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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2021-01-31 11:59 pm
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TEST DRIVE MEME ⚔️️ 4



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary

⚔️️ Top-Levels Only ⚔️️



A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you.

    If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, a pair of earbuds, and a winter cloak** and tell them to "Check the Shit Box." The "Shit Box" refers to wardrobe more formally known as the Wardrobe of Finding, a hammerspace-like wardrobe that opens to each person's items and pets when the person touches the handle. It was recently enchanted by Merlin to prevent people from having to fish their waterlogged possessions and pets out of the water with them. From there, Archimedes directs everyone to settle in groups into modernized carriages pulled by horses and gives them a basic explanation of why and how they've been brought to Avalon: The rest of the universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies. For the month of February: there are complimentary chocolates placed on the pillows that make you feel warm and fuzzy when you eat them, all the rooms have been temporarily redecorated after hearing about Valentine's Day after an announcement about an upcoming Valentine's concert to be held by the off-worlders. They wanted to celebrate love too, and help the newcomers feel welcome! Unfortunately, this means that the two-person bedrooms only have one bed this month... maybe you can get a roll-away?

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!)

A ⦿ Ingredient One: A Can of Sprite
    Sprites can be found in and around Avalon, and thankfully so. The first task is to obtain a small can of magic dust from a sprite's wings. Now an adventurer may think to capture and take this by force, but be wary: sprites always travel in packs and will be so inclined to curse any would-be attackers dance till they drop, literally. Sprites are mischievous sorts with a wry sense of humor and can be quite fond a flower which grows near the Red Springs called the Cinnabar Paper Bush. Bring them a bouquet and beg for their cooperation, but be cautious of breathing in the flower's pollen-- the sprites will not warn your character that it's a potent ingredient in probability spells, so breathing it in may cause sudden repeated visions of 15 seconds of a potential future based on every choice your character could make in a particular situation. Getting out of the pollen's effects takes a full day of going through visions of parallel possibilities if there's no one to help you, and the sprites will be long gone by then. You'll need another adventurer to use their magic to get you out of this or prevent the pollen from spreading... good luck.


B ⦿ Ingredient Two: Deez Nuts
    Within the Brocéliande there grows a certain tree. Even in winter, this tree produces tiny star shaped nuts that when ground into a powder are a key ingredient in many healing tinctures. However, the nuts are coveted by the wildlife for they taste quite sweet when eaten straight from the tree. Adventurers are tasked with entering the woods and retrieving baskets full of these tiny nuts. A warning was given to not go unarmed, those animals can be very protective of their food supply and they are rumored to be coveted by the Bear Fir, who won't hesitate to come for you. A warning to the wise: do not eat them yourself. They can be quite tempting. A tiny call will induce the desire to devour all of them, burrowing deep within your conscious. Not only would an adventurer fail their task but they would fall gravely ill for a period of two days. With these obstacles in mind, it may be best to team up and go at this task together to make sure everyone comes out alive and well.


C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
    The hills to the south-east of the Red Spring are home to the elusive Hill Trolls, who never leave their hills, but like to engage with any traveler who does come through. Most try to avoid them as they are extremely rude in every way. However, for this particular remedy, there is special bluegrass known as poliwag grass, so named because the seer who discovered this unique grass had seen the creatures it is named for in an alternate world and found them endearing. The catch? Only the Hill Trolls know now wherein the hills the small patches of this grass can be found. Adventurers are tasked with entering the hills, engaging the Trolls, and requesting a guide to the grass. Avalonians will advise doing anything the troll asks of you, it’s the only way to appease them and get the prize. Characters will be set about various household and yard chores by the Hill Trolls, who will lead them to believe that this grass will take several days journey to reach and they simply can not leave their home and yard in such a state when on a long trip like that.

    Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything.



A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience.
"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste."

She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious.

"Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps."
Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing.

A ⦿ We Succeed Together
    When a goddess gives instructions to learn something, you learn it, and so some of the locals have set up meditation tents at one of Camelot City's parks. The tents are filled with incense, steam, and have a spell cast on them to provide relaxing sounds-- babbling brook, yoga music, rain on the ocean, a crackling fireplace, the cries of your enemies, the relaxing sound of change falling from your favorite plinko machine... It will respond to your emotions and find the sound that's most relaxing to you to help you clear your mind. If you trust the person you're with, the spell will go smoothly and you'll be able to perform the much simpler practice spell provided in the tent: a shadow dance. Follow the dance steps around the circle on the floor of the tent; shadows will begin dancing along the walls of the tent outside of their light source. Your shadows will be able to separate from your feet and travel without you once the dance is completed. It will return after completing whatever task you need from it. If you need some help developing your trust in the other person, try playing a game of twenty questions or partaking in some of the sparkling ginger shots in front of you-- they've got a heated kick to them that's sure to warm you up and make you fire out a secret to the person you're sharing the tent with.


