avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





(Not necessarily the canon point I'd go with if I app. Throwing out something decently early.)
[So. Yeah. Early enough in their adventures in fleeing from Zuko and the Fire Nation in trying to make progress with figuring his learning to master the other elements of bending. Aang isn't sure why that would matter. It wasn't like Zuko hadn't followed them in generally always knowing what Aang was up to, more or less. He hasn't considered that the other might know, might remember more. Hasn't figured much if anything on this place and the situation just yet exactly. He doesn't get what is up with Zuko, how he can airbend now or why he seems so worked up, his face scrunched up like that.]
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...Nevermind, then. Sorry. You can go if you want. I won't follow you. I have no reason to.
[ Zuko's never sounded this... defeated? This is weird. All of this is weird. What's more, how's it gonna work that Zuko is still friends with Sokka and Toph and Katara but not with Aang?! Will they have scheduled hangout shifts, a rotation?! This dramatic lil firebitch is being cryptic and emotive and it's dripping in mystery and tension. Aang doesn't need all this extra drama on top of being spirited away, Zuko. But trying to explain would possibly start a real fight; he's no hot-headed bomber like Zuko's other friend who didn't remember him, and Zuko knows Aang is open to talking problems out instead of fighting more than anyone he knows, even Uncle, but no matter how he slices it... everything he has to say about how they became friends at home sounds crazy. He'd have no reason to believe him and every reason to be suspicious of whatever Zuko has to say about their alliance. In no realm of the universe is Zuko taken to be a trustworthy person, even to his most trusted friends, and it stings knowing it. ]
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[Since when did Zuko ever let him go? Aang seems rather bewildered with that response. Unsure what to make of it. Was Zuko for real? What was going on? In response to him just saying he remembered meeting Toph? Aang isn't sure if he should just immediately flee or press on Zuko for more explanation exactly. He isn't immediately moving, more remaining glancing very confusedly to Zuko, as if that would yield an explanation for this strange behaviour from the Fire Nation's Prince.]
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[ This heat and snideness is certainly familiar, at least, even if the rest of what Zuko's saying sounds bewildering. His sharp change in demeanor without explanation is just as bewildering, though. He's back to being angry ol' Zuko. Just... not trying to attack him. Just being a brat. But he's in deep pain encountering an Aang who's afraid of him, who wouldn't trust him, who'd been hurt by him... But not as hurt as he would be still; the worst was yet to come still. It hurt to know that. He can't bridge that gap of guilt. Not off the cuff, on the fly like this. He hadn't even freed Appa yet... He has no points in his favor. Well— except the Blue Spirit rescue. Zuko's mind drifts vaguely back to that moment shortly after: "Do you think we could have been friends?" It just breaks his heart even more, because he also remembers how hard it was to gain Aang's trust so much later on, so many mistakes later... "There's no way we can trust you; we'll never let you join us!" Zuko nearly died trying to stop the assassin; they could have died with the dragons; he had to sneak into and out of a high-security prison, and hunt down a murderer... all to gain his friends' trust. What could he possibly say to Aang right now that could convey anything but sheer insanity? It hurts. And with Zuko, even for all his progress, his hurt tends to just come out as... anger. ]
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[Aang isn't sure what to make of the suggestion. Even if it seems to be a joke, snide, the way Zuko says that. He assumes that the other isn't necessarily serious, but he's pretty sure the other hasn't made such a comment or joke back home. Given his focus on attempting to capture Aang. He has no idea what the other is going through, internally in figuring that guilt for things yet to come on Aang's end.
But at least Zuko wasn't immediately attacking him or anything. Wasn't immediately capturing him? That was something? So far?]
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Look— Sokka and Katara and Toph are all here. I'm sure you'd rather hear crazy shit from them than me. If they explain instead, you'll probably believe them.
[ So that's to say there is some crazy shit to explain that he's not explaining. Thanks, Zuko. Always helpful, never melodramatic. ]
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[Zuko why are you like this? Aang is so confused. It's no wonder he has zero idea what to make of Zuko's behaviour and the things he is saying given their relationship last he recalls. Aang is just relieved that the other doesn't seem to be trying to capture him or fight or anything. Even if he is still unnerved with what was going on with the bending situation.]
Do you know where they are?
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[ The shade. But at least for once, Zuko's not been looking for Aang; that's a relief for the younger boy to learn, surely. ]
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[Aang isn't sure what to make of the others being here too. But it does make sense since he was just with them and all. That they would figure ending up here too. He's probably just missed them, at least initially, with having been chased by Zuko and all. But at least he knows they are around somewhere. That he should be able to find them and reunite with his friends.]
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[ Because he was chasing you. Right. Right. In an awkward beat, he turns a half inch away as if to start to abruptly leave, but then stays still to speak once more, tone more tentative. ]
You should know — Azula is here, too. But...
