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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-01-31 11:59 pm
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TEST DRIVE MEME ⚔️️ 4



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary

⚔️️ Top-Levels Only ⚔️️



A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you.

    If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, a pair of earbuds, and a winter cloak** and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies. For the month of February: there are complimentary chocolates placed on the pillows that make you feel warm and fuzzy when you eat them, all the rooms have been temporarily redecorated after hearing about Valentine's Day after an announcement about an upcoming Valentine's concert to be held by the off-worlders. They wanted to celebrate love too, and help the newcomers feel welcome! Unfortunately, this means that the two-person bedrooms only have one bed this month... maybe you can get a roll-away?

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!)

A ⦿ Ingredient One: A Can of Sprite
    Sprites can be found in and around Avalon, and thankfully so. The first task is to obtain a small can of magic dust from a sprite's wings. Now an adventurer may think to capture and take this by force, but be wary: sprites always travel in packs and will be so inclined to curse any would-be attackers dance till they drop, literally. Sprites are mischievous sorts with a wry sense of humor and can be quite fond a flower which grows near the Red Springs called the Cinnabar Paper Bush. Bring them a bouquet and beg for their cooperation, but be cautious of breathing in the flower's pollen-- the sprites will not warn your character that it's a potent ingredient in probability spells, so breathing it in may cause sudden repeated visions of 15 seconds of a potential future based on every choice your character could make in a particular situation. Getting out of the pollen's effects takes a full day of going through visions of parallel possibilities if there's no one to help you, and the sprites will be long gone by then. You'll need another adventurer to use their magic to get you out of this or prevent the pollen from spreading... good luck.


B ⦿ Ingredient Two: Deez Nuts
    Within the Brocéliande there grows a certain tree. Even in winter, this tree produces tiny star shaped nuts that when ground into a powder are a key ingredient in many healing tinctures. However, the nuts are coveted by the wildlife for they taste quite sweet when eaten straight from the tree. Adventurers are tasked with entering the woods and retrieving baskets full of these tiny nuts. A warning was given to not go unarmed, those animals can be very protective of their food supply and they are rumored to be coveted by the Bear Fir, who won't hesitate to come for you. A warning to the wise: do not eat them yourself. They can be quite tempting. A tiny call will induce the desire to devour all of them, burrowing deep within your conscious. Not only would an adventurer fail their task but they would fall gravely ill for a period of two days. With these obstacles in mind, it may be best to team up and go at this task together to make sure everyone comes out alive and well.


C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
    The hills to the south-east of the Red Spring are home to the elusive Hill Trolls, who never leave their hills, but like to engage with any traveler who does come through. Most try to avoid them as they are extremely rude in every way. However, for this particular remedy, there is special bluegrass known as poliwag grass, so named because the seer who discovered this unique grass had seen the creatures it is named for in an alternate world and found them endearing. The catch? Only the Hill Trolls know now wherein the hills the small patches of this grass can be found. Adventurers are tasked with entering the hills, engaging the Trolls, and requesting a guide to the grass. Avalonians will advise doing anything the troll asks of you, it’s the only way to appease them and get the prize. Characters will be set about various household and yard chores by the Hill Trolls, who will lead them to believe that this grass will take several days journey to reach and they simply can not leave their home and yard in such a state when on a long trip like that.

    Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything.



A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience.
"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste."

She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious.

"Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps."
Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing.

A ⦿ We Succeed Together
    When a goddess gives instructions to learn something, you learn it, and so some of the locals have set up meditation tents at one of Camelot City's parks. The tents are filled with incense, steam, and have a spell cast on them to provide relaxing sounds-- babbling brook, yoga music, rain on the ocean, a crackling fireplace, the cries of your enemies, the relaxing sound of change falling from your favorite plinko machine... It will respond to your emotions and find the sound that's most relaxing to you to help you clear your mind. If you trust the person you're with, the spell will go smoothly and you'll be able to perform the much simpler practice spell provided in the tent: a shadow dance. Follow the dance steps around the circle on the floor of the tent; shadows will begin dancing along the walls of the tent outside of their light source. Your shadows will be able to separate from your feet and travel without you once the dance is completed. It will return after completing whatever task you need from it. If you need some help developing your trust in the other person, try playing a game of twenty questions or partaking in some of the sparkling ginger shots in front of you-- they've got a heated kick to them that's sure to warm you up and make you fire out a secret to the person you're sharing the tent with.


