TEST DRIVE MEME ⚔️️ 21
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A ⦿ Soaking in Your Arrival
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palm-sized baby octopi working together to try to heave a single person out of the water. No matter which you get, they all seem to have unique personalities, but animal mages may note that as a species, they all seem to think of the otherworlders as fun little playthings. These little otherworlders are so funny. | |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs and rain. There is also a mini-bar that pops out of the console. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. | |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! |
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D ⦿ Light it Up | |
| With the sun and moon temporarily gone, some fae have put forward a solution to fight the dusk off for a little while. They have made special lanterns holding a spell which, when powered up with any kind of magic, activates a small energy field large enough to comfortably fit up to five people. This field takes its form straight from the magic-providing person’s mind - so whether they're feeling homesick or just really want to be stuck in a deserted island for a while, the lantern will make it happen! Naturally, all of it is an illusion so nothing is actually real... but it feels very real, especially to the person providing the magic. The lantern will not make illusions of other humans or animals - just places, buildings, and flora - and those taking part will be able to move around and explore… but be careful not to get too excited, or you might just end up moving your real body and knocking another person out of the illusion, or falling out of it yourself to a very disorienting awakening. |
If you don’t mind being crowded together, the energy field could squeeze in up to ten people, but the risks of someone being nudged out accidentally go up as more people enter. After that, anyone else who tries to step in - invited or not - will find themselves repelled by an invisible wall around the outside of the illusion. There is, however, a time limit on this. While the spell can last up to twelve hours, it's advised that the lantern isn't used for more than a few hours at a time. If this guidance isn’t followed, it’s possible that after the lantern is deactivated the people who took part will keep seeing the illusory scenery around them for some time afterwards. If a person uses the lantern for the whole twelve hours, the illusion will continue for up to three days in the form of intrusive, imaginary objects and buildings that only they can see, or even faint shades of people from their own worlds. | |
E ⦿ Getting More Familiar | |
With Elphame and Camelot in better relations than ever thanks to the efforts of Otherworlders, Queen Elphame and King Arthur are working closely together to accomplish the next step of her plan, despite some tension about her not sharing what she intended to do with the Fisher King from the get-go. But they're talking now, and the place that everyone needs to go next is a place only familiars can reach. The first thing that needs doing is a little bit of magic practice before anyone can go on the full mission. This will be much easier for those who have been here longer, bonded with their familiars longer, but will certainly not be impossible for those who have just arrived. Team up with another person to help balance |
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your brand new and unstable magics to accomplish what amounts to changing bodies with your familiar. Result can be unpredictable if you step outside of the lines with this spell, depending on which part you mess up, so players should feel free to come up with their own mishaps based on what each of the above ingredients for the spell are should they wish to go that route. Once you've managed to become your familiar (and your familiar you... good luck with that), you need to practice being your familiar. Get the hang of moving, the hang of your familiar's characteristics, voice (or lack thereof), and how to function as them. Exactly how to do that will be a personalized experience based on what your familiar is, so there's no clear means to practice... which means it's a good time to send you on a softball, but useful quest to practice before the real thing! Each of you who have done this should head into the Brocéliande and look for silver flowers that look like daffodils. Within them are drops of what appear to be water, but those drops are actually enchanted glass spheres only visible to familiars. Be careful- the silver daffodils are guarded by skunk-like spirits that spray knock-out gas, then they will drag you to a random location in the forest. You really could get lost very easily, but don't come back without your sphere! Those will be super important for bringing back the sun and moon soon. | |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon as long as the characters are currently in or join the game during the application period. If new players do not want their TDM to be considered canon, they should state as much on the OOC intro once accepted. |








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Has he gone to check it out? No. But fetching errant farm-workers isn't his priority, given the lack of danger. The flowers are not, to his knowledge, toxic.
Now, if they stay out long enough to interrupt the faeries' hour of trooping, then it may become an issue. Still, he's not terribly worried.
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If they're not in active danger, he reasons bringing them back in is a matter than can wait. He'll fill his basket and then find a worker to drag in. Babysitting them while picking the flowers would be troublesome.
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It isn't disapproving. He decides to follow their example and resume harvesting from the field. Unless someone screams, he cannot be arsed to go looking for lost workers.
He's already thinking about how to use the herbs in a potion.
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He spends the next few minutes quietly picking away, plucking the herbs as swiftly as the poor lighting allows.
Eventually, he breaks the silence.
"...Do you suppose there's any medicinal benefit to this herb? The friend I live with is interested in medicine as well as magic."
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The notice had said this plant is also used in healing tinctures. Surely there could be no adverse effects.
"...If nothing else, I know a few who would enjoy it on its own."
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Then again, Emet-Selch hasn't really witnessed an explosion of his temper, has he...
It must be someone else.
As for people enjoying it on its own...
"You mean Hythlodaeus?"
They're friends now, so he'll drop the Misters when speaking in private.
sorry, consumed by 6.2!!
But he could also imagine Hythlodaeus enjoying a whiff of this pollen. He is going to be very careful not to leave it where his friend can accidentally spill it though. He doesn't need them to be even more cheerful than usual.
It's quite alright! Is it good? I've been consumed by work.
This man. Who would have thought?
"Now I see why you've been so scarce as of late. They've been keeping you, haven't they?"
yes, I think Walter would love the aesthetic of the void :3
"You make it sound improper; I try to give each of them the attention they deserve. To do aught else would be unfair."
I may have to check that out tomorrow... >_>
"Well, that makes you a fair deal better than my master at least."
Sir Arthur Hellsing, for all his charisma, is a terribly lustful man. He does not have genuine lovers so much as he has appointments.
"But... I suppose I understand. I've realized it is possible for a man to fancy and genuinely care for more than one in that way... I know someone else like that."
Horus.
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He finds his composure and focuses on their task again. "How is your little romance going then, hmm?"
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"I didn't say -- How did you --" No, stupid question. "I. I don't know. It's... complicated."
Excellent response, Walter, he chides himself. A fine way to make a fool of yourself.
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Hythlodaeus must be rubbing off on him.
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...but it is more than that. So much more, and the weight of thinking about it eventually causes his shoulders to sink.
He sighs, a hand lifting to run through his hair, to smooth the strands and soothe his troubled soul.
"...That and more. It's exactly the sort of situation one would expect to read about in some great work of tragedy. Or a cheap, overblown one."
He knows not which it will turn out to be for him.
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Emet-Selch is hardly an expert in love. His own relationships had been political or disastrous, and it is only recently that he's come to experience anything close to true romance.
"What makes you believe the love described in such stories is untrue?"
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Romeo and Juliet being the most famous, he thinks. But there were others in Shakespeare's works.
"We are from different times. Civilizations have risen and fallen in the years between us. We have... different lifespans, putting it lightly. I am mortal. He is not. And my God... let us just say He is not a fan of his pantheon, or the followers of those gods."