you create on Dream Island must stay on Dream Island or it will die, and anything that you create on Dream Island can cause real damage to the real people on it. This is a place where dreams become real. You cannot control the other people on it, but you can create illusionary versions of people you know to interact with as well. (Please get player permission before doing anything with in-game characters.)
The exit to the islands is also located on Dream Island, in the form of a huge, green dragon. You have to be brave and walk into the dragon's mouth, and you'll come right back out the waterfall you came in through. It's hard to tell if this dragon is real or not... but it will get you back on Avalon's grounds.
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. • This post should have top-levels by potential new characters only. Current characters may reply to any threads and may start their own logs off-post, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Normal "Arrival" prompts are usually present on every TDM, but December's has different prompts as it is in a different location than normal. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.
directionless; [It's not often Riddle regrets his dorm uniform. It's a sign of his rank as dorm leader, carefully crafted in the Queen of Hearts image! He wears it with pride! It's also currently weighing him down and making it hard to wade through this forsaken lake. He can't even count how many times the train's caught on something, the roses and frills are drooping, his crown almost fell off... His boots are soaked through. It's all a disaster, but he can't just take it off.
The pixies aren't helping, either, giggling at him as he scowls in their direction. They're just laughing at him because of whatever spell it is they cast when he dove under the water, which isn't helping his mood any. They're worse then the fae that control the school's heating, honestly.]
Are you just going to stand there?!
[Is he shouting at the pixies or you...]
mural painting; [Riddle doesn't paint much. Painting the roses in the dorm's garden was a task the dorm leader delegated to others, and considering how quickly he became the Heartslabyul dorm leader... Well. He didn't have to worry about it - though he knows that's also quite different then painting a design on a wall.
How hard can it be, anyways? It's just paint on the wall. He just needs to do it. He just needs to paint this mural to be the most perfect it can be, but the fact he knows he's never had time for the arts that has him frozen in place. He doesn't know where to start. What design does he choose? How will he get the perfect mix of colors? Is there some sort of formula or ratio for mixing paint?
He stands there, staring at the wall with a hand on his chin and one on his hip, muttering under his breath. At this rate the wall might never get painted...]
blindfold challenge; [He's yet to put on his blindfold, looking across the bridge. It seems a bit too easy, so he knows there must be some sort of catch. There always is. Not all fae are as fickle as others, but this place seems to be lean more on the traditions he's heard Malleus and Lilia speak of. It's best to exercise caution and follow the rules to the letter, as fae are just as harsh when it comes to breaking the rules as he is.
Which is why he shoots a look to whoever steps up to the bridge, looking them over.]
Make sure to wear your blindfold, and don't get tricked by anything that happens.
[Yes, he will boss complete strangers around.]
But don't walk too fast, or you might fall. This isn't something to be done more recklessly then it needs to be.
✨imagination;✨ [It's just a little moment of indulgence.
Riddle sees the way the island shapes itself and forms things from the ether, and he's curious about it. Illusions are simple enough once you get the hang of them (which Riddle had, a long, long time ago), but things that are solid? Almost real? That's new. He's sure they're not permanent, but it's still a curious thing to him.
The boy is currently kneeling on the ground, surrounded by a group of colorful hedgehogs. Pink and green are probably not colors most people are used to seeing hedgehogs in - the blue ones are probably a bit more expected - but they've certainly got vibrant quills, feet, and faces, with white bellies that look exceptionally soft. He has his hands out, letting the hedgehogs snuffle at his fingers, while flamingoes in those same shades of blue, pink, and green pop into existence around him.]
We could almost play a game of croquet, couldn't we?
[That doesn't sound like a half bad idea. To him, anyways, even if he knows it's not the time for it...]
wildcard; [As it says on the tin! If you want to hash out anything specific, just hit me up here or at revelries!]
riddle rosehearts | twisted wonderland | healing&siphon
[It's not often Riddle regrets his dorm uniform. It's a sign of his rank as dorm leader, carefully crafted in the Queen of Hearts image! He wears it with pride! It's also currently weighing him down and making it hard to wade through this forsaken lake. He can't even count how many times the train's caught on something, the roses and frills are drooping, his crown almost fell off... His boots are soaked through. It's all a disaster, but he can't just take it off.
The pixies aren't helping, either, giggling at him as he scowls in their direction. They're just laughing at him because of whatever spell it is they cast when he dove under the water, which isn't helping his mood any. They're worse then the fae that control the school's heating, honestly.]
Are you just going to stand there?!
[Is he shouting at the pixies or you...]
mural painting;
[Riddle doesn't paint much. Painting the roses in the dorm's garden was a task the dorm leader delegated to others, and considering how quickly he became the Heartslabyul dorm leader... Well. He didn't have to worry about it - though he knows that's also quite different then painting a design on a wall.
How hard can it be, anyways? It's just paint on the wall. He just needs to do it. He just needs to paint this mural to be the most perfect it can be, but the fact he knows he's never had time for the arts that has him frozen in place. He doesn't know where to start. What design does he choose? How will he get the perfect mix of colors? Is there some sort of formula or ratio for mixing paint?
He stands there, staring at the wall with a hand on his chin and one on his hip, muttering under his breath. At this rate the wall might never get painted...]
blindfold challenge;
[He's yet to put on his blindfold, looking across the bridge. It seems a bit too easy, so he knows there must be some sort of catch. There always is. Not all fae are as fickle as others, but this place seems to be lean more on the traditions he's heard Malleus and Lilia speak of. It's best to exercise caution and follow the rules to the letter, as fae are just as harsh when it comes to breaking the rules as he is.
Which is why he shoots a look to whoever steps up to the bridge, looking them over.]
Make sure to wear your blindfold, and don't get tricked by anything that happens.
[Yes, he will boss complete strangers around.]
But don't walk too fast, or you might fall. This isn't something to be done more recklessly then it needs to be.
✨imagination;✨
[It's just a little moment of indulgence.
Riddle sees the way the island shapes itself and forms things from the ether, and he's curious about it. Illusions are simple enough once you get the hang of them (which Riddle had, a long, long time ago), but things that are solid? Almost real? That's new. He's sure they're not permanent, but it's still a curious thing to him.
The boy is currently kneeling on the ground, surrounded by a group of colorful hedgehogs. Pink and green are probably not colors most people are used to seeing hedgehogs in - the blue ones are probably a bit more expected - but they've certainly got vibrant quills, feet, and faces, with white bellies that look exceptionally soft. He has his hands out, letting the hedgehogs snuffle at his fingers, while flamingoes in those same shades of blue, pink, and green pop into existence around him.]
We could almost play a game of croquet, couldn't we?
[That doesn't sound like a half bad idea. To him, anyways, even if he knows it's not the time for it...]
wildcard;
[As it says on the tin! If you want to hash out anything specific, just hit me up here or at
mural painting
Azul has to take a moment to make sure Floyd isn't standing around waiting to harass his goldfishy before coming over.]
Artist's block?
blindfold challenge
Well, fancy seeing you here.
[Oh Riddle, it's good to know you never change. Still so bossy and demanding.]
And you needn't worry about me. I always take my time when need be. Though I promise to catch you if you fall.