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avalonmods) wrote in
avalaughs2021-02-28 11:49 pm
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TEST DRIVE MEME ⚔️️ 5
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's slightly chilled waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of chia manatees to help rescue any wayward new arrivals. Chia manatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plantlife growing on its back. While some are fully green, others sport small flower blossoms that haven't yet grown in or various types of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() The Isle of Avalon is abuzz with excitement for the upcoming Spring Equinox (though some of the more posh citizens will insist it's the Vernal Equinox, tut tut). Unlike the very specific rituals of the Winter Solstice that require much preparation, the Spring is welcomed throughout the month through a variety of small rituals to help the world along as it renews itself, growing new plants and allowing nature to make new life. A ⦿ The Lesser Banishing of Frost Fairies
The first step: create bait. Fill a planter with dusty miller and silver sage, with a night-blooming flower at the center. The silvery-white leaves pique the curiosity of the Frost Fairies because they look snowy, yet when they see the flower bloom, they know it cannot be. The plants won't be damaged at all in the ritual, so you'll get a moon garden out of it, which can be incidentally draw adorable little moon rabbit kits in to play inside your home while the moon is out. They're friendly, though they do tend to enjoy pack-sized snuggles-- you may find yourself stuck with no fewer than 15 rabbits attempting to climb on you for attention and need someone's help to pull them off. You may need to get them under control before you continue with the ritual. Once you've assembled your miniature moon garden, you'll need to find a stranger to perform the ritual. You need to bring a new energy into your home in order to let the Frost Fairies know that it's time to meet something new. Take hands with the new person and dance in circles around the miniature moon garden. The plants will start to glow and the Frost Fairies will become visible-- short, fat, all-white penguin with flamingo-length legs and icicle crowns. They will immediately challenge you and your summoning partner to a duel! Though, you can pick what kind of challenge it is as their culture dictates. They're pretty overconfident, just remember not to pick something that involves touching them unless you want to end up needing a healer. B ⦿ The Language of Flowers
The dragons will attack anyone who comes into their area but seem to be friendly toward anyone wearing a flower crown, as they seem to accept them as a part of their hoard if the flowers send the right message. Use the language of flowers to communicate with the dragons and try to get them to follow you by wearing a flower crown that matches one you offer to the dragon. A flower crown that says sympathy and sadness might not be as effective as something that says virtue and bravery. Just be careful not to woo them the wrong impression with something that says eternal love and devotion, or you might have a different kind of dragon problem... Regardless, since the dragons are guarding the flowers you need to make the crowns out of, you'll need to find a way to get past their attacks to gather flowers to begin with to find the flowers you want to make your crown with. Flower crowns need at least two types of flowers to communicate with the dragons, so it's recommended you work together with others to try to gather as many flowers as you can to find the flowers you need. Thankfully, since dragons are sacred, most of the Dusklight Woods creatures will leave you alone, so it's best to hug that side of the mixed path. You and whoever you're working with only have to worry about fighting alongside the baby dragons to fight off the Land of Rot creatures that hang around the edge: Skeleton warriors that can only be scattered but not killed, Fogueria (a lion made of fire that likes to play with its food in sadistic ways), and rattlesnakes. Once you're at the foot of the Ash Mountains, the baby dragons will fly back up to their cave on their own. With the baby dragons returned to their nest, you can head home, and the townsfolk can start decorating for the Spring Equinox. C ⦿ Spiritual Cleansing
A plague of smoothie hockers has also cropped up around town, which means portable carts offering different magical smoothies is going around selling their fruity and flowery spring flavors for a refreshing boost of your spirit. No, really boost it. The magical effects are in small text underneath the flavors, so they may be easy to miss. ![]() Spring is in the air, the Equinox is coming, and prep is underway. But all work and no play can get a little boring, right? Avalonians have come together and set up a few activities for Adventurers. While all of these activities can be completed and enjoyed without using magic, participants will be encouraged do to so, don’t worry if it goes a little haywire. There are magical force fields around the play zones to contain any mishaps. A ⦿ Keep it Rollin' Rollin'
To make things a little more interesting, the planners had a bit of mischief with the barrels... As barrels reach a quarter of a way down the hill, the outside will burst into flames. Surprise! While they are enchanted so that the flames aren't actually hot, participants are not aware of this. Sorry, the guys running this game aren’t that big on explaining; after all, it’s just rolling a fire barrel down the hill; what’s so complicated? Fire makes it look like it's going faster and is way more exciting to watch! B ⦿ Hop Skip and a Jump
Of course, once more, the folks running the show forgot to mention one tiny thing, a quarter of the way into the board, random spots will drop away as you go, leaving holes in the ground! Yikes, better take that leap! Don’t worry, if you miss, the bottom of the hole is filled with marshmallow fluff in bright pink, yellow, and pastel purple. (Kind of reminds you of something, huh...?) Down in the hole are rungs and footholds to get yourself back out, but boy, will that put you behind the other guy if they didn’t fall. Well, guess victory will have to be a little sweeter than you planned! C ⦿ Gettin' Brewy With It
You can pick any ingredients you want, but all participants are instructed that a sprinkle of that magic at just the right time will make it perfect. When asked what the right time is, all they will be told is they’ll know when. Some may get it right, depending on instinct. Others might sprinkle too much and cause the drink to burst all over them and their partner, and their workstation or have some other silly side effect, like make them hiccup uncontrollably or catch a case of the giggles. Or maybe they cast for too long or too short a time and the drink turns sour, turns to ash, grows wings on the cup, and flies away. Brewery magic can be fickle, so there's lots that can go wrong.. but get it right, and you can have one heck of a drink to enjoy! MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





alphinaud leveilleur • ffxiv
[ Thank the gods the manatees are out in full force, because Alphinaud Leveilleur... cannot swim.
