avalonmods (
avalonmods) wrote in
avalaughs2021-01-31 11:59 pm
TEST DRIVE MEME ⚔️️ 4
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. It's a fast process, as they no longer have to collect possessions and pets from drowning in the waters, so they're only needing to go around hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As the snows give way to rain and the cold persists across Avalon, it may seem as if some of the local businesses are suddenly short-staffed. A favorite spot might have shorter hours, longer wait times. Whatever it is, it seems that there are fewer Avalonians as the days go on. It is not long before there are signs posted outside local businesses and every clinic, there is an illness striking the populace and adventurers seem to be immune. While the healers can cure this malady, they are short on supplies and some of them are not easy to obtain. All are urged to take up a task and gather these ingredients. Anyone who does obtain one or more of the required ingredients will be given a Fairy-blessed Tincture of Wellbeing from one of the faeries who stayed behind after the tournament. It is said to bring healing no matter where you are when you sprinkle it on the ground in front of you. (Note: The tincture will teleport the nearest healing mage to your location. This information is not included with the tincture... surprise!) A ⦿ Ingredient One: A Can of Sprite
B ⦿ Ingredient Two: Deez Nuts
C ⦿ Ingredient Three: Wait, isn't that a Pokémon?
Make sure to complete all your tasks, though, try not to be too angry when once their yard and home are spotless the Hill Troll produces a satchel of poliwag grass straight from their cupboard. They didn’t say you had to go on the trip with them and they will need to replenish their supply after, so they're not apologizing for anything. ![]() A video is sent to everyone's devices, a strong magic spell making certain that it opens. Morganna's face appears. Morganna, after all, is to be listened to when she speaks. She seems to be looking at her nails as the recording starts, not looking at her captive audience. |
| ”"As infamous as Arthur and Merlin are, there are many magics they are unfamiliar with. They live in the realm of basic magics, the ones you all have touched and trifled with. But there are skills you will need in the future that require something a little stronger. Now if you came to me seeking spells, I would ask a fair price, dears... but it is my universe you are all saving too, so I will offer you a taste." She finally looks directly into the screen. Despite that it's just a recording, it looks as if she's looking directly into your soul. She sees you even without you responding. Her lips curl up in a little smile, friendly and yet mischievious. "Magic is stronger when more than one person performs it. Where you would be able to toss fire, you could create a fire tornado or rip the earth until it spits the fires of hell up as lava. To perform this kind of magic, you must be entirely in sync with your partners. Of one mind, of one movement. Open the attachment and it will place a memory of how to perform Synchronic Magic with a partner into your mind. It will still take practice, of course. Baby steps." |
| Magic-infused technology is a hell of a thing-- those who listen after the video ends and open up the attachment will find themselves rapidly flooded with what amounts to an instructional video and a visual sample of witches moving exactly in sync. After a little finger painting on each other's face and collar bones and some deep meditation while performing the spell, the caster of the spell will have complete control over the movements of the person the spell is cast upon. For the duration of the spell, the person who the spell was cast upon will mentally reside in the caster's head outside of their body. Their body will do anything the caster's does. For this particular version of the spell to work, it requires the consent of the person it's being cast upon, though there are other forms of the spell that do not that are not. With that knowledge, get practicing. A ⦿ We Succeed Together
B ⦿ We Fail Apart
C ⦿ Loss and Gain
After the magic is done, at the center of the tented area, everyone is invited to gather around a huge, prismatic bonfire taking place in the center of the park that the tents had been set up in. The bonfire is filled with flames of all colors, like a prism reflecting light and warmth, and acts as a beacon for casters' shadows to find their owners and reconnect with them. It also is enchanted to encourage affectionate feelings. This may inspire people to be more... touch-friendly than normal, wanting to hug and hold onto or simple be shoulder-to-shoulder with the people around them. These feelings can easily be fought even if they're present, but fulfilling them will help to eliminate the sense of loss from the synchronic spell ending. At the end of the night, little rainbow fireflies will begin to fly away from the flames, having been hatched within them, and fly off into the night as the flames turn to embers, and then to charcoal. It is said that if you catch a rainbow firefly, you can make a wish on it, and when let go they will take those wishes to the heavens with them. Some wishes may actually be granted, so if your character has a wish, submit it here. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. (This month, please check updated method of inventory collection at the Rent-a-Ride and the "February Special" rooms at the Red Spring.) • The Shadow Dance Ritual is a form of advanced dark magic; this means that yes, after significant practice, a dark magic user may be able to do this on their own with only their own shadow. Even if your character isn't a dark mage, they can do a ritual to perform out-of-discipline magic. More information on rituals and how to unlock them will come in the future! • Please comment with wishes regardless of new/current member status if you want to participate! :) • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





no subject
Fine. But I'm not much for authority, either. I don't know that I've ever met an authority that I've liked, so your secret is safe with me.
no subject
It doesn't, not really, so he just... Let's out a breath.]
