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TEST DRIVE MEME ⚔️️ 21
QUICK NAV: | |
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A ⦿ Soaking in Your Arrival
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palm-sized baby octopi working together to try to heave a single person out of the water. No matter which you get, they all seem to have unique personalities, but animal mages may note that as a species, they all seem to think of the otherworlders as fun little playthings. These little otherworlders are so funny. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs and rain. There is also a mini-bar that pops out of the console. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
D ⦿ Light it Up | |
| With the sun and moon temporarily gone, some fae have put forward a solution to fight the dusk off for a little while. They have made special lanterns holding a spell which, when powered up with any kind of magic, activates a small energy field large enough to comfortably fit up to five people. This field takes its form straight from the magic-providing person’s mind - so whether they're feeling homesick or just really want to be stuck in a deserted island for a while, the lantern will make it happen! Naturally, all of it is an illusion so nothing is actually real... but it feels very real, especially to the person providing the magic. The lantern will not make illusions of other humans or animals - just places, buildings, and flora - and those taking part will be able to move around and explore… but be careful not to get too excited, or you might just end up moving your real body and knocking another person out of the illusion, or falling out of it yourself to a very disorienting awakening. |
If you don’t mind being crowded together, the energy field could squeeze in up to ten people, but the risks of someone being nudged out accidentally go up as more people enter. After that, anyone else who tries to step in - invited or not - will find themselves repelled by an invisible wall around the outside of the illusion. There is, however, a time limit on this. While the spell can last up to twelve hours, it's advised that the lantern isn't used for more than a few hours at a time. If this guidance isn’t followed, it’s possible that after the lantern is deactivated the people who took part will keep seeing the illusory scenery around them for some time afterwards. If a person uses the lantern for the whole twelve hours, the illusion will continue for up to three days in the form of intrusive, imaginary objects and buildings that only they can see, or even faint shades of people from their own worlds. |
E ⦿ Getting More Familiar | |
With Elphame and Camelot in better relations than ever thanks to the efforts of Otherworlders, Queen Elphame and King Arthur are working closely together to accomplish the next step of her plan, despite some tension about her not sharing what she intended to do with the Fisher King from the get-go. But they're talking now, and the place that everyone needs to go next is a place only familiars can reach. The first thing that needs doing is a little bit of magic practice before anyone can go on the full mission. This will be much easier for those who have been here longer, bonded with their familiars longer, but will certainly not be impossible for those who have just arrived. Team up with another person to help balance | |
your brand new and unstable magics to accomplish what amounts to changing bodies with your familiar. Result can be unpredictable if you step outside of the lines with this spell, depending on which part you mess up, so players should feel free to come up with their own mishaps based on what each of the above ingredients for the spell are should they wish to go that route. Once you've managed to become your familiar (and your familiar you... good luck with that), you need to practice being your familiar. Get the hang of moving, the hang of your familiar's characteristics, voice (or lack thereof), and how to function as them. Exactly how to do that will be a personalized experience based on what your familiar is, so there's no clear means to practice... which means it's a good time to send you on a softball, but useful quest to practice before the real thing! Each of you who have done this should head into the Brocéliande and look for silver flowers that look like daffodils. Within them are drops of what appear to be water, but those drops are actually enchanted glass spheres only visible to familiars. Be careful- the silver daffodils are guarded by skunk-like spirits that spray knock-out gas, then they will drag you to a random location in the forest. You really could get lost very easily, but don't come back without your sphere! Those will be super important for bringing back the sun and moon soon. |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon as long as the characters are currently in or join the game during the application period. If new players do not want their TDM to be considered canon, they should state as much on the OOC intro once accepted. |
1B
At first he's wary, but when he sees Emet-Selch and the lantern he relaxes. This isn't like the nightmare of world-ending destruction he visited the other man in during the sleep paralysis demon attack. He approaches him, hand lifted in greeting.]
Is this your home?
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It is... My home, Amaurot, before it vanished beneath the waves.
[ It's a breath-taking view of a sprawling cityscape. A modern, art-deco city that would feel both familiar and yet alien to those from a contemporary period of Earth. Elegant spires arch amongst the buildings, like long fronds of kelp, and the faintest glimmer of the sea can be spotted in the distance.
They're positioned on the rooftop garden of one of these buildings, with carefully tended hedges bordering a diamond of stone tiles. Whatever stone it is, it's sturdier than anything a human would recognise. Statues of unusual creatures mark each corner, and if Hijikata were to look behind him, he would see an abstract looking spiral forming the centrepiece of this garden. One would be forgiven for thinking it an art piece. ]
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...
I'm sorry you had to relive its sinking. Say, how... how did it all end?
[It's a broad question that could refer to several things - what happened past the point they reached in the nightmare - the people's sacrifice to bring forth Zodiark -, or how the calamity came about in the first place. He's interested in both and more, but doesn't want to press Emet-Selch about what is clearly an incredibly painful memory.]
