avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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[He's...actually considering this. Her. After all, the tone of her voice was so...forlorn. The least he could do is properly try and recall who she might be.]
[She seemed to know him...was she from his world? He supposed it was possible but...fiery hair like hers you don't really forget...]
[Finally, he huffs.]
I'm...sorry. I don't. I mean...look! Don't be sad! I bet it'll come to me!
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this was always a possibility. it was less of a possibility, as the time dilation grew and ages passed without her and generations lived and died without her knowing. she'd been told there could always be a chance of encountering people of the past, but even so... it's so unlikely, unless they were prone to longevity themselves!]
No, no-no. Never--never mind. [she can't look at him, shielding her face from view and staring in horror down at her shadow. she can't think of what the worst part of this is, but being caught unawares is pretty up there! she hates being caught off-guard, and this is...]
A mistake! I...mistook you. For someone else. Apologies.
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[Sorry, Cece, but Darin's staring at you right now. Scrutinizing your every move.]
You...mistook me for someone else. [He repeats.]
Someone with blue hair?
[Look, he might be an idiot, but sometimes he's alarmingly insightful. He also knows that, even if blue hair existed elsewhere in the multiverse, it sure as heck was uncommon. And she called him by name.]
Someone with blue hair also named Darin?
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[What that entails...well, that's what worries him.]
[But then she doubles over and looks like she's about to wretch and...well, whatever this woman knew or may know about him, it didn't matter.]
[He reaches to the side of the rock and pulls up a fleece blanket from the sand. He shakes it out and gingerly drapes it over and around her, dropping to a knee at her right side and placing a comforting hand on her back. He rubs her back a bit, hopefully trying to transfer a little more warmth. Honestly, if they're gonna dump people into the bay, at least have someone posted with something warm.]
...Hey. Relax. Wherever you're from...it's safe here. And I'll help you get acquainted with Avalon if you need it.
[He grabs his thermos and pops the top, pouring her a cup of hot cider.]
Here.
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eugh.
she can catch glimpse of him crouched beside her, and that coupled with the kindness is akin to just reaching into her chest to crush her heart in a fist. for a moment or two, she finds herself unable to draw a breath as she physically fights back ancient grief that was just as buried as the ghost it was tied to. now is not the time. it's never the time, but especially not now! one would think she'd have gotten all the crying out of her system, since she can barely recall a childhood memory lacking in it. gods.
while she can't keep some tears from spilling freely down her face, she does manage to compose herself enough to look eerily statuesque despite it, dulling her expression and relaxing her features to coax the rest of her to ease out of the tight knot she feels throughout. she'll mutely take the cup, eyes wincing briefly.
why does it feel...too warm? why am i so cold?
everything is amiss and dead people are putting blankets on her and she's cold. great start. she'll squeeze the cup a bit to impress the heat to clammy palms, her eyes sharpening as she frowns.]
...Acquainted...yes. That'll be the first step.
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After all, you've got mine~
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...
[maybe...recognition will strike? in a second here? maybe???]
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she closes her eyes and holds a breath for a moment before sitting up straighter.] You may call me Miss Ardenbury, thank you.
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icily:] Is the name I give you...not satisfactory?
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[she feels her throat close up. oh gods. oh gods she's saying lines from a novel, even on beat. her past self has come back to curse her; centuries of careful sculpting of placid and sharp-witted demeanors get actually dropped into the sea and dragged out by the ghosts of familiar faces past who don't even know her.
whomever is behind this is going to pay.]
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Alright. Miss Ardenbury it is. For now.
Because you know that I'm sure as hell not going to let this go until I learn your name.
[If she knows him like he thinks she knows him, then they both know he's not giving this up.]
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[she's trying to imagine a scenario where he drops this and goes along his merry way into the oblivion, but the more memories that bubble to the surface, the more grimly aware she is that she's going to be well and properly haunted.
gods help her.
stiffly, while wiping her eyes with a corner of the blanket:] As you say. But well before that, please, humor me. What is going on?
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The multiverse is frozen. Every single one. Except this one. And apparently they need our magic or something to fix it all.
[...................Yup]
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because that.
is stupid.
with marked effort to keep her tone from emoting:] "They" who, now?
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All I know is that apparently I can do magic now. And so can you!
With the help of your familiar. It's kinda like a pet you never asked for.
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she closes her eyes again, rubbing at her temples. keep it inside, girl.]
Right. Have you...seen the state of the worlds for yourself, then? Or is this a "take my word for it" sort of situation?
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We're stuck here, for all intents and purposes.
[As he continues, an enormous antlion, about the size of a backpack seems to appear out of nowhere and peeks its head over Darin's shoulder. See, this talk of familiars has summoned Lyon, and he's kinda terrifying looking, what with the enormous mandibles and mottled yellow exoskeleton complete with ominous purple runes etched all over its thorax.]
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cast fire bolt.
alas.]
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[Darin...mimics the gesture...right back at her?]
What is this. What are we doing.
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after a beat, she scoffs, face going red as she retracts her hands, hurriedly turning herself to face away from him yet again, tugging at her skirts to cooperate.]
You've some kind of. Ugly creature on you. Maybe attend to that.
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Huh? Oh! Lyon! Yeah, he's my familiar. Not exactly easy on the eyes but he lets me heal people so...kind of a decent trade off?
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