B ⦿ We Fail Apart
    If you aren't perfectly in sync with your partner to cast Synchronic Magic, all kinds of things can go wrong. People who do not trust each other may end up accidentally sealing the tents shut and trapping themselves inside until they tell each other a secret they've told no one else, thus forcing them to trust each other. People believe the exact opposite at their core could end up temporarily body swapping with their partner until they wipe off the body paint and break the spell. And of course, even if you're completely on the same page and the person controlling both bodies has two left feet, a mistake in the shadow dance could cause the shadows to enter your eyes, turning both of your vision to complete darkness until you've been in sunlight for about 15 minutes straight. I hope you weren't practicing at night.


C ⦿ Loss and Gain
    After performing the Synchronic Magic, magicians of all kinds are going to feel a little strange. It's a magic outside of their field of expertise used to perform further magics, after all, and they've shared their essence with another person to perform it. There's a chance that characters are going to feel very alone after being separated from the synchronic magic. Alone, tired, and wanting to feel connected again even if you're normally the lone wolf type. Synchronic magic makes you feel connected to others in a way that's hard to do otherwise, and without it it leaves a sense of loss and disconnect. It's not a side-effect that was discussed ahead of time, but the citizens of Camelot have prepared for it for anyone who wishes to stick around after their spellcasting.

    After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here.




MOD NOTES:
• All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
• If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
• If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
• The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.)
• The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future!
Please comment with wishes regardless of new/current member status if you want to participate! :)
• Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.

*This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count.
**Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size.
secondedenic: (pic#14556197)

Fireflies

[personal profile] secondedenic 2021-02-02 03:24 am (UTC)(link)
[Joshua's not sure if he's richer for this whole experience. A reserved person by nature, this whole experience wasn't something he was prepared for. At all.

Of course now it's over and he's just mentally tired and even a bit hollow feeling. Instead of letting himself dwell on such feelings for over long he's been staring at the fireflies and their captivating light show. It's almost comforting in an odd way.

And then he notices the fellow nearby crush one and pauses for a moment, because well someone isn't a fan.]


Not having a good night, Sir?
leitstern: (Preoccupied)

[personal profile] leitstern 2021-02-02 02:34 pm (UTC)(link)
[Jasper wrinkles his nose. The sudden question throws him off balance and he lifts his head in alarm; no longer observing the crushed remains in his palm. He takes in broken wings and crippled legs and discards them by unfurling his fingers over the floor.

Giving himself a few seconds, he puts a carefully maintained veneer of respectability. The bitterness of his act is swallowed down his throat, painted over by his words and denied by putting on a show.]


Not one as good as it could be.

[He mulls something over and continues.]

I cannot pretend I am disappointed. Not when I long for dear old home.
secondedenic: (pic#14556197)

[personal profile] secondedenic 2021-02-03 04:37 am (UTC)(link)
[He startled the gentleman it seemed and Joshua let's him take a moment to composure.

He frowns at the question for a moment, because home is an odd thing to think about right now. But he nods after a long moment.]


It is trying to be thrust into this world, away from all the comforts of home. [And the myriad discomforts as well.] And a night like this makes one think of it all the more.
leitstern: (Reminisce)

[personal profile] leitstern 2021-02-03 09:41 pm (UTC)(link)
[The careful look of respectability gives way to a mixture of thought and consideration. His mind dwells on his home country and the home he must create. It is a difficult task when nowhere feels special; a sanctuary where one can rest and relax.

It is a longing that one cannot easily satisfy.]


Indeed. How long have you been stranded from home, friend?

[He speaks to this man not as a friend but a gentleman, with appropriate politeness.]
secondedenic: (Default)

[personal profile] secondedenic 2021-02-04 03:45 am (UTC)(link)
[Speaking with someone who is so formal is a bit strange considering how much more lax other people were and how Joshua had chosen to indulge them. It's almost a bit familiar. Not comforting exactly, but its easy enough.]

It has been about a month now and a rather rude awakening in many ways. Not that home has always been the most comforting of places. Fortunately there are many kind souls here.
leitstern: (Unity)

[personal profile] leitstern 2021-02-04 02:14 pm (UTC)(link)
[Nobody likes an uncomfortable home. Nobody likes the reality that life is dreamless with nothing but discomfort - and perhaps they loathe being thrown into another reality to boot! It seems humanity shares certain traits throughout worlds, he reasons. It would be comedic weren't it so tragic.]

A month indeed! One should think people would be in an uproar. But perhaps the kindness you speak of spurns them from action to resolve their circumstances.