B ⦿ We Fail Apart
    If you aren't perfectly in sync with your partner to cast Synchronic Magic, all kinds of things can go wrong. People who do not trust each other may end up accidentally sealing the tents shut and trapping themselves inside until they tell each other a secret they've told no one else, thus forcing them to trust each other. People believe the exact opposite at their core could end up temporarily body swapping with their partner until they wipe off the body paint and break the spell. And of course, even if you're completely on the same page and the person controlling both bodies has two left feet, a mistake in the shadow dance could cause the shadows to enter your eyes, turning both of your vision to complete darkness until you've been in sunlight for about 15 minutes straight. I hope you weren't practicing at night.


C ⦿ Loss and Gain
    After performing the Synchronic Magic, magicians of all kinds are going to feel a little strange. It's a magic outside of their field of expertise used to perform further magics, after all, and they've shared their essence with another person to perform it. There's a chance that characters are going to feel very alone after being separated from the synchronic magic. Alone, tired, and wanting to feel connected again even if you're normally the lone wolf type. Synchronic magic makes you feel connected to others in a way that's hard to do otherwise, and without it it leaves a sense of loss and disconnect. It's not a side-effect that was discussed ahead of time, but the citizens of Camelot have prepared for it for anyone who wishes to stick around after their spellcasting.

    After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here.




MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.)
• The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future!
Please comment with wishes regardless of new/current member status if you want to participate! :)
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.

*This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count.
**Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size.
eardrums: (🎧»35)

[personal profile] eardrums 2021-02-01 03:25 pm (UTC)(link)
[Other things the passengers in her carriage have to put up with: the way Jiro kind of half-snorts at Momo's use of quotes.]

you're not sure it's magic either, huh?
i mean, whatever they did to the carriages to make them weightless probably would've been cake for uraraka to pull off. i haven't seen anything our class couldn't do just yet
kinda makes me feel like we're just gonna get our quirks scrambled or something.


[A short, nervous sort of pause as she thinks on that...]

hey if i get something like creation you'll teach me how to use it, right??
recommendations: (072)

[personal profile] recommendations 2021-02-01 03:35 pm (UTC)(link)
Well, it just seems silly, doesn't it?
Magic isn't an actual quirk. It's something out of fairytales.
If they wanted me to pull a rabbit out of a hat, they should have let me keep my quirk.



A stuffed rabbit, anyway.


[ It's really all just big talk to cover up her anxiety over not knowing what kind of magic she's been "gifted" with. Momo liked to be prepared, and the unknown was impossible to prepare for. ]

Of course!
And if I get anything to do with manipulating sound waves, I trust you'll help me out in kind?
eardrums: (🎧»17)

[personal profile] eardrums 2021-02-01 03:41 pm (UTC)(link)
well yeah, obviously
i'm not sure how much help you'd really need from me though? i mean, you probably understand the science behind it better than i do, knowing you


[And that'll be the only time she puffs up Momo's ego any. Promise!
Maybe.]


maybe they're just calling it magic so it's easier for people to digest?
i mean if we're all from different universes, who's to say they call their quirks "quirks", right?


[... It's not even occurring to her that there might be worlds without quirks or powers to begin with.]
recommendations: (077)

[personal profile] recommendations 2021-02-01 03:58 pm (UTC)(link)
Well, I have done some research into creating sonic equipment.

[ And that's as far as she'll go to toot her own horn.
Maybe. ]


I suppose that is a point.
There is a famous saying that an English author once said...
"Any sufficiently advanced technology is indistinguishable from magic."
Quirks aren't exactly technology, but the same principle applies.
eardrums: (🎧»14)

[personal profile] eardrums 2021-02-01 04:17 pm (UTC)(link)
that's our yaomomo :) doesn't surprise me at all to hear you've been looking into that kind of stuff
it's to make sure you're prepared for anything, right?


[Okay, NOW she's done. ... Probably.]

i definitely think you're right, though. for some of these people, quirks might even be called magic in their own worlds
right?
recommendations: (068)

[personal profile] recommendations 2021-02-01 04:21 pm (UTC)(link)
Exactly right!
Though, if I'm honest, I've taken a great deal of inspiration for the idea from watching Jiro-san in action.
The things you can do with your jacks are incredible!