Well—if he had expected this, he could have at least prepared himself to flail uselessly across the surface of the lake to return to solid ground, but as things are, this comes as a total surprise. And so, not long after being unceremoniously dumped into the lake, a manatee swims up to the shore, rolling a nigh lifeless body onto the ground not unlike a heavy sack. It's kind of pathetic to watch as he collapses face first into the sand, then shakily lifts himself to his knees, only to cough out more water.
If you've come over in concern (or, you know, just to laugh), Alphinaud will manage to murmur out: ]
N.. naught to worry about, I— I am... fine.
[ Is he, tho. ]
TWO; frost faeries
[ So long as it doesn't actually bring any fae to harm, spring does have to come eventually.
Wherever his new home is for the time being, Alphinaud can be found kneeling before a planter, arranging the necessary plants within. A work in progress, he pauses, looks it over, then glances up; whether you're helping or coming by for another reason, he asks thoughtfully: ]
Does it look convincing enough to you? I cannot imagine faeries so easy to deceive...
THREE; flowers and dragons
[ Off to usher some baby dragons back home? Before making it too far into the fields, it's possible to stumble upon Alphinaud, who appears... a touch frazzled, actually, as if he just got done running a little too much. Maybe he's even taken an accidental tumble somewhere, not that he would ever admit to it. Either way, when coming upon another, he's quick to make a halting motion with his hands. ]
On your way to the dragons, are you? Ware your step, if you would—they are but children, and yet... fiercely territorial of these lands.
OBLIGATORY WILDCARD OPTION
( ... if you'd like! tweak the prompts to your liking or slap down a whole new one, i am easy! pm/
as a note, i uh, haven't decided on a magic type yet, so i might mess around with a few different kinds and see what i like! what're test drives for and all, yea? )
arrival
[ In fact, Naoto was one of those who came over to offer a hand. He puts his hands on his hips at first before speaking again. ]
Are you sure you don't need help?
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But– [ wheeze ] –but a moment, and I shall be well.
[ Twelve above, why does it always have to be water. ]
I know not how I found myself in a lake.
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[ He shakes his head. At least he tried. ]
It's how the Lady of the Lake summons everyone into Avalon. Luxury of choice was never a thing with her at least.
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the latest tagback ever
it happens! i backtag to oblivion anyways
faeries!
Finally, she frowns a bit.]
It looks like a planter filled with flowers. But it seems you followed the instructions correctly.
These faeries must be exceptionally stupid.
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I wonder. In my own experiences, the fae are a clever and devious sort, though it is not impossible to play a trick upon them back. Yet if it is one that works more than once...
[ Maybe she has the right of it. ]
I shan't complain, however, if it brings forth spring in a timely manner.
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In your experience? How often have you had to deal with the fae in the past?
[She assumes he means here. Back home, the closest she can think of to fae as they have been described to her are the sylphs, who are basically just mischievous cabbages with a weird aversion to using personal pronouns. "Devious" isn't a word she's use for them.]
I would personally prefer winter to linger just a bit longer, but I realize that's a selfish desire. It's best that the seasons arrive as they ought to.
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arrival
The Hellsguard kneels next to him, looking quite concerned indeed. ]
You sure about that? You look like you nearly drowned.
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[ The retort is hardly a convincing one. ]
I was– [ he coughs ] –I was caught unawares, is all.
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[ She feels a bit bad for her remark when the poor boy is coughing up a lungful of water. She gives him a moment to catch his breath, one hand raised as if she means to pat him on the back – having just met him, however, she holds off. ]
I understand what you mean by being caught unawares. One moment I’m taking a nice stroll, the next I’m swimming in the bloody bay.
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One
Apologies if Grinzeld startled you. He has a tendency to go unnoticed until he makes himself known, despite his size.
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He stares dumbly, even after a voice interjects into the scene. Alphinaud darts his eyes to the stranger, mouth opening and closing before he manages a response. ]
It... it is quite all right. 'Twas unexpected for certain, though.
[ But he'll accept the towel nonetheless. ]
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Forgive me if this is too forward, but... are your ears alright?