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After Zodiark halted the calamity, another half of our people gave their lives to restore life to the star. All was well, for a time... But we-- the Thirteen, decided to offer the newly grown lives in return for our lost brethren, a decision which divided those that remained. The dissenters summoned a new deity to counter Zodiark's power. Hydaelyn...
[ A few moments of silence. ]
She sundered the world, our people, all of existence, save for myself and two others. There were none left to remember, save in the vaguest, most fleeting of memories burnt deep on to the soul.
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...
So it was all for nothing. All the sacrifices.
[Even if the dissenters brought about the final and definitive destructions of their world, he understands their uprising against that last proposed sacrifice. He feels too keenly the hierarchy between humans and Amanto back home, where the latter tend to regard the former as useful pawns at best and mere expendable rabble at worst.]
I don't usually scold you, but did you think it was alright to sacrifice what I assume was innocent civilians to get your friends back? Didn't they sacrifice themselves specifically so life could prosper again on your world? Do you think they'd have wanted that?
[Regardless of how he feels on the matter, he thinks he understands Emet-Selch's dour, distanced disposition yet another bit better now. Having gone through all that would have done worse to most.]
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We weren't going to sacrifice all of it!
[ He doesn't need to be told this again. He doesn't want to hear it. Always having to justify the decision, always having to defend it. How do any of them know how HE felt, knowing it was possible and yet having it snatched from his grasp? Death is not final to his people and he's sick and tired of all of them judging him by THEIR standards--
Exactly how he had judged them.
Taking a deep breath, he crosses his arms atop the low wall and leans against it, staring downwards now. The Capitol dominates their immediate view, being so close to the Akademia they stand on top of. ]
Hythlodaeus gave himself to Zodiark amongst the first sacrifices. Death is not-- WAS not final for our people. I could see them all, collected in His breast. If you knew, for a fact, that they weren't truly gone, wouldn't you have done the same?
[ He presses his lips into a tight line and turns partially to look at Hijikata. ]
Not that it mattered, in the end. You should ask a woman named Venat for the remainder of the story. I don't feel inclined to justify her genocide of our people.
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So he lost Hythlodaeus first... and he and the others were still alive - or something akin to alive rather - in Zodiark?! Hijikata feels a shiver run down his spine. If that happened to his Mitsuba, or to his other loved ones, he wouldn't be able to bear it. Would he be able to withstand the temptation of getting them back by sacrificing others? He hopes that he'd always do what is right, but... how much would he even be able to keep his sight on that with everyone he cherished in such a horrifying limbo state?
Again he needs a moment to take all the information in. It is as if every abyss in Emet-Selch's memories brings forth another, deeper one.]
...
Venat? Is she here on Avalon?
...
I'm sorry for judging without having heard the full story.
[It didn't necessarily turn his opinion all the way around, but even if he's a mortal and a knight and a policeman, dedicated to protecting the weak, it's hard not to see Emet-Selch's perspective, his pain and his hope - and the finality with which the latter was crushed. Well, until this new calamity and Avalon's call. When Hijikata continues it's in a gentler voice.]
I'm glad you got Hythlodaeus back.
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Look for a woman who is about as tall as I, with long, white hair. She uses blood and light magic.
[ Exhaling noisily, he turns back to stare at the vista. It looks so real. It smells and feels exactly as he remembers. Glancing over his shoulder to the shadowed doorway, he wonders... ]
Does this illusion have a boundary?
[ He starts walking cautiously away from the lantern, and to his surprise finds he can move a fair bit further than he would expect considering where he has chosen to channel magicks into it. Is this all in their minds then? He turns back to Hijikata. ]
I can show you my home, I think. If you would like to see it as it once was.
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Yes, please. I'd like to see it.
[His eyes wander up the spiral structure as he passes it by... is this just a popular design in this city? He decides to ask.]
I assume these-- [He points at the other statues.] -- depict native fauna, but what about this one? Is it just abstract art?
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He comes to the spiral structure that the other man points out however, gazing at it wistfully. "This, however - this was simply the symbol of our seat of learning and creation: Akademia Anyder. The shell from which the waters of knowledge were said to flow."
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So he created new species to populate your world with..? Or just for fun?
[He can hardly imagine these god-like beings doing anything "just for fun", but who knows, maybe Lahabrea had more of a whimsical nature than Emet-Selch! He simply accepts the explanation of the spiral, though he kind of struggles to see a shell in it. Well, perhaps that was a metaphor - at this point he'd feel stupid for having to re-inquire about every little thing!]
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[ He reflects on Lahabrea's Masterworks with some melancholy. As ever, the phoenix lingers at the forefront of his memory. ]
Some were approved for the wider world, that said. Mainly little creatures like Balloons or Bombs.
[ He gestures to the doorway. ] Images of them should be on display. I can show you.
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Were you all creators, then? I mean, you could create beings too. [Like Mayorins.] I assume you just didn't specialise in it?
[He does remember Emet-Selch saying that he mainly dealt with the realm of souls... he wonders if they can visit his workplace. But one thing after the other.]