[ Oh man, he shouldn't make promises he can't keep. But if it came to Azula attacking Aang against Zuko's wishes... he wasn't going to make the same mistake he made at Ba Sing Se twice. ]
...I don't think she'll attack you, either. No one else here knows who you are, probably. You should be safe.
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[He hasn't felt safe in a long time. Well, technically over a hundred years but most of that he was frozen and all but still. Aang isn't sure what to make of that. The idea of being here with those from the Fire Nation but being safe. It just seems so counter to his experience the whole time since he was unfrozen and all. His bewildered expression and the way he just remains there seeming to confirm how confused he was even as Zuko turns to leave.]
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Yeah. Safe. And if you ever need help... I'll do whatever I can.
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Whether or not he might take Zuko up on said offer is another story, or at least right away, but still. It is a start? Maybe?
Sort of.]
If you say so.
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You once said you thought we could be friends. Well, now’s your chance...
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[Aang had wondered. If things were different how it might be between them. But that hadn't necessarily meant anything? Or at least. He hadn't been sure if it was possible, back home anyway. If this wasn't some trick, if Zuko was serious. Maybe this could be like another chance? Tentative as it might be given Aang's own differing memories in how much he recalls from back home.
He might be less sure with Azula, but that might come in time more.]
hope this is an ok segue!
[ There's a metallic note in his voice, but he sounds almost tired. If there's no reason to capture him, then there's also no reason to change sides and teach him firebending, and if there's no reason to fight beside each other, and they're not already friends... is there a reason to become friends? Is he just forcing another one-sided friendship that's yet to pass with someone who doesn't remember having any reason to trust him, at all, let alone become buddies? Is he just chasing another legend now, a memory of his own making now that it's not shared? This is a unique pain and he wonders how many other people have ever had to feel this particular conflicted feeling. Probably very few. He sighs, shaking his head and turning back to look at Aang again at last. ]
...Look. We're not at home anymore. There's a lot to learn. There's a whole welcome wagon over there—
[ He gestures vaguely at the throngs of people they'd just made so swiftly to evade, still some strange weariness and heat at once in his tone. ]
...They'll explain everything better than I can. Go get your stuff and clear your head. Meet me at the final carriage in a half hour.
[ It's a lot to process, and frankly, Zuko's not up to task on how to explain their cosmic kidnapping. He wants to continue; he knows it's the right thing to do. He can't just... walk away. He may be tempted to lean into his hurt feelings, but with every minute that passes, he knows he needs to be there for Aang — to be a good friend. Because whether Aang knows it or not, they are. Or were. Or can be. But only if Zuko gets his head on straight, and gives Aang a moment to do the same. Otherwise, this wishy-washy brat will just keep frustrating the poor lost Avatar with his cryptic and undefined hurt feelings. Aang already knows Zuko's good for that shit, probably; if this is really their new chance, then Zuko's gotta bring something new to the table, just like last time — something trustworthy. So giving Aang the power to make this call to meet him or not, to trust him or not, is the better call for Zuko to make, himself. They need parity if they're gonna wipe the slate clean. Aang's baffled expression against Zuko's bitterness won't gain them that. Zuko will wait for him to get debriefed by Archimedes and retrieve his belongings and maybe it'll give them time for Aang to clear his head — and time to clear Zuko's own head, too. ]
Works for me
[Aang just figured people were heading that direction for some reason. Just in general in exploring as they seemed to arrive as well alongside him or that there was something over that way anyway. He just hadn't been aware it was a literal welcome wagon? He glances over in the direction Zuko indicates, curious. He's oblivious on Zuko's inner debates with himself on whether or how to deal with Aang's presence here in Aang not remembering nearly as much of what happened back home.]
Okay. At the last carriage then?
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[ His tone is somehow soft and bitter at once, looking the young monk dead-on when he says his name. Zuko turns away and walks back toward the crowds on his own, but back toward the cliffs instead of forward, a different direction than Aang. Zuko needs time to clear his own head, too. And he came here searching for Uncle, not Aang; Aang is a bittersweet bonus. But if he's given himself a half hour to kill, he's gonna continue his search. No time to waste, and a huge crowd could hide anyone.
Later on, Aang can find him where he'd promised, propped up against the carriage with his arms crossed and eyes downcast. He's scanning the passerby for Aang intermittently, but in reality, he's taking a brief moment to meditate on his own before Aang arrives. It's going to be a difficult conversation for Zuko, and he doesn't want to lash out. He... probably will anyway. But at least he's trying to be mindful beforehand. ]
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Ah, there you are! Aapa, remember. He's....it's okay.
[He reminds the flying bison that glares at the prince warily. Aapa snorts, but keeps an eye on Zuko regardless even as Aang tries to placate him, giving the bison a pet on the nose.]
At least. I think I have a better idea on this place now? Sort of. These things are still weird.
