avalonmods (
avalonmods) wrote in
avalaughs2021-02-28 11:49 pm
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TEST DRIVE MEME ⚔️️ 5
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's slightly chilled waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of chia manatees to help rescue any wayward new arrivals. Chia manatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plantlife growing on its back. While some are fully green, others sport small flower blossoms that haven't yet grown in or various types of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() The Isle of Avalon is abuzz with excitement for the upcoming Spring Equinox (though some of the more posh citizens will insist it's the Vernal Equinox, tut tut). Unlike the very specific rituals of the Winter Solstice that require much preparation, the Spring is welcomed throughout the month through a variety of small rituals to help the world along as it renews itself, growing new plants and allowing nature to make new life. A ⦿ The Lesser Banishing of Frost Fairies
The first step: create bait. Fill a planter with dusty miller and silver sage, with a night-blooming flower at the center. The silvery-white leaves pique the curiosity of the Frost Fairies because they look snowy, yet when they see the flower bloom, they know it cannot be. The plants won't be damaged at all in the ritual, so you'll get a moon garden out of it, which can be incidentally draw adorable little moon rabbit kits in to play inside your home while the moon is out. They're friendly, though they do tend to enjoy pack-sized snuggles-- you may find yourself stuck with no fewer than 15 rabbits attempting to climb on you for attention and need someone's help to pull them off. You may need to get them under control before you continue with the ritual. Once you've assembled your miniature moon garden, you'll need to find a stranger to perform the ritual. You need to bring a new energy into your home in order to let the Frost Fairies know that it's time to meet something new. Take hands with the new person and dance in circles around the miniature moon garden. The plants will start to glow and the Frost Fairies will become visible-- short, fat, all-white penguin with flamingo-length legs and icicle crowns. They will immediately challenge you and your summoning partner to a duel! Though, you can pick what kind of challenge it is as their culture dictates. They're pretty overconfident, just remember not to pick something that involves touching them unless you want to end up needing a healer. B ⦿ The Language of Flowers
The dragons will attack anyone who comes into their area but seem to be friendly toward anyone wearing a flower crown, as they seem to accept them as a part of their hoard if the flowers send the right message. Use the language of flowers to communicate with the dragons and try to get them to follow you by wearing a flower crown that matches one you offer to the dragon. A flower crown that says sympathy and sadness might not be as effective as something that says virtue and bravery. Just be careful not to woo them the wrong impression with something that says eternal love and devotion, or you might have a different kind of dragon problem... Regardless, since the dragons are guarding the flowers you need to make the crowns out of, you'll need to find a way to get past their attacks to gather flowers to begin with to find the flowers you want to make your crown with. Flower crowns need at least two types of flowers to communicate with the dragons, so it's recommended you work together with others to try to gather as many flowers as you can to find the flowers you need. Thankfully, since dragons are sacred, most of the Dusklight Woods creatures will leave you alone, so it's best to hug that side of the mixed path. You and whoever you're working with only have to worry about fighting alongside the baby dragons to fight off the Land of Rot creatures that hang around the edge: Skeleton warriors that can only be scattered but not killed, Fogueria (a lion made of fire that likes to play with its food in sadistic ways), and rattlesnakes. Once you're at the foot of the Ash Mountains, the baby dragons will fly back up to their cave on their own. With the baby dragons returned to their nest, you can head home, and the townsfolk can start decorating for the Spring Equinox. C ⦿ Spiritual Cleansing
A plague of smoothie hockers has also cropped up around town, which means portable carts offering different magical smoothies is going around selling their fruity and flowery spring flavors for a refreshing boost of your spirit. No, really boost it. The magical effects are in small text underneath the flavors, so they may be easy to miss. ![]() Spring is in the air, the Equinox is coming, and prep is underway. But all work and no play can get a little boring, right? Avalonians have come together and set up a few activities for Adventurers. While all of these activities can be completed and enjoyed without using magic, participants will be encouraged do to so, don’t worry if it goes a little haywire. There are magical force fields around the play zones to contain any mishaps. A ⦿ Keep it Rollin' Rollin'
To make things a little more interesting, the planners had a bit of mischief with the barrels... As barrels reach a quarter of a way down the hill, the outside will burst into flames. Surprise! While they are enchanted so that the flames aren't actually hot, participants are not aware of this. Sorry, the guys running this game aren’t that big on explaining; after all, it’s just rolling a fire barrel down the hill; what’s so complicated? Fire makes it look like it's going faster and is way more exciting to watch! B ⦿ Hop Skip and a Jump
Of course, once more, the folks running the show forgot to mention one tiny thing, a quarter of the way into the board, random spots will drop away as you go, leaving holes in the ground! Yikes, better take that leap! Don’t worry, if you miss, the bottom of the hole is filled with marshmallow fluff in bright pink, yellow, and pastel purple. (Kind of reminds you of something, huh...?) Down in the hole are rungs and footholds to get yourself back out, but boy, will that put you behind the other guy if they didn’t fall. Well, guess victory will have to be a little sweeter than you planned! C ⦿ Gettin' Brewy With It
You can pick any ingredients you want, but all participants are instructed that a sprinkle of that magic at just the right time will make it perfect. When asked what the right time is, all they will be told is they’ll know when. Some may get it right, depending on instinct. Others might sprinkle too much and cause the drink to burst all over them and their partner, and their workstation or have some other silly side effect, like make them hiccup uncontrollably or catch a case of the giggles. Or maybe they cast for too long or too short a time and the drink turns sour, turns to ash, grows wings on the cup, and flies away. Brewery magic can be fickle, so there's lots that can go wrong.. but get it right, and you can have one heck of a drink to enjoy! MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Albedo | Genshin Impact | Alchemy
A) Carriage ride
[ Well caravans really aren’t that different from here and Teyvat so he supposed that is a bit boring, huh? But that boredom has long since disappeared. The phone, earbuds, and even the carriage itself are all things that mesmerize and enchant the young man now sitting with a curious and thoughtful look on his features. He is idly playing with the phone when he accidentally clicks on a random game?! It is pretty simple, almost like pokemon, but with cute little mythological creatures instead. Albedo gives a surprised but also curious ‘hum’ as he taps a bit more, removing one of his earbuds as he leans over to look at someone else’s device.