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Correct. But I was considered a powerful mage nonetheless. Given a concept matrix, I could reproduce most works without significant effort. I simply did not have the flexibility of mind or the finesse to devise new ones worthy of inclusion in the wider world. Meanwhile, others such as Hythlodaeus would have required outside assistance to create creatures beyond a certain scale.
[ The first thing they both encounter at the bottom of the slope is a display featuring some ancient (well, MORE ancient) artefacts and a metal casting of a rearing horse. Images of the 'Bombs' are off to the side: a rotund thing that resembles a floating cauldron, sans feet. ]
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Endwalker expac spoilers
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Continued from above (to avoid page-stretching)!
Those crystals are interesting, like everything in this city. Hijikata wanders around a little while he listens to Emet-Selch's explanations. With how quiet and organised the place is it does feel a little like a museum.]
What made Hythlodaeus pass the title to you? Or, rather, why was he offered it first when you were more suitable for the position?
[He can imagine that it was simply a matter of personal politics, but he does wonder.]
When you say 'submissions from the general populace' do you mean anyone could just suggest a new creature? Or only stuff like infrastructural improvements?
[Could he, as a citizen of Amaurot, have requested for Mayorins to be added to the ecosystem?!]
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Anything. Architectural designs, templates for new creatures, compositions such as art or music...
[ And yes, even Mayorins. ]
The title of Emet-Selch traditionally goes to one with the keenest soulsight in the current era. In our time, Hythlodaeus possessed the keenest sight of us all. However, he felt he was unsuited to the role as he struggled to work great quantities of aether. So he put forth my name instead...and through overwhelming support from many, I was elected in his place.
[ He recounts the story without pride or vanity. It is no small thing to be chosen as one of the Convocation after all and he took its responsibilities - and its burdens - very seriously. Perhaps too seriously. ]
His reasoning was that if ever he encountered a problem, he would have had to call upon me regardless to resolve it, and so 'twas best I took up the seat.
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You were really well regarded among everyone here, weren't you?
[It only makes the loss yet more painful, but isn't it meaningful that he was cherished and respected by so many people?]
I think any city would benefit from being run like Amaurot, but... well, most societies are just struggling along compared to what you could do.
[The citizens of Edo would never be able to handle such orderly proceedings, even if the Amanto in power were able to make anything they wanted out of aether, he's sure of that.]
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I tried to instil such values on occasion. Yet man's perversion would eventually lead to the abuse of power, subjugation, war, and revolution...
[ Although, well, he and his surviving brethren did end up helping such agendas along ultimately. He falls silent for a short while before continuing: ]
...I wonder why peace is so difficult for mortalkind.
[ It's a rhetorical question; Emet-Selch gazes distantly at the rows of crystal concepts. If he hadn't encouraged strife, would lasting peace ever have been possible? Or would it simply be more pointless yearning? ]
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[It's always the same, isn't it? People just can't seem to live in harmony for long. He and his comrades back home certainly romaticised the warrior lifestyle in their poor countryside doujou, and while he doesn't regret following that path it doesn't seem like they'll ever be able to stop the cycle of conflict on their world. Even if the Amanto had never come, he's sure the humans would just have fought among themselves instead, as they did in prior centuries.]
Thank you for showing me all this. I'm glad I could see Amaurot as it was.
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...I am glad I could see it too.
[ And then he sighs. ] I had forgotten what it looked like before, you know. I knew the shape of it, and the broader details, but this... This surpasses anything I could have imagined. Even the recreation I made out of its skeletal remains could never do it justice.
[ His voice breaks a little near the end and he clears his throat, continuing as though it never happened. ]
I should end the spell, lest I be tempted to remain here indefinitely...
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We can keep the lanterns, right? Maybe the next time you can visit here with Hythlodaeus.
[Would that make it less painful? He's not sure, but he hopes so. He looks around for the lantern, wondering if it's been nearby all this time as they wandered through a far smaller illusion than the cityscape felt like.]
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There it is.
[ His feet drag as he walks over. He doesn't want this dream to end. But it must.
...
For a few moments he hesitates in front of the lantern. As if he wants to say something. But in the end he presses his lips together and ends the spell. Their surroundings ripple and then melt away, leaving them back in the cramped stables behind Emet-Selch's shop. ]
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We sure got swallowed up in there! I'd actually come to give you these.
[He takes a couple of pouches from his sling bag. Emet-Selch will find that they contain some large purple bulbs, respectively a mix of amethysts, moontone, and pure iron, all in small sizes.]
Have them as a favour. You've done enough for us in turn.
["Us" being the Yuureisengumi. His subordinates told him that the alchemist has been an invaluable source of knowledge and advice for them on the few occasions they got stuck in their investigations.]
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There was no need for this... But thank you.
[ It would be churlish to turn down gratitude. He takes a deep breath and raises his head. ]
And to think you feared spirits at first. How far you've come.
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[He grins a little, remembering what an undignified performance as a new death mage he showed in the presence of the poltergeist... Emet-Selch's coolheadedness really helped him calm down back then, much as his fear strained the other man's patience!]
I'll keep on improving. There'll be nothing I can't exorcise in the end!