avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





III
But he does hear a woman laugh in joy, and for whatever reason, he lifts his gaze to see a young woman with long white hair landing on the other side of a stair of ice.
That is about the one and only thing that could completely throw him off his groove right now. The moment is only passing, but it doesn't matter. Of course this isn't someone else he knows, the way he thought it was for just a moment. That'd been . . . stupid. But still, it gets under his skin enough that he can't just go back to what he was doing. He needs to—
Apparently, he needs to send up a tiny blue firework burst over in the Ice Woman's general vicinity, as a celebration of her victory over her new powers. Sure. That's what cool dudes who have been completely thrown off their game by awkwardly familiar girls do. Definitely!
At least, since no gunpowder is involved in magical lights, it's not a loud firework. It's a very pretty sparkly little burst in the sky! Oh shit, he's so embarrassed he did that.]
no subject
There are plenty of others on the field, but only one looking at her. She's not seen him before, but the awkward, embarrassed expression worn on his face gives him away - as well as gives her an immediate sense of kinship and sympathy. It's an expression she knows all too well, having worn it many times herself when her powers have gotten away from her back home, leaving piles of ice or snow in her wake. And so the smile she offers him as she approaches is something gentle, perhaps almost tentative. Having spent so much of her life behind a closed door, she's honestly still not great at this new person thing herself. ]
That was beautiful. It looked almost like a snowflake.
[ But it was light, wasn't it? It seemed so, with the way it appeared and disappeared in a blink, ephemeral, a lifetime in a single moment. ]
What kind of magic is it?
no subject
There's no winning with that mindset, though. He is at least self-aware enough to scoff at himself and push it aside, so he can have a normal conversation with a woman who is definitely not anyone he's ever met, but who seems kind. And that's far from a bad outcome.
He doesn't smile, but his expression is soft, not unfriendly. Now that he's not throwing off fireworks on a dumb whim, his arms are crossed over his chest, as if he's cold—though he isn't. The shaggy, fur-lined cloak he wears is even warmer than it looks thanks to its magical properties, and boy is he glad he was wearing it when he got dumped in that lake.]
. . . Thanks. Sorry if I distracted you. It just looked like a cause for celebration, so . . . anyway. They told me it's Light magic. That's not what I would have pegged for myself, but it doesn't feel wrong. You're Elemental, right?
[Elemental is at least very straightforward in terms of grasping what it does on a broad scale. It's not an unfamiliar concept to Kadoc. The ins and outs of how it works here are still a mystery, though; can she wield every element? Just ice? She looks so much royalty from some arctic land that it's hard to imagine her hurling fire around. But the thought is charming for that reason.]
no subject
Elemental? It... seems that way, yes.
[ There's a moment after she says it where the realization sinks in, and Elsa's eyes grow a little wider. Based on what the teachers explained to her on her arrival at the resort, that means that she should now have access to a lot more than her usual... It's with a curious expression on her face that she stretches out a hand, palm flat, trying to find that same feeling that she used to conjure the ice just a moment ago.
A tiny flame springs to life, and flickers out in the next moment. (She's not really used to creating heat.) Elsa smiles, her excitement no doubt obvious in her expression.
But. Oh. She's not meant to be showing off, she's meant to be having a conversation... ]
What kinds of things can you do with Light magic?
no subject
I get the feeling you're a little ahead of me in your practice. . . . But I'm used to that, so it's fine. You think you can toss a chunk of ice at me? I'll show you one of the things it can do. Don't overthink it. Even if you hit me, I'll be fine . . . the cold here is like nothing compared to where I come from. But if I get this right, you won't hit me anyway.
[If he gets it right. That isn't a confidence Kadoc usually has, but at least with this demonstration, he has the benefit of this magic feeling enough like what he was used to back home that he has a little more faith in himself pulling it off.]
no subject
But then, she squares her shoulders and nods. As long as she doesn't aim at his head or his heart, they'll be fine.
She takes a deep breath, holding out her hands as she tries to recreate the feeling she had when she summoned the staircase of ice mere moments ago. ]
I'll aim at your shoulder, [ she warns him. ] Get ready...
[ She feels the energy grow between her hands, and flings them outward, and a moment later a chunk of ice forms and flies right at him...! ]
no subject
But these are feelings he's lived with for years. If he choked every time he had them, he'd choke when he did literally anything ever. He shoves them aside and waits for the ice to come, steeling himself—and when it's about to hit, he lifts up his arm to block it with a thin shield of hard light that spreads and glimmers against his forearm. He's not good enough to make it look cool, yet; it's just a flat plane of shimmering pale silver, that fades into an uneven nothingness at the edges rather than forming a real shape. But where it's visible, it's thick and durable enough that the ice chunk shatters against it and drops to the ground in slivers.
—Ha! He did it! For a moment afterwards, Kadoc's expression goes from being understated and shy to . . . the open, innocent happiness of a success for both of them. He can't really remember the last time his face did that.]
—That was cool. I mean your shot, not . . . I dunno, I guess I felt pretty cool about mine too.