avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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You'd have to find an instrument.
[ Though that is the thing, isn't it? They will be seeing more of each other. There isn't all of Liyue and Mondstadt to search though. ]
Though I suppose it is not a bad thing.
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I do have my lyre with me although it doesn't feel quite the same as it once did. And an old flute too.
[Venti hums, putting a finger on his cheek to tap.]
Did you come with anything else to note? Besides the spear?
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I did come with a couple of things.
[ A flute of his own. Just something he keeps around, not that he uses it. However that's not what he shows the other. Rather than that, Xiao lifts up his wrist. His Vision is still embedded there. ]
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Ah, your vision!
[Venti does reach out to tap the little trinket on his wrist. But alas, he can't detect the anemo from within it. Part of that is heartbreaking... But, he still smiles.]
I think it's important that you keep that close. Don't forget!
[It's part of who they are, after all.]
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It doesn't really serve much of a function here, does it?
[ Because the power within the Vision itself is gone. Taken. Xiao is curious as to how the Anemo Archon is taking that. Their power gone... And in a sense Venti - Barbatos - can no longer sense the Vision nor the Anemo that used to be contained within. ]
Yet... I don't think it is something I could easily part with all the same.
[ He will keep that close. ]
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See it as a mark of home. So we don't forget the direction we have to take.
[He then hums.]
They're talking about newcomers learning new magic! Isn't that interesting?
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What direction, then, is he supposed to take? He stares at the phone in his hands, unsure. He feels unsettled and not certain how he should go about things. ]
Yet we do not know what this "new magic" is. It could be ill-suited to us.
[ Though it would not be too unlike their rituals, correct? ]
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Or! [He lifts a finger.] Something exciting and new!
[How about Venti tries to ring in some positivity here. He's not looking forward to learning anything but maybe his magic will be something fun to mess around with.]
If we have the time I think it's best if we find out what we can about this world. That includes this new magic of ours.
[As long as he doesn't have to try that hard to learn...]
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I still fail to see how what was given to us by this would could compare to what has been robbed of us. Time might stand still but being idle while -
[ He had been about to say "while his karmic debt grows" but it's only now that Xiao actually realizes something. There is no pain. He doesn't feel the surge of energies that accumulate due to what is demanded by his role and contract. ]
...
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That is all fair and good. [Nothing will ever replace anemo.] But how about we lament over all of the details over a glass or two of wine? A new place means new taverns to see.
[... And for them to both relax.]
Come now!
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Why are you -
[ He has to take a breath. No. Don't. He can't allow himself to actually be flustered. It's not like he hates it. It's just he... It's. It's contact. ]
I do not drink wine.
[ How can he relax!? ]
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There will be more than wine. Maybe fresh fruit or some tofu as well.
[Or Venti will make a few inquiries.]
We might as well see the lay of the land!
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I do not often... Eat human food.
[ Exceptions are made every once and a while but- ]
When I do it is. Alone.
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It's wonderful that today seems like a day to try new things, isn't it? Ehe!
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You mean it is a good day to attempt to coerce me into trying new things.
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[Why not...? Also he just really wants a glass of wine because it has been one heck of a day. What are the taverns like here.]
I'd like to catch up with you too, Xiao.
[So sorry. No being alone.]
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There is... Not much that has changed for me.
[ Surely the Archon doesn't want to really talk about something like Xiao's path of destruction. ]
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Then we can talk about the future are well. Won't that be nice?
[Xiao is not wiggling his way out of this with his introverted ways.]
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You are going to continue to be persistent, aren't you?
[ Just tell him now so he can know what to expect. ]
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Only if you're persistent and trying to get out of it.
[He squeezes Xiao's arm.]
I truly want to talk with you more, Xiao! Can't you simply spare one evening of drinks with an old acquaintance? In this strange world, I don't want to be alone.
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That's neither here nor there at the moment. The Yaksha supposes that he should just resign himself to this. ]
It would not do any harm to engage in conversation and drink for one night.
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... Well, perhaps not when he's trying to coax his charge to drink the afternoon away with him. Speaking of which,]
That's right! Let us be off on our journey!
[And it's off into the busy streets of Camelot for the first time since leaving the caravan. It's just as anyone would think it to be, a fantasy city bustling with horsedrawn carriages, knights and nobles walking the streets, shops and taverns along the roads... It's a lot like Mondstadt, actually.]
Ah, there. I see a tavern just up ahead. The Prancing Pony. Do you see?
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His eyes just narrow slightly at the Archon's chipper attitude. Ideally he would like to get his arm back at some point. It's... it's kind of embarrassing and Xiao doesn't know what to do with such an uncomfortable emotion. Besides, it is something for him to concentrate on rather than the crowds and the hustle and bustle of the city proper. Being around crowds is just...
It's also not comfortable. For a variety of reasons that Xiao doesn't feel the need to express. However, the name of the place they are going to falls from Venti's lips and the Yaksha's attention is ahead rather than elsewhere. ]
A tavern. Is there not a more appropriate place to seek out?
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... But at least he has the courtesy to ask,]
Where else should we go, Xiao?
[Taverns are usually the best place to go for information. And ... wine.]
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I wonder how many are so easily taken in by your appearance alone. How many are completely unaware of your true nature.
[ Being completely underhanded and deceptive. ]
Let's just enter this establishment and be done with it.
[ Because he can't think of another place to go. ]
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