test drive meme ⚔️️ 22
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A ⦿ Soaring in Your Arrival Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. But there is no plunge today. There are loud screeches and vibrant, neon flashes of color that may have you wondering "What in the Lisa Frank?" as multicolored dolphins expertly snatch new arrivals out of the air above their plunge and kidnap them. It seems this was not an expected development, as the Lady of the Lake is below, surrounded by a bunch of mossatee families (their lovely babies following them about and rolling around on the beach) and shouting after the new arrivals and dolphins alike. The dolphins seem to have decided that the new arrivals are playthings and are swimming and jumping off in all directions to take them off who knows where! Work together to escape the dolphins and swim | |
to shore-- as it turns out, adrenaline and panic are a great way to discover what kind of magic you have, so you may find the best way to escape your new captors is to instinctively find the magic within. | |
B ⦿ MagiCamp
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Once everyone is finally wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones and a pair of ear buds and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. From there, Archimedes tells everyone that their normal destination is currently closed to prepare for a special training fair that everyone will be invited to. They should see far more of the |
otherworlders who have been here for long to gain wisdom and direction from. In the meantime, it's late, so they're going to head south of the Red Springs into the selkies' land. Each person is loaded up onto the back of a horse, not the regular carriages, and gives them their basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. | |
C ⦿ Joust the Tip | |
Some Camelot natives have taken it upon themselves to offer basic training for swordplay and archery, noticing that there appear to be many people who don’t know how to fight or defend themselves! The flyers for instruction go up around a week before, posted in windows and underneath doors (sometimes more than once, whoops), and alongside the offers for weapons training from some natives is an additional opportunity - jousting. ‘A great way to practice aiming on horseback!’ is the tagline, though some might disagree with how true that is. There is some transport being offered to the Red Springs, where the training is taking place, but the carriages from Camelot are only once every few |
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hours and with limited space so if there are no more seats you’ll have to wait… or hang on the back of the carriage for dear life the whole way there. Otherwise, it’s a case of making your own way by whatever means you’re able to. At the Red Springs themselves a good chunk of the available training grounds have been taken up with organized arenas for archery, swordplay, and the entire upper end of the grounds is barriered off to make room for the jousting. There are a few horses available if you didn’t come with your own, and once the newcomers at the bay have been dealt with Archimedes himself makes an appearance to ensure that his charges are being treated well in their temporary assignment. When it comes to archery and swordplay, the setup and rules are simple. Anyone interested can take up a beginner’s bow or a sword and take instruction from one of the native tutors. They don’t seem to mind stepping aside for experienced off-worlders if they have the skills to teach others, but they do sometimes meddle if it looks like those people are doing it wrong. The jousting is a more thorough affair. To be eligible for it you must first know how to ride a horse, and be able to support the lance and shield without help. Anyone who fulfills both of those conditions is kitted out with protective equipment and set against an opponent! Since it’s beginners only, the instructors aren’t making things too complicated and the rules are simple - knock the other person off their horse, and you win. They’re trusting that no one is going to do something silly like try to stab somebody, or use kinetic magic to lift the lances… because why would anyone do that? Those who show good progress or proficiency in either of the three offered disciplines will be given the opportunity to learn a method to apply their magic to their weapons, regardless of what that magic type is! Generous, right? |
D ⦿ Ubercooked | |
| Due to the quests lately requiring large amounts of supplies, the Camelot kitchens have put out a call for some extra help prepping easy to store, and easy to cook food for long journeys and have opened pop-up kitchens that anyone can volunteer to help out in. Just be careful! The enchantment that is supporting these kitchens was put together in a rush and is somewhat unstable, so at least two people are needed in each location |
at all times to collect ingredients, trade across moving countertops, and to chop and cook the occasionally-enchanted ingredients at a rapid pace. In such a hectic environment, people are going to need eyes in the backs of their heads to make sure that what they’re chopping and preparing doesn’t go to the wrong place (or doesn’t just end up on the floor), and watch out for your fingers on those shifting countertops if you’re using sharp knives! All of the ingredients are headed for a variety of soups which will be put into enchanted cans (bigger on the inside!) far heavier than they look before they are transported to the coast and loaded onto some waiting ships. Anyone curious enough to ask where these ships might be going will get a shrug from those loading them up, but persistence is key, and questioning the right people will bring out the fact that there is an expedition heading out to Dinas Emrys, to locate the legendary item known as the Lapis Exilis. | |
