avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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[Though if there were that many, Kadoc would seriously begin questioning what was going on here. Servants being summoned by the world into a place and time where a Grail exists is just to be expected, but Servants ending up here totally by chance and being stripped of their powers in the process? Huh. Weird. But a handful probably isn't as unexpected as it could be; he'd ended up here too somehow, and he's far less useful to a world in danger than a Servant is. Even a depowered Servant.
It's tempting to ignore Saber's question about being a Master, and Kadoc almost does just that. But it feels uncomfortable to leave it in the air like that, even if it also feels uncomfortable to answer it. He shifts there where he sits; his gaze flicks down to the back of his hand, where there's nothing to see. Those Command Spells had disappeared before all this Avalon shit had started.]
And you're right that I know about Servants because I was a Master once. But losing my Servant didn't have anything to do with coming here. I managed that all on my own. So that's that.
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Well, including myself... there is an Archer Servant and a Caster Servant, as well as a Lancer I believe. [ Well, it's not like Gareth has yet told Saber outright what class she was, but Saber could make an educated guess as to which class Gareth was suited for... not only via her weapon, but also her niece's exceptional skill at jousting. ]
I understand. Your Servant must have performed admirably.
[ She noted the way his eyes flickered down to where one's Command Spells should be. Perhaps it would be best if she dropped that particular subject. ]
In any case... I do hope that we get along. I have given you my name, now, what is yours?
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But there's nothing else to say about it either. His expression isn't even a frown or a smile. It's just the twitch of quiet acknowledgement, and then a tiny nod, and then the subject drops. On to introductions. That is only fair!]
. . . Kadoc Zemlupus. I've heard your name since I was a kid, but I doubt you've heard mine before, unless you're with a certain group.
[Only someone from Chaldea would know who he was; he waits to see if there's any reaction. Lord does he hope there isn't. That's something he doesn't want to deal with right now.]
no subject
[ Hm... neither in the Fourth or Fifth Holy Grail War did that name ring a bell. So, he must come from a different Grail War then. After thinking for a bit... ]
...no, I'm afraid I do not recognize that name.
[ So no reaction, as Kadoc was hoping. ]
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[He allows himself that much of a little private joke. Ha. How bitter has he always been over not having a background that gave him any status or any natural advantage as a mage, all these years? And yet now he'd rather not be known or noticed.
But it's the nature of Servants to be summoned into wars, and his own experience was no different, even if it wasn't a Fuyuki-style classic Grail War. Saber surely was summoned under circumstances of her own, so she probably understands. He peers across the tent at her in the dim light, with a faint, barely-there little smile.]
You know how it is with Masters and Servants. The people who would recognize me are my enemies, for the most part. If none of them are here, that's all the better for me. Even if my part in things is over by now. . . . The other Servants here, were they your enemies or allies? You said one wasn't trustworthy.
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[ At the very least, she does understand that. It was the general rule when it came to normal Grail Wars, at least. ]
Indeed. There is a Caster Servant with a personality to be avoided... though I admit my own personal bias is present in that, as we were enemies after all. The Archer is cynical and a traitor as well, but they are no longer my enemy. As for the Lancer... they do not come from my Grail War, however they are one of my knights, therefore I guarantee their trustworthiness.
[ Gareth was definitely the most trustworthy out of all the Servants she's met here. Not that she was on bad terms with Archer, but it's not like he was the most trustworthy servant in the world. ]
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But second to that, there's some little spike of amusement in Saber's explanation there.]
. . . I hate to think what kind of personality this Caster has that's worse than "cynical and a traitor."
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Long story short, she didn't appreciate the wedding dress.]Well, Archer had his reasons, even if I didn't agree with them. In any case, we were only enemies for a brief period of time. Caster, however... well, I should allow you to judge their personality for yourself.
[ She holds her biased tongue. She and Caster would begrudgingly tolerate the other on a good day, and that would likely never change. ]
no subject
[He gives Saber another brief little smile, there and gone again. If nothing else, he is the type to always form and hold his own opinions of everything, and to put a great deal of research into them besides.
. . . Most of the time.]
But I appreciate it. I didn't mean to grill you or anything. I just wasn't expecting to end up sitting across from someone who introduces herself as Saber. It wouldn't have surprised me if no one here knew the first thing about Masters and Servants.
no subject
Your assumption would be correct. You are the first stranger I have met who understood what I was from hearing my class name. The majority of people you will meet here will not know about such things, much less about the magecraft of our world.
[ Though, it's not like everyone here is learning magic anyway, even if it is different from the basic concepts of the magic from home. Not that Saber could really say much about magecraft anyway, since that was Merlin's thing. ]
no subject
[He says it half to himself. It's a thought he can't escape yet: how is he even supposed to exist in a society that doesn't come with all the baggage of his Earth's mage society? What do people who haven't been living with that their entire lives even . . . do with those lives?
But that's digging deep. And she wouldn't understand it; she isn't a mage. Being a Servant isn't the same as being a part of mage society. So Kadoc shrugs it off, not exactly keen on doing a deep dive into his problems here and now—and he doubts she is either.]
But that's my own business. I'm sure your own position isn't easy either, though. You're literally King Arthur, and this is Camelot. That's a whole other can of worms. . . . You mind if I ask how long you've been here? And what you think of all this so far? I can't imagine anyone whose opinion I'd value more.