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TEST DRIVE MEME ⚔️️ 16
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⚔️️ View Top-Levels Only ⚔️️ | |
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A ⦿ Soaking in Your Arrival
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The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console, with a special feature for warm winter drinks like hot apple toddy and butter beer. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
Those who listened to the Fae Queen last time have made it clear to her who is going to trust her when they are given the chance willingly and who is going to defy her. Was it a fair system that only measured trust and wasn't swayed by peoples' ability to figure out her riddles? No, certainly not. Fairies don't care, nor have they done much to give the impression that they don't care about the trivialities of human subtleties. But there is a new batch coming in, and before she shares the information she promised, she needs to see where upon her line they lie. I beckon thee to wither's tree, Where widows often cry, A poisoned place of death's embrace North selkie's weary eye. You seek the prick whose corpse makes rot, And rot begot those life forgot, 'Fore the questing beast slips by. The riddle is presented to all in the form of a dream with a magical compelling not to forget the words, nor to ignore them. There do seem to be two main parties forming based on clues within the riddle, resulting in different possible adventures and proof-of-completion items. |
A ⦿ The Dragon's Graveyard | |
| Welcome to the Land of Rot! Home of banshees (crying widows!?), where nothing living can really survive except things like zombies, skeleton warriors, and so on. Get past all that to the northernmost area of the Land of Rot (or, where is the northernmost now after the collapse of the Ash Mountain took out part of it) and you'll find The Dragon's Graveyard. It's not a traditional cemetery, but the land seems to have been landscaped into an open pit mine. It's clearly not active, leaving huge bones and fossils of skeletons sticking out of the walls. There's a lot of dried blood dying the dirt a copper-y color, and it's unclear what happened in this portion of the Land of Rot, but it clearly wasn't pleasant. Draconic Wraiths run freely around the Dragon's Graveyard-- the unsettled beasts created from the mass slaughter of dragons during the age of dragon slaying. |
With the world having been rocked by the death of a dragon for the first time in centuries, despite it being within the rules of this world, they are particularly vicious and unwilling to spare any lives. They cannot be touched by physical weapons and can only be fought with magic. However, if they run through your character, they will immediately plunge into a hypothermic state and will need an immediate healer to undo the damage or a siphoner to remove the Wraith's curse and stop the damage from getting worse. Going three days without a healer or siphoner will result in your character dying! What's more, your character will see a vision of their own death in the future upon the moment of contact.
They do seem to be guarding something at the center of the pit: a broken ceremonial sword with dried blood on it. Perhaps this is the "prick" the queen meant? The sword itself seems immensely heavy and impossible to carry on your own, so bring it back as a group effort and decide where it should go. A bit of asking around and someone will be able to identify this as a sword called "Clarent." |
B ⦿ Well, Sssssshit | |
The Forest of the Fisher King seems to be another popular interpretation of the riddle. After all, the "prick whose corpse makes rot" could definitely refer to the Fisher King, whose body is rumored to be buried within the forest. I hear that guy's whole story is that his wife stabbed him in the leg with the holy lance because he cheated on her and she didn't want him to be able to die or have kids ever again- definite prick! |
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Turns out, if you manage to get past the spores and get your friends free of it to go deep enough in, even the ground itself will try to swallow you up! Quick sand only takes moments to try to pull you under. Better hope you came with a friend to pull you out. The more you resist, the more likely it is to kill you! Though, everything in the forest is dead or thriving off of death anyway, and with a stroke of luck you'll see a snake slither right down in (or maybe you stopped by the Archivist before you wandered in single brain cell first). |
For those who are less adventurous, don't worry. There are ways to test their dedication and trust as well. Before the parties leave for their determined destinations, everyone is sent a lock from the fairy queen with a simple note: Slice your sobriquet upon this seal, Secure our sprouting solidarity. Shackle it at the stockade. Sing sayonara to the key. |
A ⦿ Trust Trinkets | |
There's no explanation as to what it will do attached, so it boils down to choosing whether or not to trust the fairy queen. Very, very simple. Well, if you can figure out which stockade it's referring to. As it turns out, in Nicnevin there is a bridge that crosses the shores of its moat that can only be seen by those who have been granted permission by the fairy queen. Etching a name into the lock, be it real or nickname or initials, will automatically transport you to the start of it. It contains myriad locks attached to it, and there are thousands of keys glittering in the water beneath them. The key to the lock is cursed- failure to discard it in the river will result in a curse falling upon your character. Your character broke an agreement with the fairy queen by taking the key with them despite accepting her invitation and instructions by taking the lock to her bridge and now they must pay the price. | |
Now they will find that they are unable to open or enter any door without getting someone else to give them an invitation through it. This curse will remain until they find a siphoner to remove it... so you definitely may have some immediate struggles in this new world! |
B ⦿ Pretty Pleases | |
| Don't know a siphoner? Don't you worry, there's a wizard right there in Nicnevin who can help you out! The half-fairy, half-vampire wizard, Speculoo-- master of the dark, dark, evil artes! An escapee from the fae prison, he'll be approaching anyone who seems to have been cursed by the fairy queen to offer them the deal of a lifetime. Speculoo offers them a potion black as tar and tells them to drink up. Drink the potion and Speculoo will explode into a poof of dust and let out a maniacal cackle-- a pixie! Seriously, you thought you could bamboozle the fairy queen just like that? The pixie's potion will cause you to be unable to resist commands from any person as long as they say "please." Time to teach you some manners!
