avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





vergil | dmcv
A.
B.
II. red springs - training grounds
[ when they arrive to the town, the first thing vergil does is take a long walk to soak in the surrounding area. his path leads him to the training grounds, though it isn't what he expected. rather than brandishing swords and sparring, the teachers here focus on magic. perhaps that's for the best, as he knows well by now this cursed land has stripped him of all his power.
it only takes a short amount of time with a teacher to learn the power bestowed upon him is kinetic. however, controlling this power quickly proves to be troublesome. anyone who comes by him may find themselves suddenly lifted off the ground or shoved back a good foot.
vergil himself... well the first spell he tries to get a handle on is teleportation. you may be in the middle of your own training and then suddenly a 6'2 man warps in front of you, or even gets knocked into you! hope you weren't in the middle of conjuring a spell, we wouldn't want shenanigans. ]
III - snycing (specify first or after)
[ the idea that magic is stronger when people are together sounds trite to vergil. he frankly can't conceive it, but here is in the tent anyway. if he is the first to arrive, he will take a seat inside and wait. though when you do come around to join him, the 'relaxing sound' that you'll hear is heavy metal guitar blasting with the sound quality of a sold out arena. it's just his way.
if he arrives after you, he'll grimace at whatever sound is playing inside (unless it's heavy metal or classic music, nothing in-between for this cultured snob) and take a seat. ]
Let's get this over with.
[ oh, but that 'sense of trust' thing that is needed to get this to go smoothly? it does not exist in vergil. so the tent will almost immediately seal itself, trapping him and the unfortunate person with him inside. already going well. ]
IV - wildcard
[ feel free to wildcard up a prompt, or take something you see from the available prompts and take it in a different direction. you can always PM me with ideas! ]
II
H-Hey, what the...?
[Ken shouted before looking around for what was going on. At the same time, his dog was barking at a certain someone.]
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but while the sound of a child doesn't get on his radar, the angry barking of a dog seems to. he turns his head over his shoulder, frowning at the yapping mutt, and then finally notices ken hovering above the ground. it takes him a few long seconds to discern it's him causing it. ]
Hah, well then. Seems it works.
[ though he was trying to lift himself up, not a different target. ]
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He shouldn't be surprised but it was still sad to see he met him like this.]
And? Aren't you going to put me down?
[Or at least, he hoped he knew how. Ken really didn't want to spend the rest of today hovering over the ground and not have this jerk help him out thank you!]
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Do you not have the power to bring yourself down?
[ everyone here has some sort of magic. what of this boy? ]
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No, I have animal magic. I don't have whatever magic you're suppose to have.
[Can he hear just how annoyed the boy was?] If I did, I would have gotten down a while back.
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iii - first
If anyone can meditate to this, I gotta see i--
[Any further smartass commentary is forgotten as his eyes fall on the occupant of the tent.
Oh.]
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oh? ]
Nero? [ he speaks clearly, the thunderous boom of the guitar in the background somehow not drowning out his name. it does not go away. ] What are you doing here?
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... Father. [He sounds a little winded, too, but he tries to play it off, moving to sit down.] I wanted to see what asshole finds heavy metal relaxing. What else?
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If you find it so grating, then change it. You can will it so.
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Better. [Though knowing the kind of music his father likes has been. uh. educational.] When did you get here, anyway?
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I-a
If anyone asked she wasn't lingering to see if anyone she knew had arrived either. She was honestly just about to leave, but that voice. There are things you just don't forget no matter how long it's been since you've heard them. Curious, she moves to a position where she can see and raises an eyebrow at the half-demon arguing with a large black panther over his sword.]
That's not how things work with cats.
[Not that she's ever had a cat but she's seen enough people with them to know that what it's doing is pretty standard cat behavior. At least he doesn't have a glowing mess of a fallen angel to deal with hovering just beyond her right shoulder.]
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[ he looks at it intently, memories and nightmares fragmented but still prevalent in the mind. like a cracked mirror, the whole reflection is lost but you can still see the outline of shattered pieces. this is his shadow. vergil turns his head to the woman who addressed him and clearer memories rush back in turn. so many years ago, and yet he has no clue how many. ]
You... [ arkham's daughter. he looks back to the beast, still glowering at him, and decides it's safe to pay her attention. ] It's been a while.
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[It's been long enough that she isn't shooting him on sight (which she'd be well within her rights to do if she knew he and Urizen were the same demon). Of course, she was under the impression he was dead and he looks a little too lively for a dead man.
She flashes him a grin and a little finger wave.] More than ten years. [She tilts her head as she looks him over more thoroughly.] Didn't you die in the tower?
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[ he remembers the final fight, him and dante dueling for the right to hold both pieces of the perfect amulet. it's about the last part of his memory that retains clarity, a recollection not encumbered. what came next he does not want to dwell on. ten years though? her words hit him like a splash of cold water, and this time there's no strange concoction forced upon him to relieve it.
the jaguar lets out an angry growl, muffled by the yamato in its jaws, and vergil welcomes the distraction. he flicks his eyes back to her after checking in on the beast. ]
How do things 'work' with cats then?
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[She guesses they can't all murder their last living family member. Though that doesn't say much in the way of good about her that she did and Dante couldn't. But hey at least he missed Dante's emo phase, right?
She shrugs.]
Don't know I don't have a lot of time for pets, but from what I've seen cats tend to think whatever is yours is there's.
[not helpful Lady.]
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I-B
That's not really up to you.
[ Look! Someone who is just as wordy as Vergil is. This should be wonderful, yes? ]
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I'll be the judge of that. Tell me.
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[ See, he has his doubts. ]
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Do you know the source of this power that summoned us?
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Or I'd do that myself.
You DID listen to that asshole give the explanation, right?
Probably not if you're asking that question again.
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V doesn't really believe him, despite the nasty bird's assurances that he is being 100% factual. It just doesn't make any sense why any higher power would need both V and Vergil. One of them is complete. The other is not. Why settle for the latter. Still, and only at the demon's insistence, V follows along to where Griffon last saw his original form. They're quite tall compared to most of the human visitors milling around... It isn't very hard to spot Vergil. V frowns uncertainly. See, V, I fuckin' told ya so.
Hm. A coincidence, or is it really-- He raises his voice to a volume that will get attention, ]
Vergil.
[ Either he turns around or he doesn't, and that will be that. ]
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vergil pulls his hand back and turns, surprise slacking his face into a small shock. though he is hardly in the state of breaking down that vergil witnessed him in, there is no mistaking the appearance of the vessel. the vestige of his humanity.
but the shock only lasts for a few seconds, his face creasing up as he regains himself. ]
Well... this is unexpected. [ he tilts his head. ] You've regained form.
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[ The pinch between his brows is tight. It's unsettling to talk to himself, that's a verifiable fact. Like looking into a mirror but not recognizing yourself, a pang of existential pain and shock. Still, as he contemplates what it must mean that Vergil recognizes him, he puts the pieces together easily enough. ]
Oh... [ Exhaled softly. ] I succeeded in engineering the demon's downfall.
[ His tone darkens: ]
What do you think then, Vergil. Might I have some worth after all?
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I commend your tenacity. Is that what you want to hear? [ he scoffs lightly. ] But don't act as though you succeeded by your own strength. Dante was a great help in your plan. He practically was the plan.
[ leave it to his fool of a brother to get so easily conned. he would never have agreed to help V if he knew the truth. ]
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