PRELUDE: Sugar and Tea and Rum There has been a lead on Lapis Exilis, a precious stone considered to be in the heart of a Phoenix that renews their youth. This stone is said to grant immortality and eternal youth to those who use it, as long as it is used carefully. Unskilled magicians have been known to reset their whole lives and perish as babies in the woods with a Lapis Exilis in hand. It's in Dinas Emrys, beyond the elemental giants. It's time to head out and battle them to get past them, but for that you need ships. Luckily there are some natives that have generously offered to sail towards the Dinas Emrys with the otherworlders. Once the preparations are complete, it's time to set sail! However, once the ships are far enough from the shore the ships change their flags to ones that are black and have skulls on them. That's right, you have been tricked into pirate ships! |
E ⦿ Avalon is Flat | |
| The pirates will do their all to restrain all of the otherworlders and send them down to the ship's brig. All of them have various weapons: muskets, pistols, cutlasses, and even stun grenades. They're not afraid of hurting anyone they fight. Anyone who gets caught is either knocked out or thrown directly into the cargo hold. The pirates also have animals that are as vicious as them. Be careful of the shark parrots with their sharp teeth and sharp fin-like feathers (and a foul mouth that will insult anyone and everyone), the undead monkeys that won't die no matter what you do (death mages are able to exorcise them) or the cute but vicious venom cats that can inflict poison with their claws. But unless you've got experience using magic to pilot their pirate |
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ships, mutiny is probably a bad idea unless you want to be floating in the lake for the rest of your life. Try it and you're more likely to walk the plank and be lost to the lake's magical creatures. Attached to a rope, you get to go diving right on the edge of the map. There are various expensive jewelry found from the water that they want you to bring back. If you try to blindside them they'll cut the rope when you least expect it and you’ll fall into frozen time. The only way to get you out? A dark mage known as the Avalon Reaper who sails the edge of the lake and curses those who fall off the map to a quick death-- it's honestly the easiest way to get you back, so better be careful. There are also vicious predatory jellyfish in the waters that will attack anyone who will get too close to their favorite treasure. Luckily the pirates have a solution: a jar of dirt! The jellyfish are afraid of the land and anything related to it so they will definitely swim away when you see you have some dirt with you. Makes carrying treasure a bit hard, but better safe than sorry! | |
F ⦿ The Heart of the Sea-- Er, Lake | |
Once you're done treasure-diving, it's back to the brig with ye! Within the brig, otherworlder prisoners may have noticed something a little odd. The walls within the pirates' ships seem to be a little warmer than one would expect of wood, particularly toward the center of the room. In fact, if you're near the center of the ship, you may notice that the ship has a heartbeat... and while the pirates rule the ship with fear and aggression, the ship itself.. seems to have a bit of a soft spot-- and a soul. Try speaking to the ship and pleading your case, and you may find yourself with a ship taking you where you want to go. Piss the ship off, and you may find it's happy to drive you straight through the battle of the Elemental Giants to drown you right off its back. So be nice- or don't. The choice is up to you. But once you've discovered this, you're safe to mutiny and try to take the ship back |
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yourself and head to your destination... Or so you may have thought. It turns out that rations were not designed for a pirate excursion, but for a straight trip to Dinas Emrys. You don't have enough to make it, so the best case scenario is to head back to Camelot. | |
• All test drive prompts are open to anyone in the game at any time to create your own logs with, as the events within are considered game canon as long as the characters are currently in or join the game during the application period. If new players do not want their TDM to be considered canon, they should state as much on the OOC intro once accepted. |








wilcard :V
Remember. [Red Wine says as he weights his sword lightly in his hand.] This is practice, Century Egg. I would never harm you. We don't need to use our full strength.
[He's sure that by this point the other Food Soul trusts him enough to believe that, but he also knows how easily Century Egg can lose himself to his past. There's a potential for this to go terribly wrong, but... Red Wine is confident.]
So. Are you ready? [Though he doesn't move quite yet, the way he's holding himself and the centre of his gravity shifts subtly.] I'll let you take the first move.
>E
There's a balancing act to be had here, his body knows, as he begins to slice a cross shape with the claw on his finger. He doesn't want to disobey Red Wine and hurt him, but Red Wine is also a formidable fighter, and taking it easy means they won't get anything out of this. So his attack is forceful, but easy to dodge — striking straight on with two quick swipes which will slow Red Wine down if they hit their mark. )
no subject
He dodges from the first strike. The other male's need to get close to him to engage him is a weakness if used correctly. Still, he isn't going to let his guard down. He responds in kind with a bold swing of his sword, a fairly easily dodged swing in turn that he doesn't add magic to. At least, not yet.]
It's been a while since I fought someone who could give me a run for my money.
no subject
Century Egg swivels out from the path of the strike, turns himself with graceful ease so he can move behind Red Wine and counter with a jab aimed at the small of his back. If it's been a while since Red Wine has had someone who could give him a run for his money, it's been a lifetime since Century Egg did anything like this.
Dodging Chishui Moth Tea's attacks doesn't really count as sparring, and all his other fights have been at full strength. With full intention of dispatching his opponent.
Even the God. )
no subject
He's graceful, quick, and Red Wine feels the faint jab at the base of his spine even as he tries to dodge away from it. He turns with a flash of a smile. That's one. His next attack comes with a powerful flourish, though still not at the full strength of the swing he could give if he wasn't holding back.]
You know... I'm starting to think I should ask you to teach me a few things.
[Can't hurt, right?]