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Either live with this curse, or offer your name to the fairy queen to have her remove it. Don't trust her and try to skate past her punishment right under her nose and you'll find yourself with little choice but to. |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon. |
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[The Red Spring is great and all, but it can only do so much. Gokudera is getting up. His back will hurt regardless, and he won’t forgive himself if he’s putting a new arrival in any kind of harm.]
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I’ll be alright. It’s far better than when I last remember feeling it, but they’re… burns. So it’s uncomfortable regardless.
[he tries to offer an assuring smile. Burns were one of those injuries that would continually ache until healed.]
Melted scales pinching tender skin doesn’t help either.
CW: Mentions of self-immolation
[Gokudera’s entire back is scarred. Not only had he been thrown into a burning building while strapped with explosives and come out alive, he’d set himself on fire from the inside out on another world. It is… very visible, and he is not trying to hide it. He doesn’t treat burns with nothing more than the utmost care.
Climbing out of the bath, he offers a hand to help Alphonse out.]
Do you shed your skin where the scales are? Is there any treatment that may help in generation of new scales?
CW: Mentions of torture
He kept his gaze downcast in shame, and when he spoke his voice was soft.]
I… don’t want anyone to see them.
[he can’t bring himself to look up to accept the offered hand for now. He’s just bracing himself for a reaction. The other may have had his share of scars, but he held himself with all the fire of a seasoned warrior. He had allowed his own scars to happen, and in the end he’d failed. He tolerated it for so long and all for nothing.]
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I know a doctor. She’s very capable, and she does not pry. I’m only saying as much because I’m interested in bettering the life you have here. So you can help the world you came from, and the people in it.
You do not have to reach out to her now. Just… think about it, yeah?
[Gokudera isn’t going to ask any questions that concern how those scars came to be. He has faith that Kimishima-san would also be respectful. He’s out of the water and grabbing up his device, turning it to show Naomi’s inbox.]
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Truthfully he wasn’t sure he could handle someone else seeing the injuries, but at the same time Gokudera’s words struck true. He couldn’t fight like this, couldn’t protect his home. He wouldn’t be able to fulfill his duty. The conflict was clear on his face.]
I’m going to have to, aren’t I?
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Gokudera shakes his head.]
There is no one forcing you. But I would strongly advise it. I’m no doctor, and this world took my healing powers away. If you do not heal, or take the steps to lessen the marks, they could grow more visible and take longer to heal.
Why not show someone who can help?
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...would you come with me?
[Perhaps it was too much to ask a stranger, but he'd been kind thus far... and he didn't want to have to go through that alone.]
Y-you don't have to, I'll be fine on my own...
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[It feels odd to be asked that, but honestly, he doesn’t mind. Seems this guy may need the company as reassurance. Naomi is a professional, he thinks, but understands the apprehension.]
I can and will if you decide you would like me to.
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Thank you. [And finally he hoists himself out of the water as well, true to the claim, some of his aches had lessened, and he was grateful to the other for dragging him along. ] I should... probably cover all this before someone else comes in.
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You go ahead, I’ll make a barrier so that no one will be able to see you.
[And true to his word, Gokudera is creating a light barrier that acts more as a mirror if anyone looks on at it. It will stay curved before Alphonse, and move with him if he moves.]
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[He holds a curious gaze to it for a moment before making haste to get dressed again. He did feel far more at ease once dressed, but couldn't find himself regretting the brief dip. There was still an ache to his back, but it was more tolerable.]
You have been most kind, if there is anything I can do to repay you, please do not hesitate to call on me.
[The words are spoken earnestly, but he's still got a curious eye watching the barrier, it was interesting to say the least.]
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You’re welcome.
[Gokudera shakes his head at the offer. More than likely this guy will settle in and forget all about him. That’s fine.]
Do whatever you like. You don’t owe me anything.
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[If this one was willing to help those such as he with no thought of compensation, then Alfonse would think his causes to be noble and worth supporting.]
It’s not often I charge into an injured person, only to have them turn around and offer me help. I can think of worse places to offer my skills. At the very least I have heard I’m very useful for getting things off the top shelf.
[An attempt at a joke. He wasn’t very good at them on a good day, and this has been anything but. However, it was an attempt at being okay. It was perhaps a little easier knowing someone would be willing to watch his back… literally in this case.]
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[Alphonse wants to help him, he gets it. Gokudera gives him a small smile and pats his arm gently.]
It’s alright, big guy. I’ll let you know if there’s some way you can help me.