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TEST DRIVE MEME ⚔️️ 21
QUICK NAV: | |
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A ⦿ Soaking in Your Arrival
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palm-sized baby octopi working together to try to heave a single person out of the water. No matter which you get, they all seem to have unique personalities, but animal mages may note that as a species, they all seem to think of the otherworlders as fun little playthings. These little otherworlders are so funny. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs and rain. There is also a mini-bar that pops out of the console. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
D ⦿ Light it Up | |
| With the sun and moon temporarily gone, some fae have put forward a solution to fight the dusk off for a little while. They have made special lanterns holding a spell which, when powered up with any kind of magic, activates a small energy field large enough to comfortably fit up to five people. This field takes its form straight from the magic-providing person’s mind - so whether they're feeling homesick or just really want to be stuck in a deserted island for a while, the lantern will make it happen! Naturally, all of it is an illusion so nothing is actually real... but it feels very real, especially to the person providing the magic. The lantern will not make illusions of other humans or animals - just places, buildings, and flora - and those taking part will be able to move around and explore… but be careful not to get too excited, or you might just end up moving your real body and knocking another person out of the illusion, or falling out of it yourself to a very disorienting awakening. |
If you don’t mind being crowded together, the energy field could squeeze in up to ten people, but the risks of someone being nudged out accidentally go up as more people enter. After that, anyone else who tries to step in - invited or not - will find themselves repelled by an invisible wall around the outside of the illusion. There is, however, a time limit on this. While the spell can last up to twelve hours, it's advised that the lantern isn't used for more than a few hours at a time. If this guidance isn’t followed, it’s possible that after the lantern is deactivated the people who took part will keep seeing the illusory scenery around them for some time afterwards. If a person uses the lantern for the whole twelve hours, the illusion will continue for up to three days in the form of intrusive, imaginary objects and buildings that only they can see, or even faint shades of people from their own worlds. |
E ⦿ Getting More Familiar | |
With Elphame and Camelot in better relations than ever thanks to the efforts of Otherworlders, Queen Elphame and King Arthur are working closely together to accomplish the next step of her plan, despite some tension about her not sharing what she intended to do with the Fisher King from the get-go. But they're talking now, and the place that everyone needs to go next is a place only familiars can reach. The first thing that needs doing is a little bit of magic practice before anyone can go on the full mission. This will be much easier for those who have been here longer, bonded with their familiars longer, but will certainly not be impossible for those who have just arrived. Team up with another person to help balance | |
your brand new and unstable magics to accomplish what amounts to changing bodies with your familiar. Result can be unpredictable if you step outside of the lines with this spell, depending on which part you mess up, so players should feel free to come up with their own mishaps based on what each of the above ingredients for the spell are should they wish to go that route. Once you've managed to become your familiar (and your familiar you... good luck with that), you need to practice being your familiar. Get the hang of moving, the hang of your familiar's characteristics, voice (or lack thereof), and how to function as them. Exactly how to do that will be a personalized experience based on what your familiar is, so there's no clear means to practice... which means it's a good time to send you on a softball, but useful quest to practice before the real thing! Each of you who have done this should head into the Brocéliande and look for silver flowers that look like daffodils. Within them are drops of what appear to be water, but those drops are actually enchanted glass spheres only visible to familiars. Be careful- the silver daffodils are guarded by skunk-like spirits that spray knock-out gas, then they will drag you to a random location in the forest. You really could get lost very easily, but don't come back without your sphere! Those will be super important for bringing back the sun and moon soon. |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon as long as the characters are currently in or join the game during the application period. If new players do not want their TDM to be considered canon, they should state as much on the OOC intro once accepted. |
no subject
Izumi seems nervous, but Elsa also feels the same. The butterflies are wild today and Elsa keeps wondering if this was such a good idea.
Though why... wouldn't it be. They're helping the medicine shop and it's just a kiss.
J-Just a kiss with a very attractive girl.]
I... I'm ready whenever.
[No turning back here.]
no subject
HMMM that's something to think about another day, right? Right! Maybe like, the 11th of Nevervember. Instead, she has a job to do and funds to raise, and so she will.
Except, the booth feels like it's really in the way right now. Like leaning over and pecking Elsa on the lips would give her a bad impression, though why Izumi is worried about that is a door she doesn't want to unlock right now.
It still manages to win out and make Izumi hop onto the table, sliding herself over so she's sitting with her legs dangling over the kissing booth sign, facing Elsa as she reaches out, cheeks reddening considerably, to brush her fingers over Elsa's cheek, slide them back into that ice blonde hair and leans in.
It is, of course, a simple kiss. Chaste. Izumi's nose nudges Elsa's gently as her head tips to one side, and wow Elsa's lips are soft, as beautiful as Izumi's always thought they looked. And maybe she lingers a bit longer in this kiss than intended, trying to commit the silken feel of Elsa's hair, the petal-soft touch of her mouth, the warmth of her body and the scent of her to memory. )
no subject
And the butterflies in her stomach. They were going wild. This moment was much better than she ever thought it would be. As a first kiss... it was definitely top tier.
She definitely doesn't mind Izumi lingering and she wouldn't mind if she stayed even longer. Thoughts that she quickly tries to put out since it's probably the lip balm effect that makes her want more. Yes. The lip balm.
Was she ... supposed to say something to this though? She's not sure. It's kind of awkward and she's unsure how to act in a situation like this.]
Uhm... I can definitely feel the effect of the lip balm.
no subject
R-right? They're potent!
( Help.
And, before Izumi knows what's coming out of her mouth, she finds herself adding; )
Um, if you want to try one of the other effects, I'm happy to demonstrate!
( ... What just came out of her mouth.
help )
no subject
When did her heart start beating so fast?]
Oh... I do have some extra gold, so I could donate more for more samples?
[It's for a good cause, too... That's what it was for! Definitely not just for the pleasure of kissing.
... maybe a little bit just for the pleasure of kissing.]
no subject
I have... A shielding balm. And this one called "vacuum"? ( Oh, and what are these two? ) These ones are unlabelled. I wonder if that means they aren't enchanted...
( Take your pick, Elsa. )
no subject
[Elsa gives it some thoughts. Shielding and vacuum at least have names so you can expect something. The unlabelled on the other hand seem like either a risk or the safest bet.]
I'm curious about the shield one.
no subject
Surely that's dangerous. )
Okay. ( She'll have to wipe some of the last balm's residue from her lips first, but that's done quickly enough. And then... A quick slick of shielding balm and Izumi leans in, kissing Elsa before she has a chance to reconsider this balm-addled decision of offering her more kisses. )
no subject
While Izumi got ready, Elsa dropped some more gold on the tin. She does briefly wonder if this is really a good idea, but doesn't give it too much thought as, again, charity, right?
But the second kiss is as welcome as the first. She can feel something changing around her (likely the shield effect?) but it's not a visible thing it seems and doesn't seem to affect kissing in anyway. This time around Elsa is a little bit more responsive, even if she does it completely without realizing it.]
no subject
But she has a job. Right. That's what she's calling kissing a pretty lady. A job.
And it's a good kiss. Izumi isn't the most practiced of kissers, but she's careful, tender. Her hand brushes softly against Elsa's shoulder as the magic begins to tingle and take effect around them. But even the curiosity of what this shield looks like isn't quite enough to cause Izumi to open her eyes or pull away from the kiss.
... Kissing booth kisses aren't typically meant to last this long, but oh well. )