EVENT ✨ Nightmare on Elph Street
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| The ritual-wiping ritual wasn't the best news for Avalon and magic has been wacky for everyone since it was performed. However, if there was a time for it to happen, it happening before the Spring Equinox was just about the best time it could happen. The Spring Equinox, after all, is a time of renewal and rebirth. It's what you'd call a silver lining. As long as enough people participate in the Spring Equinox rituals, it should be fine... right? |
CONTENT WARNINGS:
- 1st Prompt: --
- 2nd Prompt: --
- 3rd Prompt: --
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This part of the event takes place on March 20th.
Though there is no Spring Masquerade this year as there had bene the last, there is a much smaller token of appreciation from the castle of Camelot to all of those who live within its borders: a gift basket with a salad of edible flowers, eggs, breakfast sausages, and a small bottle of champagne (or sparkling seltzer for those underage) and a bottle of orange juice to make mimosas with. Those of the vegetarian through vegan persuasions will receive vegan white chocolate eggs filled with coconut cream frosting and a mango puree 'yolk' and Avalon's best plant-based sausages. It's not quite a feast, but no one should go hungry on this day of celebration! Brownies will help to deliver these overnight, so you'll find them on your doorstep in the morning with a special spell to keep everything fresh through most of the early afternoon. |
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Those who saw it last year or locals who are normally residents of Avalon will tell you not to fear, this happens every spring. The plants grow around and not through structures, the buildings still safe and sound beneath large vines and leaves and pools and flowers. Most notably, huge beds of vines, open seed pools, and giantic flowers large enough to take a bath in have started cropping up around town, and they all seem to be filled with a vibrant, glowing liquid of some kind. Each of these floral wonders, locals will tell you, is called a vernal soul pool. Upon entering one, you'll enter a lucid sleep state that connects you to everyone else in Avalon and the island itself. Doing so will cause your magic to be amplified and grow and stabilize, but also allow you to be cleansed and refreshed as a person. How much detail the person you're talking to gives is up to you (in case your characters would back off of it if they had the following details but you still want to experience it). Once someone enters, they will immediately feel as if they are at home and the pod will close over them gently, leaving them in a pool of that mysterious glowing substance-- vines grow further to encase, the pool closes, flowers close into buds instead of open blossoms. Under normal circumstances, the pools would remain closed and in this state until the witching hour and slowly and gently awaken those within. However, even the magics of the spring aren't stable right now, and what ends up happening is the pools suddenly spill open before anyone's dream sharing can truly get underway, dumping their passengers out onto the ground into a state of jarring awakeness. With them, they will find they are unable to access their Avalon magics but instead have one of the following:
![]() This part of the event takes place late night on March 20th through slightly past midnight on March 21st. | ||
| The fairy queen's envoy, Princess Bluebell, sends out a panicked emergency message (complete with the obnoxious alarm that sets off phones even on silent) after a couple of hours of this, and casts a mirror-travel spell to Nicnevin so that any may quickly arrive just outside of its borders, next to the river. The message states that the dream world and reality have melted together due to the majority of magic being funneled into the time freeze spell or the equinox ritual, which uses Queen Mab as a vessel through which the vernal soul pools channel everyone's magic. The Spring Equinox renewal did NOT go as planned, needless to say. Otherworlders must head to Mab's Cavern to locate Queen Mab and absorb some of her energy by touching her to stabilize their magics and drain the spring equinox's out of her before even bigger disaster strikes! | |
Mab's Cavern is typically a place forbidden to enter under normal circumstances. It is the world of dreams and nightmares takes from our subconscious what we most desire and what we most fear and our memories and turns them into reality. This is what your character will have to face without their Avalonian magic and the above either unstable or beginner-level powers. Mab normally goes into a slumber and connects herself to the whole of Avalon during the Spring Equinox to allow the vernal soul pools to utilize her magic, so she cannot let everyone in or help anyone navigate her realm. Mab's Cavern looks like a normal mountain from the outside, covered from head to toe in pink cherry and plum blossoms trees, shrouded in a fog that's pink itself from reflecting the petals. The entrance to the inside of the cavern is an ancient door, carved from white marble and enchanted to be impassible without an offering and engraved says: "Offer me your most secret dream and enter this forbidden realm. Dream with me for eternity." The offering, in this case, is simple: speak your most secret dream out loud for the door. The open door will allow one person to pass through per offering, and leads into a hall entirely coated in flowers of a variety of colors. These flowers speak, and will ask you how you are, warn you to turn back, tell you and whoever you're walking with that you make a cute couple, sing the national anthem of their people, whatever. They seem to get more and more chatterbox-y as you head inward and the lights grow dimmer until there is no light left. Even if you light one, it seems as if you are in a black space where nothing exists but you and whoever you walk with (if anyone), and voices. | ||

This portion of the event contains a FOURTH WALL EVENT element and takes place on March 21st.