[ Oh how the turns have tabled! ]

Yes, I suppose you must be right.
We ought to approach this whole thing with an open mind.
After all, if they're really telling the truth, then they're going to need our help getting the rest of the universes unfrozen.
eardrums: (🎧»71)

[personal profile] eardrums 2021-02-01 04:52 pm (UTC)(link)
nah, it's not THAT cool
i've just got a lot of practice with them, that's all
i mean, the stuff you do with creation is so much cooler, right? you could probably make something on the same level as my jacks if you wanted to!


[Just how flustered she is can probably be felt through the phone... she's not used to the turns tabling!!]

how strong do you think these powers are gonna be, anyway? i was kinda kidding when i mentioned scrambling our quirks... i'm a little nervous
recommendations: (YM 35)

[personal profile] recommendations 2021-02-01 04:59 pm (UTC)(link)
Maybe so, but I'll never have the level of finesse or control over it as you do with your jacks.
Don't discount yourself so easily, Jiro-san!
You really are amazing!


[ You wanna know why it was so easy for the boys to con Momo into making a whole set of cheerleader outfits for the sports festival? Because she's already high key cheering on her friends 24/7/365. ]

I'm not sure, honestly.
Presumably we'll have to work to train them and build up the level of strength and control we're used to.
We are starting from square one, after all.
eardrums: (🎧»207)

[personal profile] eardrums 2021-02-01 06:56 pm (UTC)(link)
[Aaaand now she's glad they're in different carriages, because she's gone red as a beet. She's so not used to having this turned on her like that... c'mon, Momo...]

that feels like it's a bit much
but i'll try to keep meeting your expectations
it's only fair to have amazing people to work with when you're that amazing, yaomomo.


[The turns have re-tabled!! ... Or at least, she's hoping they have.]

well i hope whatever we end up with won't be too different from your quirk
i'd hope that for myself too, but i feel like it'd be kind of weird to end up with magic jacks or something?
recommendations: (YM 10)

[personal profile] recommendations 2021-02-01 07:03 pm (UTC)(link)
[ !!!!!!!!!!! ]

Oh!
Thank you!
AAAAH~ I'm blushing now!


[ She's also apparently lost her brain to fingers filter. WHOOPS. ]

But, now that you mention it...
It is a little strange that you kept the physical part of your quirk. It's like they only took away half of it.
eardrums: (🎧»238)

[personal profile] eardrums 2021-02-01 08:01 pm (UTC)(link)
🤭
hey, i just tell it like i see it
and as i see it, you're an amazing hero, yaomomo


[Now the turns truly have tabled!!]

really though, as weird as it is i'm glad i got to keep at least SOME part of my quirk
i think i'd feel a little naked if i didn't get to keep my jacks at the very least
the thought of losing them is kind of
unsettling.
recommendations: (126)

[personal profile] recommendations 2021-02-01 08:06 pm (UTC)(link)
Again, thank you. 🤩

[ She's flattered, really and truly... But she's also going to swiftly move right on past the compliment and focus on the other half of what Jiro said. ]

You're right.
I don't think I can picture Jiro-san without your jacks.
You just wouldn't be
you!
eardrums: (🎧»110)

[personal profile] eardrums 2021-02-01 08:32 pm (UTC)(link)
[Hey, at least her friend's quick to pick up on that - besides, they've got more important things to talk about!
Like how weird it'd be if she had normal person ears. Truly bizarre.]


it'd be like taking away tokoyami's feathers or kaminari's empty skull
i just wouldn't be the same, i think.

but since i DO have them still, maybe i could learn some weird magic to use with them? like how wizards can shoot lightning out of their hands in movies or something
what do you think?
recommendations: (006)

[personal profile] recommendations 2021-02-01 08:37 pm (UTC)(link)
Jiro-san! You shouldn't say such mean things about Kaminari-san!
Even if he does get a little
[ #nothoughtsheadempty ] spacey, at times.

[ But she won't press on it. Jiro wouldn't be Jiro without her jacks, and she wouldn't be Jiro without poking fun at Kaminari, either. ]

Oh! You mean to use them as a sort of magical focus?
I think that's a great idea!
eardrums: (🎧»7)

[personal profile] eardrums 2021-02-01 08:43 pm (UTC)(link)
spacey really isn't even the half of it.