Well, thank you, I suppose.
no subject
[His words are dismissed with just a small noise from her. She doesn't want his thanks. It feels weird.]
[So instead, she goes to the opening of the tent and tugs on the flap again. It still doesn't budge, and it makes her want to tear the whole thing down. There's an itch under her skin that's only getting worse with every second that she's trapped here.]
What else? It still isn't opening.
no subject
[A pointed look in her direction. Time to start chatting, Klaudia.]
no subject
Maybe you should keep doing that, then.
no subject
[He will stare a hole through her head if he has to.]
no subject
Well, I don't have anything interesting to tell. Imagine that~
no subject
[He’s not going to have spilled all of his secrets and have been branded a simulacrum for nothing.
He slowly lowers himself to the floor, because he’s ready to wait it out.]
no subject
[She gives the tent another sharp yank with no result.]
[There's a long silence afterwards as she just stares at the sealed opening. Facing away from him as she is, he can't see the way her eyes dart as she thinks, like she's looking back and forth between her options. If the only way to open the tent is to tell him something, then... How much does she have to tell him? How much is just enough?]
[After what feels like a long time, she finally speaks.]
...I live on a boat. I'm-- I sail around. For a living.
[Tentatively, she gives a light tug on the tent to no avail.]
no subject
When Klaudia speaks, he pauses in his doodling, before continuing.]
I see. Is it a nice boat?
[But considering he doesn't hear her leaving, he imagines it wasn't enough.]
no subject
Yes. She's the best boat. Magical. Her hull connects to some other location, so things appear and disappear all the time. It makes life pretty exciting.
[That part comes easier... but it's also not talking about herself.]
no subject
I see. What do you do on the boat, besides live on it?
[He's never been on a boat. What do boats even need?]
no subject
[She gives another tug on the tent, but it's no looser than it was before. She hates this. She hates it so much.]
no subject
So he stays silent, still scratching designs into the ground, until she decides to share anything of value.]
no subject
...I don't know what you want from me.
[She's not even sure if she's talking to him or to the tent, but her voice sounds much smaller than it did before.]
no subject
He looks up, finally, looking between Klaudia and the tent. After a moment, he sighs.]
I don’t want anything. I can’t speak for the tent.
[spoilers from here on probs]
I just want out... I can't stand it. I don't want to be here. I can't... I can't stand locked doors and walls and these small spaces.
[She sounds like she might cry.]
no subject
So why does she think she can get out without saying anything?
He looks away, back down at the floor, and taps at the ground.]
If you want out, you’re going to have to do what the spell wants. Talk. It’s as simple as that.
[spoilers]
[It's an anguished shout--frustrated and scared. Her hands ball into fists, clutching the tent fabric. If only she could rip the whole gods-forsaken tent down around them.]
I don't have anything to talk about! I haven't done anything! I spent nineteen years in the same house with the same people and the same days, over and over again. What part of that amounts to anything that's worth talking about?!
A read a cool book once! A couple thousand times! Do you want to hear about that?! I built some stuff! I made some clothes! I studied magic! All in the same four walls since the day I was born! [Tears prick at the corners of her eyes, blurring her vision.]
That's not anything... That's worthless. [She lets go of the tent fabric to push her glasses up and rub at her eyes, a lump sticking in her throat. She can't see the way the tent falls open as she lets it go.] Knowing stuff is all I have.
Re: [spoilers]
[He pauses, looking at the way the tent hangs open now.
He doesn’t know what to say. What to do. He doesn’t understand why she’s so upset by the life she’s lived - a life in isolation sounds like it would have been better. Easier.
But... He doesn’t know. He’s probably wrong.]
It’s your life, isn’t it? That’s something.
no subject
It's not a life if you're not living it.