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TEST DRIVE MEME ⚔️️ 21
QUICK NAV: | |
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A ⦿ Soaking in Your Arrival
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palm-sized baby octopi working together to try to heave a single person out of the water. No matter which you get, they all seem to have unique personalities, but animal mages may note that as a species, they all seem to think of the otherworlders as fun little playthings. These little otherworlders are so funny. |
B ⦿ The Caravan to Camelot
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Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go. |
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs and rain. There is also a mini-bar that pops out of the console. Characters can use their smartphones to connect to Camelot's internet service, avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk. |
C ⦿ The Red Spring | |
The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Newcomers get free inn rooms for their one night stay on the way to Camelot, containing two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and movies. Don't want to relax in the room? Take a dip in the communal hot spring. The waters have restorative properties that help horses and travelers recover quickly. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! | |
D ⦿ Light it Up | |
| With the sun and moon temporarily gone, some fae have put forward a solution to fight the dusk off for a little while. They have made special lanterns holding a spell which, when powered up with any kind of magic, activates a small energy field large enough to comfortably fit up to five people. This field takes its form straight from the magic-providing person’s mind - so whether they're feeling homesick or just really want to be stuck in a deserted island for a while, the lantern will make it happen! Naturally, all of it is an illusion so nothing is actually real... but it feels very real, especially to the person providing the magic. The lantern will not make illusions of other humans or animals - just places, buildings, and flora - and those taking part will be able to move around and explore… but be careful not to get too excited, or you might just end up moving your real body and knocking another person out of the illusion, or falling out of it yourself to a very disorienting awakening. |
If you don’t mind being crowded together, the energy field could squeeze in up to ten people, but the risks of someone being nudged out accidentally go up as more people enter. After that, anyone else who tries to step in - invited or not - will find themselves repelled by an invisible wall around the outside of the illusion. There is, however, a time limit on this. While the spell can last up to twelve hours, it's advised that the lantern isn't used for more than a few hours at a time. If this guidance isn’t followed, it’s possible that after the lantern is deactivated the people who took part will keep seeing the illusory scenery around them for some time afterwards. If a person uses the lantern for the whole twelve hours, the illusion will continue for up to three days in the form of intrusive, imaginary objects and buildings that only they can see, or even faint shades of people from their own worlds. |
E ⦿ Getting More Familiar | |
With Elphame and Camelot in better relations than ever thanks to the efforts of Otherworlders, Queen Elphame and King Arthur are working closely together to accomplish the next step of her plan, despite some tension about her not sharing what she intended to do with the Fisher King from the get-go. But they're talking now, and the place that everyone needs to go next is a place only familiars can reach. The first thing that needs doing is a little bit of magic practice before anyone can go on the full mission. This will be much easier for those who have been here longer, bonded with their familiars longer, but will certainly not be impossible for those who have just arrived. Team up with another person to help balance | |
your brand new and unstable magics to accomplish what amounts to changing bodies with your familiar. Result can be unpredictable if you step outside of the lines with this spell, depending on which part you mess up, so players should feel free to come up with their own mishaps based on what each of the above ingredients for the spell are should they wish to go that route. Once you've managed to become your familiar (and your familiar you... good luck with that), you need to practice being your familiar. Get the hang of moving, the hang of your familiar's characteristics, voice (or lack thereof), and how to function as them. Exactly how to do that will be a personalized experience based on what your familiar is, so there's no clear means to practice... which means it's a good time to send you on a softball, but useful quest to practice before the real thing! Each of you who have done this should head into the Brocéliande and look for silver flowers that look like daffodils. Within them are drops of what appear to be water, but those drops are actually enchanted glass spheres only visible to familiars. Be careful- the silver daffodils are guarded by skunk-like spirits that spray knock-out gas, then they will drag you to a random location in the forest. You really could get lost very easily, but don't come back without your sphere! Those will be super important for bringing back the sun and moon soon. |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon as long as the characters are currently in or join the game during the application period. If new players do not want their TDM to be considered canon, they should state as much on the OOC intro once accepted. |
Love getting to meet Zenos's avatar. Can't wait to learn more.
The comment gets a look of subtle befuddlement- why would he ever miss a Primal that he had no attachment to? His great-grandsire certainly was taking the news of his god’s death well-
Oh.
No, he apparently thought he missed Fandaniel. No. Not at all. As if he could stand the incessant prattling of the man, doing his best to hide the mask of his true intentions. And he had. As much as he played the part of court Jester, in the end, the grand battle he had promised... it had been snatched before his very eyes with a single step over the edge.
“I did not mean your associate. Your god. Zodiark. He is no more, killed by the Eikon slayer of Eorzea.” He almost sounds disappointed. After all, it was he who was supposed to merge with the primal, to take it over much like he had Shinryu, to ignite the Warrior of Light to take Hydaelyn into their breast and scorch the stars with their combined might.
Carefully, he slides his hand back to the borrowed sword, and waits for how the news will affect him.
same! loving the Vampire Hunter D vibes she gives off
He sighs at the reminder. Indeed, had he been told this a year or more ago when he had still been in thrall to his god, he would have taken the news rather less well than he is now.
He lets his sword balance on its tip in front of him, his hands resting on its hilt. "I'm aware that Zodiark is no more. And of Fandaniel's desire to bring about the end of our star. Were you hoping to provoke me with that information?"
Re: same! loving the Vampire Hunter D vibes she gives off
(( Phone tagging so my apologies. ))
Yes, he wants to say. He wants his hatred and anger. Wants his great-grandsire’s rage. Wants him to fall upon him with the desire to kill him. Had it not been the same with his dear friend? He wants him to fight him like it’s their last.
There is no greater joy than that for him.
“Then I suppose you know that I assisted Fandaniel in his fool’s errand. That I killed your grandson and brought civil war in its wake. That your empire fell because of me. I brought the final days to bear upon Garlemald and the star, and enslaved your nation to a Primal.” He lists his every sin as if it will make Solus- what? Notice him? Fight him with all of his wrath? Treat him as something more than an annoyance? As his father had revered him a monster?
Some small part of him is aware that he sounds much the petulant child throwing a tantrum. Acting of his own desire to fight the man who clearly wants nothing to do with him. Who hardly ever did.
“Your empire fell with me.”
no subject
"I see Fandaniel wasn't quite as frank with you as he seemed. Garlemald was always destined to be consumed in civil war. He took advantage of the foundation I laid to further his own agenda. Had I not built the empire, enforced its strict hierarchy, and fostered a culture of privilege and discrimination, he would have had a far more difficult time enslaving the people or finding any sort of faith to exploit."
He leans a little on his sword, arms now lazily crossed over the guard, watching Zenos steadily. "I was watching that whole drama unfold, you know. From the aetherial sea. Now, if you truly wanted to find something to anger me...you ought to threaten my friend, Hythlodaeus. But I assure you that I do not need threats of his death to motivate me to fight you with every fibre of my being. After all, I can hardly return home with him if I am dead."