[Gundham had never seen ears quite so... pointy. He was worried someone had cast some sort of curse on the boy and was ready to try and fix it should he need aid.]
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crashes directly into u
many days and weeks pass with nothing to show for it, and alisaie knows that she is being impatient, but still - being separated from her brother is, at best, highly uncomfortable. it is one thing to be malms apart in different nations, and yet another to be worlds apart, to be somewhere where she cannot reach him, where she cannot know where he is, or how he is, or even if he is alive. it is the nightmare of the first all over again, and those long, terrible moons before she herself had been called as well, before she knew of alphinaud's fate. yet again she is stuck in place without him, trying not to while her days away worrying herself sick.
checking the shores of the lake is the least she can do to keep herself occupied and her time well spent, so when she espies a familiar head of hair, alisaie's heart leaps into her throat. she's off like a shot, sprinting down the sands, and the closer she draws the more obvious it is that it is indeed her brother collapsed on the shore, like a complete idiot. gods, if he went and drowned himself only seconds after arriving - ]
Honestly, Alphinaud -
[ she complains between her teeth, while dropping to her knees in the damp sand, both hands snagging his shoulders to steady him. ]
Is it really that difficult?
dies immediately
Once he begins to regain his breath again, anyway. Through heavy pants he manages to wheeze out his annoyance: ]
When I do not expect it— [ yes!! it is!!!!
... But she's as dry as ever, of course. Alphinaud isn't quite sure what happened, but why did it have to be him? ]
rip...
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three
The concern is appreciated, however misplaced it may be.
[ Humans and their behaviors he does not rightfully understand. Creatures are another story altogether. ]
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You know how to deal with the dragons, then? I could not so much as get a word in when suddenly one retaliated! I cannot help but wonder what has them so hostile.
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three!
It's with no small amount of caution, however, that he heads into the fields. Were it not for that halting motion of his, he might not have given Alphinaud a second glance, but as it stands, a faint smile of amusement tugs at one corner of his mouth as he halts his own progress to heed the youth's warning.]
I see you speak from experience.
[He does give the boy a quick once-over for any scorch marks.]
I take it you and the dragons struggled to see eye-to-eye?
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Aye, verily. 'Twould appear they are less willing to listen to reason, though I suppose it is only to be expected from hatchlings.
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one | hello again ;u;
Well, maybe the accidental kick to their ribs would help stir them to their feet at least. ]
By Zodiark, if the sorceress and diviner wash up here next moon I will throw myself into the sea no matter what Hythlodaeus or anyone else says.
[ This irate voice should be quite familiar. As should the scowling face staring down at Alphinaud. ]
hewwo •3•
Well, I guess Alphinaud is getting a rude awakening on this fine(?) day. It does at least get him to stir awake, and by that we mean he lets out an uttered hrrk noise before getting out a few rough coughs—getting thrown into a lake is rough!—and rolls his head to the side. ]
...
[ Yes, it's a familiar voice, but give him a moment. The last five minutes have been an experience. ]
... Ah. All in my head, I'm certain of it.
[ Emet has been, ahem, gone for quite some time now at this point. You can't blame a boy for thinking he's imagining this. ]
is it alright if I add your plurk?
sure thing!
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one!
Are you sure? You look really pale... [ And his...ears look very pointy. Um. ] Just...try to take some deep breaths, okay?
[ She offers support in the form of a hand on his shoulder. Poor kid! But poor both of them, really. Ann is still soaked and disoriented herself, her usually fluffy pigtails hanging limply at the sides of her face.
Where are they? Maybe he knows...but she'll wait until he's recovered more to ask. ]
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With— with certainty— [ cough, hack ] You needn't be overly concerned...
[ This is so embarrassing. ]
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two
[ Caesar's only there as the random stranger Alphinaud had managed to find and drag along to watch him do his little bit of gardening. As such, he hasn't even offered up a name yet, because then he wouldn't be a stranger, right? It also means he can carry on being a stranger after the fact, much to his own preference when it comes to the whole "making friends" thing.
Regardless of the how and why of his presence here, he'd staked out a spot to sit and lounge fairly lazily in, offering not a single lick of help as the elezen worked away at his little planter. He'd watched for a bit but inevitably dozed off until— ]
Since it's attracting these instead...
[ He plucks one of the little moon rabbits off of his coat where it'd been trying to clamber up him. Several more are making an appearance, here and there, though those ones seem to be making a beeline for poor Alphinaud himself. ]
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[ The truth is, Alphinaud hasn't actually seen a patch of carrots growing in a garden since, for one, he's never done any real gardening before. So when the question is posed, it does give him pause, even if a part of him knows that couldn't be the case. It still has him doubting for a moment, though.
Alphinaud glances up from his work, watching as one of the rabbits crawls into the planter, and another approaches close to give him a sniff. ]
I—goodness, have I procured the wrong plants? I don't recall any mention of the faeries resembling rabbits.
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