That is, until you hear a new voice and the chatterbox flowers hush. Anyone from any canon can appear and team up with you within Mab's Cavern as this is a fourth wall event. Guest characters will have access to their canon abilities, but cannot leave Mab's Cavern or affect the environment outside of it. |
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interpretation again, but be sure to ask permission if it involves another character who is in the game or a part of the fourth wall) and their new party member may need to convince them to leave instead of staying in the dream world forever. If you've trusted the flowers, you'll find yourself in trouble. These are actually souls who crossed Queen Mab and attempted to steal their desires away from her cavern and bring them into reality. Their curse? They can escape if they trade another soul for theirs. Now would be a good time for a partner to help pull you out because as soon as you touch one of the flowers, they will turn into vines and attempt to wrap around you to pull you under the water and drown you! The "water" itself is the same liquid used within the vernal soul pools, so you'll find your life literally flashing before your eyes as this happens, making it very difficult to escape without someone else's help. If you die in the water, the flowers who did it will transform back into their original selves and flee, and you will be transformed into a talking flower yourself. If you make it to Queen Mab, you'll need to place a hand on her and all dreams and reality will sort themselves out within you-- that is, your broken powers will disappear and your Avalonian magics will return. As you head out again, the guest character brought in to help you will begin to fade away slowly enough that you can say your goodbye before they are gone. There is no way to stop this. All memories of fourth wall visitors will be retained as part of game canon. After enough people have come to take Mab's powers enough to deplete the effects of the Vernal Pools, the Fairy Queen herself will come to Mab and run a strange-looking dagger through her heart. All of the Spring Equinox magic that was being filtered through her will be released into the land and stabilize magic for everyone, and a flower will blossom out of Mab's heart around the dagger. Within the center of the bud glows a small child version of Mab, and anyone still in the cavern will find themself just wandering around in a dark cave. The Fairy Queen glows in the dark and will lead them out with little magic glow bubbles that try to make them follow if they get separated from her vicinity, but is still not speaking to anyone. She will also transport anyone who has been turned into a talking flower out of the cave via some kind of levitation spell and give them to someone they know-- whether they know them in a positive or negative light is up to you, she can only register connection on sight with magic, not emotion.
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Mercury Black | RWBY | 4th waller
[You blink once while flying towards Vacuo and suddenly you're back inside the giant whale.]
What the hell?
[The place isn't fun, but somehow the place feels even creepier than normal. There are also a few more Seer around than he remembers and... wait. Why is one of them suddenly attacking at him- Oh shit. Mercury uses his boot guns to blast the tentacles away from him, looking more annoyed by the moment.]
Hey! Watch it. I know I returned unintentionally but that's not my fault.
[Nah. Still gonna attack you more. And even more Seers to join in.]
What a fucking welcome.
[Time to kick kick, punch and fight.]
Mercury Joined the Party
[Want Mercury to join your party in some other place? Leave me a prompt and we'll work it from there.]
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..Or it is, until she hears a familiar voice and runs over, stopping dead in her tracks when she sees the seer squad.
That's something she hadn't thought about. There's no way they'd just assume Mercury was a traitor because Emerald was.. right? Why are they attacking-- Emerald looks hesitant to get involved for a second, but it's Mercury. She can't just leave him the way he did her. Not twice.
The seers have also definitely seen her she realizes as a tentacle shoots over at her, grazing her arm when she barely dodges it. Her arm is definitely bleeding, which tells her that her semblance isn't blocking hits. (It does, at least, heal up in the next few seconds, but she's not sure she wants to rely on that being enough.) With her semblance out of control and her magic fizzled out, she took on more than she could handle and now the entire left half of the group can see her as well as Mercury. And she doesn't know how well her aura is going to stand up if she engages in a real fight. ]
Mercury, catch!
[ She still has Thief's Respite, and it still has chains, and she still has one hell of an arm. She trusts him to catch it before the business end hits him so she can yank him across the room faster than the tentacles can catch him and they can run.
It's probably not a solution that he wants, but there's a lot more going on than Mercury knows. ]
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There's definitely the stubborn thought of wanting to continue to fight, both since he's frustrated over them attacking him and because he dislikes backing down, but when chain reaches him he grabs it to let her pull him to safety. The number of Seers was starting to get too many when the current ones started calling for backup.
But strangely, no sign of Hazel (or Salem) who should be coming thanks to the alarms.]
I could have destroyed them. But it would be a shame to destroy all our alarm Grimm.
[He had definitely been struggling.]
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[ She looks over at him suspiciously, then reaches over to pinch his arm. Hard. Is he even real? It wouldn't be the first time Avalon had subjected her to imagining someone from home. She gives him a suspicious look ]
You aren't going to try to drown me in like five minutes, are you?
[ Like that otter siren thing..? She shakes her head. ] Whatever, we need to run now, talk later.
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To add to the confusion she asks that.]
You know I don't kill by drowning people, but yeah sure, let's get out of here first.
[Especially since the seer still seem to be in a foul mood.]
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[ It's still odd to her to call them their rooms. Or rooms at all. It's the inside of a whale, somehow shaped into furniture. She's pretty sure only some kind of sicko would even think of this kind of thing, and yet they had to live in it during the travel to Atlas. It made her grateful for the hellscape of Salem's Grimm pool-coated realm. At least the walls weren't made of flesh.
She makes no explanation as to why she didn't just use her semblance to conceal them after she pulled Mercury out of immediate danger. But that's all part of a longer conversation. If they can at least hide for now, they can get away from the fight. ]
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[Mercury in turn raises a foot to kick some bullets at the seers before they start running in the direction of his room. His flesh room. While Mercury didn't mind as much as Emerald it was still fucking weird.
Emerald not using her Semblance was also a sign of something being off. She did say her powers weren't working right... maybe she was tired from training or had been in a battle (in the five minutes he was gone-). He'd find out later. For now they had to focus to get away.]
no subject
Emerald's track record for anyone giving a damn about her is zero. Not pretty much, not almost, not questionably. She wanted to believe in Cinder and Mercury, but she trusts giving herself an exit more than she does believing someone could care about her further than they could throw her. Especially now that she'd been the one to turn her back.
She doesn't have to ask if Mercury is okay. He'd just give her a cocky attitude if she did. ]
What's the last thing you remember, Mercury?