avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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He raises a hand to rub the side of his head, closing his eyes. It's so much information at once, coming back all in fragments.
Fucking magic. More trouble than it's worth.
Does she remember? People forgetting is something that's happened before too.]
Yeah. You...look like someone I know.
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this assault on carefully constructed caverns for her feelings is really fraying at her stamina, yet somehow she still has adrenaline to spare?? she can't claim that's a common occurrence at all.
she turns fully to face him, quickly taking stock of her surroundings within her peripherals and earshot before uttering quietly:] Will you tell me her name? Just to humor me.
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She hated people leaving or forgetting. He can picture her, younger, storming down the street-]
Cecelia.
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it's been a very long time since she'd encountered old connections besides the celestial creatures at the orrery. with time dilation, her immediate bloodline had already waned well beyond recognition; she was more a myth than reality to those who knew her name. Saint Cecelia. this is... very...
she exhales, lifting her head to look back up at him with a little nod.]
That's right. That's me. [her expression softens a bit, hinting at some of that turmoil by way of watering eyes.] I admit-- I feel as though...I am encountering old ghosts. It's been a very long time, Wolfood. [her voice gets a bit thick by the time she says his name, which forces her to swallow and clear it.
she smiles wanly.]
And somehow...you remember. That's novel. I wonder why.
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He's gotten used to friends, he realizes. Vash and Livio. Sal, Jaime, Fuu, Darin. And Cecelia. At some point he stopped being alone. He still expects to be alone, it's an unavoidable eventuality. But until then, until whatever ultimately happens to him, he's gotten used to the company.
And at least one of those friends is here. He tilts his head back down to look at Cecelia. The watery eyes are more familiar than the graceful composure, really. He'd rather she not end up crying, but it definitely shows that it's her.
"That's novel." Has she met someone else who forgot?]
...Not long for me. [He rubs at his head again. He's having trouble with the order of things but he's pretty sure-] I think I came here right from...Heropa.
[There's a bit of a question in that. But that's the name, right? Heropa and...something Falls.
He focuses on her again, a kind of measured attention on his face.]
You went home again?
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still. he's not in a hurry to do so, therefore she can't, either. time and age has made quite the chasm one can't cross reaching out on their own, but she can't call for him from the other side as she is, either.
Heropa, he says, and she closes her eyes, remembering, her mouth faintly quirking. that garish balcony, the flowers...gods, she was living a story without ever realizing it back then.
her eyes open at the prompt.]
I went many places. Home being...a nebulous term in this case. [but she won't get into it, instead tilting her head slightly.] "Not long for you," you say. So time dilation is indeed in effect. It means...there is some merit to what others have said.
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No such thing as home anymore? Is that it?
There are people who chose to travel, who are only at home when they're moving. But in Wolfwood's experience, people who keep traveling usually do it out of necessity. For opportunity, for a job. For a cause. To escape.
He'd never chosen to travel. He'd just needed to.
The tension, the slight hunch of his shoulders that's typically there as if to ward off something, is gone for the moment, leaving sympathy in its place.
He squints, though, at the second part of what she says. Time dilation?] What others have said?
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Well. Besides the allegation of "frozen worlds," there was talk of, perhaps, people here arriving regardless of moment in time? I can't say I buy it without any proper evidence; everyone here was so very quick to believe whatever authority-shape spoke on it without confirming it themselves. [her gaze flickers back up to him.] But that's nothing new, is it? [that world had so much going on, it was almost impossible to not just roll with whatever assumed punches were coming one's way.
she sighs, shaking her head, and it becomes apparent tears have begun to fall, silent and unchecked, almost a full contradiction to the harder expression she wears. she continues on, not regarding it.] I mean to see the state of things for myself, should it be possible; I'm not interested in being conscripted into some effort I may not have a true stake in.
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And how exactly do we confirm it for ourselves?
[He's not being argumentative, for once, just asking what the plan is. Magic isn't his field, after all. Can you dowse for time dilation?