[But she says these mean, awful things about her friends out of love. Honestly. It's true.]

you really think so? i mean i was joking kinda
but i mean, it WOULD be pretty neat if i could figure that out...
unless we get stuck with wands or something. they're too weak to hold anything thanks to the whole "losing our quirks" thing
plus that'd look a little dumb, anyway.
recommendations: (113 think)

[personal profile] recommendations 2021-02-01 08:50 pm (UTC)(link)
Would it make sense to make two smaller, lighter wands that they could hold?

No, that would be silly.
I'm sorry.
Don't mind me, I'm just thinking out loud.
eardrums: (🎧»219)

[personal profile] eardrums 2021-02-01 08:54 pm (UTC)(link)
[... Well, now she's imagining herself decked out with a pair of wands, and -]

do you think i could do that with drumsticks?
not right now obviously, i'm still learning the drums
but that might be kind of cool...


[Really, her mind only goes in the most important directions.]
recommendations: (YM 16)

[personal profile] recommendations 2021-02-01 08:56 pm (UTC)(link)
Oh, that is an interesting thought!
I wonder if there's a way to incorporate music into your spellcasting.
That sounds like the perfect avenue for you!
eardrums: (🎧»90)

[personal profile] eardrums 2021-02-01 09:01 pm (UTC)(link)
aw man
i really could be like some kind of rock bard, couldn't i? that's something you see in movies and whatever, right? the guy who does magic by playing guitar
i didn't even think of that!


[Another short, thoughtful pause...]

okay but
would i look *cool* as some kind of bard? that wouldn't look too dorky, right?
recommendations: (YM 39)

[personal profile] recommendations 2021-02-01 09:09 pm (UTC)(link)
No, I think you would look sooooooooooo cool!
I mean, think about it...
You only ever see wizards as old men with large hats and a gnarled old wooden staff.
If you came up instead with a guitar and drum sticks, you would be a rock star!

You would probably have to get a guitar first...
I don't suppose your bass came with you?
There were some things of mine in that wardrobe at the cliffs.
eardrums: (🎧»35)

[personal profile] eardrums 2021-02-01 10:30 pm (UTC)(link)
actually, that's exactly what i showed up here with
more than that, actually. i'm stuck riding around with two chunky instruments taking up a lot of the carriage
not counting my familiar, i mean.
i feel a bit like this place is mocking me, giving me my bass AND one of my guitars? but whatever, i'm glad i've got them.
recommendations: (037 fight)

[personal profile] recommendations 2021-02-02 12:08 am (UTC)(link)
I know the feeling.
I have a staff, a shield, and of all things a set of nesting dolls.
I know they're all ones that I made, too, which makes the lack of my quirk feel extra prominent.
eardrums: (🎧»27)

[personal profile] eardrums 2021-02-02 09:57 pm (UTC)(link)
aw, man 🙁
i was kinda joking about myself, but that's seriously just rubbing salt in the wound for you

although, maybe that's because they've all got a little bit of you in them?
like, literally i mean. not metaphorically or anything.
or wait, does that not really apply once you've made something? since you rearrange the molecules or whatever?


[There are so many implications with how Creation works that she just was not prepared to think about today.]
recommendations: (YM 06)

[personal profile] recommendations 2021-02-05 06:56 pm (UTC)(link)
It does pose a good question.
I wonder how whoever arranged this decided what comes with us, or why.
Do they know something we don't, about the kind of items we might need while we're here?


[ What use could she possibly have for nesting dolls? ]

Technically speaking, even though the atoms of the items I create started off as part of my body, they are transmuted into something completely different. The only lingering connection to the substance they started as is a theoretical one.
eardrums: (🎧»220)

[personal profile] eardrums 2021-02-10 05:28 am (UTC)(link)
well i mean, if it's just a theoretical one that might be enough
if they're gonna go around spouting off about magic, it wouldn't hurt to assume some of it works like you'd expect, right?
so maybe all of it's got some kinda tie to you still that this place picked up on

i mean, all the stuff i showed up with is junk i've used pretty often.


[Aside from the little sword Momo made her back at USJ - that's tucked up against her side for the ride to Camelot, currently.
And she kind of feels like that's something Momo doesn't really need to know about.]