avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





no subject
I'll climb.
[ He'll shove his basket he was going to use to put the tiny nuts into right towards Venti. Sorry, manners weren't exactly something he was clearly taught. ]
You catch. That's okay?
[ It makes enough sense to him that he'll actually start going up the tree. Be prepared to get pummeled with tiny star shaped nuts, Venti. ]
no subject
Very okay! Be careful, one wrong slip and you'll come tumbling down.
[But Razor looks strong and nimble. Bring on the shower of star nuts! When they actually fall Venti might make an attempt to catch a few with some ease but he'll let a few hit the ground too. Oh well!]
no subject
[ He sounds so very sincere, even a tiny bit offended that it's suggested he would. He looks pretty comfortable up there. He shifts up to another branch, to get some more that he sees a little further up, and starts tossing them down towards the ground. ]
Catch. Don't drop.
[ It's all he asks! ]
Need more?
[ They probably weren't the only ones picking them, so he figures get as much as they need. ]
no subject
Consider me corrected! You're as clingy as a monkey.
[That's a compliment- really...]
How about just a few more? These are for the sick, aren't they? Let's do our best.
no subject
Animals nearby.
[ They had said that the wild life was protective of it, but he hadn't encountered much yet. Maybe now that they had quite the collection of them, they'd come out of wherever they're hiding. ]
Can smell.
no subject
[Venti does look over his shoulder as if he's expecting a pack of wild beasts to burst through right then and there. He doesn't look scared, though.]
Alright, let's wrap up and take back what we have. Without our visions, it might be quite the toss-up to fight creatures we're not familiar with.
no subject
Have Vision, no good though.
[ He marches on forward. ]
Can talk to animals. Will if have to.
[ He's not much of a conversationalist, but talking with animals here is fairly easy and he's picked up a few tricks just by practicing. ]
May leave without fight.
[ He's not 100% sure of that, but they have a mission. And he's wanting to make sure they do it right. ]
no subject
I would be pleased to leave this place without a fight as well.
[Venti smiles at the boy.]
And although our visions are... no good- that skill of yours will be very handy.
no subject
Okay if have to. Not hard.
[ He nods, though. ]
Very handy. Animals talk lots. Hear about here.
no subject
You have me curious. Is that the skill you've gained here in this world? Or were you talking to all the critters back in Teyvat as well?
no subject
[ The answer comes easily. Sure, he could communicate with them because he understood them at home. It was nothing like this here. There was a shared language now. ]
They talk lots.
[ If they wanted to be heard, it seemed. ]
no subject
[He is very curious! Despite the dramatic flare.]
no subject
Squirrels don't sing. Bunnies, either.
[ He says it very simply. ]
Animals tell stories. Some real. Some not. All good.
[ He learns a lot by listening to them. Eventually, he thinks, he'll be able to catch up with the others when it comes to being able to hold a conversation. ]
no subject
Ah, it's a shame they don't sing! But what stories do they tell? Hmm?
no subject
[ He thinks the stories are good, at least. ]
Sometimes tell magic stories. Not real, though!
[ He nods. He's doing his best, though he's not great at story telling. ]
Tell about favorite place to find foods. Squirrels like rabbit friends.
[ He's really trying. ]
no subject
We could use to practice your storytelling a bit. But it's wonderful to hear that they have such adventures. Magic stones, animal friends, special food and rabbits comrades! I think there could be a song in there somewhere!