It doesn't matter to him, ultimately. Whether time is frozen and his world needs to be saved or not, all he can do is try to make things a little bit better where he is. He's never going home, however nebulous it might be. But Cecelia could end up in over her head. It's almost certainly less likely with this older version of her, but she's still Cecelia in the end, right? And he'd prefer for nothing terrible to happen to her.]
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Well. I hear there's a monarch in charge of this mess, yes? [she'll tilt her head to peer at Wolfwood sidelong.] The one who speaks of this frozen-world business. Ideally, one goes straight to the source. Barring that, [she continues to scan the area.] it is a matter of identifying the right people with the right connections.
Quite doable, I'd wager, given how generously amenities have been given thusfar. Unless those were merely to pacify any curiosity too offensive to accommodate.
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[But that's nothing new, is it?
Still...all he can do is be useful where he is, sure, but that doesn't mean he trusts the people in charge. Plenty of people can say they're helping. Whether they actually are remains to be seen.
Say what you will about the government in that last world, at least they'd offered you some illusions of choice.]
You'd trust the king?
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And how secretive any organizations in charge can be.]
What will you do if they won't let you meet with him?
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It always is.
[He sighs. Another world, another round of figuring out what the truth of things is. He can leave it to others, he can just find his own niche and take care of that.]
I'll keep an ear out.
[Or not entirely.]
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she's just not her, so she can't waste time pining to be told she was missed, or asked if she's well, no matter the ache. she has more experience with world wandering, so she has some unspoken rule to take on a different role now for this man -- not a friend, but a fair warning.
that doesn't mean she can keep a stray tear from spilling out as she does so.]
More than an ear, I'd advise. This realm leans far more upon its magic than any technologies encountered in Heropa and the others; nothing as clearly chaotic as the Fey, but still. It's likely will need to roll with some unusual punches.
Be flexible, Wolfwood. But do keep the skepticism; it's healthy.
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Time does change people, but not completely. No such thing as home anymore, and she's always needed more reassurance. "Are we friends?"
He shrugs.] I've forgotten what usual punches look like. Having magic is new, though. [Though to be honest, the magic is making him more worried than he'd like to admit.
Just leave it at that. At the practicalities, instead of trying to navigate around who each of them are here and now. But she is still Cecelia. She won't forget it if you don't start off on the right foot.] You don't just stop being friends with someone. [He's not looking at her, gazing down at the pack of cigarettes still in his hand.] So...I'm around.
[He tucks the pack back into his breast pocket.]
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Do as you please, Wolfwood, and pay me no mind. You won't find me wailing in the streets this time. That's long over.
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[Though for once, he sounds more amused than aggrieved. It is, ultimately, how all his relationships go, after all. (As much his fault as anyone else's, really.)]
Probably with fire.
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[Strategic knowledge, he supposes. At least until they find out how commonplace it might be among people here.]
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It makes things unnecessarily complicated for them, learning there's someone here who knows them. Knew them. Yes?
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Wolfwood freezes, looking right through Cecelia to something, somewhere, else.
Chapel's foot on his chin, pushing his head backwards. Pushing his face towards Aunt Melanie, towards the kids. "Do you remember him? This man? Maybe he doesn't wish you all to see what he turned himself into."
And later, after the kids had seen too much blood and fire (any is too much, let alone what was left there), his own words to Melanie. "I'm begging you...don't tell them the truth. Just tell them that it was someone else who looked like me."
He blinks. His instinct is to look down, look away, focus elsewhere. But there was that tear, however much Cecelia intends to hide it. So he simply says -]
Yeah. Too much trouble, for them.
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Which is to say, you needn't treat me as someone you know, should you find it difficult to. If this isle is as vast as some have said, you needn't cross my path, perhaps.
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Even when he's unrecognizable, even when it's better that others have forgotten him, Wolfwood -] I don't forget people. Any magic is gonna have a hard time making that happen.
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