[There are hints about this man's life being difficult, but he knows not the details and understands not to intrude.]
secondedenic: (pic#14556200)

[personal profile] secondedenic 2021-02-05 01:50 am (UTC)(link)
[Dreamless? Well Joshua wouldn't know that, since despite all the misery he had finally grasped onto something joyful. And leaving that behind is vexing! So vexing.

But it was not an appropriate topic of conversation for a variety of reasons.]


I think it might also be that there seems to be little one can do except move forward in such circumstances. Sometimes we need to accept hardship instead of shying from it.

[But he understands that it might be galling for someone who just arrived. Though this man does have the air of a soldier about him. It's something in his manner, that Joshua had often seen in guests who had followed that career path.]
leitstern: (Spite)

[personal profile] leitstern 2021-02-05 08:32 pm (UTC)(link)
[Jasper sighs and drops his calm expression a moment; forward about sharing the kind of man he is. His face is a mixture of skepticism and questions that speaks to a need to challenge.

An intellectual need to argue with someone.]


On the contrary, why accept hardship when there are reasonable alternatives? One can learn from their mistakes without it costing a limb.

[And a man like himself simply cannot accept hardship. He needs to please someone with exacting standards that match his own.]
secondedenic: (pic#14556197)

[personal profile] secondedenic 2021-02-06 04:28 am (UTC)(link)
[A debate is it? Well sure, it is the kind of night for such things!]

Ah that is true of course. Sometimes there is a choice we haven't seen. Though I now wonder what strategy you have come up with.

[In all honesty, Joshua likes avoiding hardship too. He spent the last twelve or so years of his life doing so. And that was it's own stagnant misery.]
leitstern: (Reminisce)

[personal profile] leitstern 2021-02-06 10:11 pm (UTC)(link)
Well, it is valid strategy to learn from the struggles and wisdom of your forebears. Or in today's case our neighbours and friends.

[A gesture around, emphasising those on his left and on their right. People he has never met nor should wish to meet. They make him recall memories of learning from his tutor. Memories of meetings with His Majesty. Lessons given from the wisest of the age and access to their knowledge. Lessons in black magic from a master of the art. Better to learn from such wise men than the common, surely?]

The alternative is simply to withdraw from life to the point hardship cannot affect you. Regretfully most are too generous with their feelings to comprehend what such surrender means.
secondedenic: (pic#14556200)

[personal profile] secondedenic 2021-02-07 04:30 am (UTC)(link)
[Well that hit unexpectedly hard in a lot of ways and he takes a moment to collect himself. He's moving past that phase in his life. Was dragged out of it despite himself.]

I do not know if I would say such a thing is regretful, though it can be annoying to speak with people like that. They are stubborn to an absurd degree.

[Or woefully naïve. All three of his brothers were like that, to some extent.]

So will you withdraw then?
leitstern: (Crestfallen)

[personal profile] leitstern 2021-02-07 11:49 pm (UTC)(link)
[Jasper furrows his brow. He is familiar with a stubborn man; an old friend dangerously naive to the point it ravaged his life.

Stubborn, he thinks. What a polite way to avoid calling out stupidity.]


No. I have not the luxury.

[Not in this land, at least, but perhaps he might. Polite society and he doesn't mix.]
secondedenic: (pic#14556202)

[personal profile] secondedenic 2021-02-09 04:08 am (UTC)(link)
[Well when it's family yes, you do sometimes have to be a bit gentle especially around strangers.]

Yes unfortunately none of us do. It's rather trying. I used to never leave my home if I could help it, save for Church. Now there are all these adventures to be had...

[Polite society is overrated.]
leitstern: (Succor)

[personal profile] leitstern 2021-02-10 08:31 pm (UTC)(link)
[Church. He carefully lifts his gaze and stares through the flames, remembering a childhood escapade. Climbing to the church roof to get a better view of the city with an old friend.

What a worthless memory.]


All of which sound like a nightmare for a unadventurous man.

[He wrinkles his brow. He is not exactly interested in this world the way he might have been had... Well, not like it matters.]
secondedenic: (pic#14556198)

[personal profile] secondedenic 2021-02-17 07:45 pm (UTC)(link)
Well it is and it isn't. We can't remain away from everything forever, no matter how much we try.

[He laughs a little because it is true. You stay apart from things for too long and you become unable to face them when they come at you regardless of your own will.]
leitstern: (Default)

[personal profile] leitstern 2021-02-17 08:56 pm (UTC)(link)
[Well, he supposes he can never remain separated from Hendrik for long. Or even home. His pendant sits beneath his clothing as a reminder.]

Indeed. But we can change our surroundings, can't we now?
secondedenic: (pic#14556195)

[personal profile] secondedenic 2021-02-19 03:38 am (UTC)(link)
That we can. I suppose a remodel as they call it now.

[You can't actually leave home behind forever anyways. Not truly.]