[He says, giving a shrug and holding up the phone. He has. No clue what it is or what to do with it? Having been clearly more distracted in meeting others and reuniting with Aapa during the time period before he was supposed to be meeting Zuko again.]
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Yeah… It’s magic. No ink, no paper. There’s a lot of technology like that that’s really different from home.
[ He pauses, glancing at Aang with an awkward look as the other boy takes his seat. He clears his throat and casts his gaze away uncomfortably, trying to make his voice sound friendly, but it just sounds forced. ]
I’ve, uh… been here a while. A month. A-And, um, somewhere else kinda like this, too — another weird advanced world. For like half a year. So if you have questions— well, I know you must have lots of questions, but I mean, not just right now, but in general, um— yeah, I can answer them. Some. Probably.
[ Archimedes was much better at welcomes than Zuko, clearly. The fire prince had clearly made the right call about sending Aang on his way for a while. But he’s also obviously trying to be friendly and helpful even if it’s coming off awkwardly. How else should it come off? ]
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[There's still a lot he wants to know. Like. Do they still have penguin sledding? And what exactly of these types of magic he has here. What he has to work on. But that might just be something he has to figure for himself. Not necessarily something Zuko would know and could help with necessarily. The idea of Zuko and help being in the same sentence is still something that kind of confuses him but. Zuko really does seem to be trying here.
Aang follows, gesturing for Aapa to do the same. He might be confused as to why and how Aapa is smaller here but he's really just glad to have his best friend around here with him anyway. Along with Momo, now he'd met up with Sokka.]
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[ He sounds terse, looks serious. Zuko crosses his arms over his chest, and glances to the side, not comfortable looking Aang straight on with all this on his mind now. This is a different Aang, after all; not his friend. But someone who could be... ...with tremendous effort, again. It's disheartening, but he's working through it. ]
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Also. How do I figure what I can do here? You were like, airbending before.
[Aang just stops there before going on a rant on a million questions running through his head. He's kind of figured some basics at least but he's still piecing things together yet. It's kind of weird being with Zuko like this? But he does prefer it to the fighting. Probably over time it would be less? Awkward?]
i love that icon, wow, so cute and pretty coloring
[ Zuko's not exactly tech savvy. He did not take to these things intuitively. It took him at least a month to get over the idea that there's no paper or ink involved. ]
As to your magic... I don't know. It— just happened for me. I only figured it out when I got, um— emotional. As soon as I arrived, I could feel my bending was gone, so I tried firebending forms on the shores, and only air came out. And, uh— I, um, got in a fight. With an old friend of mine, someone I met in that other world. He didn't remember me, though. And so when I got angry, I was able to conjure fire; but only that one time so far. Sokka's magic seems to be enhanced by his emotions, too. We're both having problems with it. Specifically with our flames being tied to rage. My friend Hikaru, too. Basically, we're, um— essentially Avatars... but I haven't figured out earth or water yet. But that doesn't guarantee you're an Avatar here — you could have other powers, like Katara is a healer now, no waterbending. I guess you just have to... try different things. There are many kinds of magic here. There are training grounds at the inn. I go almost every day. At dawn.
[ The awkward cadence at the last bit is a subtle invitation to train together, but given the circumstances, Zuko doubts it'd go over well to just outright offer. How could Aang trust it's not a trap to attack him, under the guise of training? Zuko's trying to see from Aang's perspective, as much as it hurts to do so. But he knows it's a lot of information to process at once, plus the shock, plus the confusion, plus the extra confusion about their relationship, and he can't expect Aang to take it... well, well. ]
So many are so old but I did find some from dw that worked at least!
[If he and the others got separated. Would have made it easier in Zuko's case in maybe getting in touch with them earlier with his turning point in wanting to join and help them? Possibly. Still, Aang glances to Zuko as he listens, his hands holding to his ankles as he sits cross-legged.]
Yeah. It's....weird. I dunno. I guess I'm just used to being the only one. Having all that expectation and responsibility because of it. Being the Avatar. It scared me so much I ran off and -- well. You know.
[Being frozen for a hundred years and all. Or at least. Aang probably figures Zuko knows something is up with that given he decidedly. Doesn't look or act that old.]
But it makes sense? The emotions, I mean. Like when I first went back to the air temple and found out what happened.....I lost control there.
[So he gets it? Kind of. He's still obviously going to be figuring the abilities here and all but still. There's some common ground in that much at least. Even if it is still kinda. Tentative and awkward and probably would be for a while as they figure things between them here yet.]
Training grounds to practice at? I guess I do need to. To practice and figure this out. How would it even work though, if I did have something else? Like Katara's healing or whatever? I'm not sure you could help with that?
[Aang has no idea on his abilities yet in having just arrived. Short of obviously figuring he can't just kinda airbend to glide his way out of this mess like when he was falling initially. He's also still more tentative in trusting Zuko but. He hadn't attacked yet? And he's had two chances now? And it probably wouldn't necessarily be just the two of them training?]
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