He’ll lean over to show you his device before pointing at the screen. ] Have you attempted to capture any of these yet? Are we capable of summoning them from this device? Or are they simply trapped inside it? I would like to see and learn more about these creatures though. It is rather fascinating, isn’t it?
[ Please play cute folkemon with him?! He looks to be enjoying himself rather a lot. ]
Ah. So the elements are much like visions then. Fire beats ice and so forth. What an intriguing game…
B) Dark treasures;
[ And with the opening of his draw Albedo sees a few items that manage to get a smile from him. One being his sketch pad and accompanying pen with a little case of ink to go along with it. But also…laying there in the said box is festering desire, which gets a raised brow from Albedo as he pulls it from the box. ] How intriguing to find that this has come along with me.
[ Though he doesn’t keep it out in the open for very long as he’s quick to sheath it. But you’re more than welcome to try and sneak a peek at it. After all, it’s certainly not an ordinary-looking sword. ]
Faerie banishing;
[ Perhaps you’re the stranger that Albedo’s offered into his ‘home’ and he’s now in need of an assist on what sort of duel they should have. He’ll cross an arm over his chest, while the other rests under his chin in a thoughtful pose. His back is turned away from the penguins looking to you for some advice. ]
What’s your specialty? I’m rather good at drawing and alchemy, but perhaps we can combine our strengths together?
[ Team work makes the dream work… ]
Dragon babies;
[ Well Albedo isn’t one to turn away doing something new and exciting, especially if it gets him time with a dragon of all things? Being up close and personal with the little ones will allow him to gather some information on young dragons. Not many are seen in Teyvat so of course he’s going to help out!! His crown is one made of Sage and Tarragon. Once through the thick of it, it’s only at the base of the Ashe Mountains that those skeletons crop up. Albedo is quick to pull out festering desire and he’ll begin his assault on the creatures. ] Be careful. It doesn’t seem like our attacks will keep them down for long!
Smoothies;
[ Of course he’s going to try one…maybe two?? Of these things? He’s never really had a smoothie before but they look pretty tasty so what’s the harm in trying something new?!
Depending on when you run into him Albedo will have the Jasmine-Peach: Friendship Spirit, which the result is…interesting. He’s friendlier than usual and more open to helping those who need it out. ] Do you need something? Maybe I can help. If we are to become friends and acquaintances here, we should always be looking out for one another, hm? [ At least he hasn’t given you a hug yet?? He’s saving that…for later. ]
[ The other potion of choice is the Butterfly Pea-Lemon Tea: Meditative Spirit, which isn’t as awkward as the friendship one but it’s still pretty strange. You can find Albedo asleep, peacefully, beneath a tree in the outer edges of the dusklight woods?? Because he was out and about doing ‘research’ when he decided to take a nap. But why here? Albedo no. Albedo why?! Please wake him up he’s gonna get mauled by a creature or something?! But he sure does look…content despite where he’s decided to nap. ]
(( ooc; If there's something on here I haven't covered feel free to create your own prompt in a top-level and I'll roll with it! Or if you'd like to plot something out hit me up on plurk @
b dragon babies
but not all of themWhen he sees the gaggles of dragon babies making such a ruckus he can't help but be curious and thus stick his nose right into this business. But the skeletons?]Of course returning a clutch of dragon whelps to where they belong requires some roughness. Ehe.
[He hangs back instead of helping!!]
I'll leave the fighting to you! Best not let any of the whelps wander off!
[Sorry, he's babysitting!]
no subject
Very well. These I can handle.
[ Without his vision he may be, he's still one of the Knights of Favonius so he'll make quick work of the bumbling sluggish skeletons. ]
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Thank you! Nothing less from someone within the Knights of Favonius.
[Even if he's really just an alchemist.]
no subject
He'll take out the rest of the remaining skeletons with ease before turning back to Venti. ] It's safe to proceed, so we should hurry.
no subject
A good show! I was expecting something different.
[He then tilts his head to the side as he considers the baby dragons waddling about.]
But how should we go about bringing these little ones up the mountain...?
[Surely, he's not supposed to carry them.......]
Dark Treasures
Is it really so intriguing that one's personal belongings would find their way to their owner?
[ Seems an intriguing statement to make. ]
no subject
[ Have a smile but also a curious look back at the other. ]
One could say that I'm not exactly the owner. I believe it belongs to a Traveler from another land, deposited in Teyvat and whose help I enlisted at the time.
[ But he'll hold on to it for now he supposed. ]
no subject
You believe that this particular sword should still be on their person then? I wonder if they are presently without it at their side.
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Not many people can handle it. But for now, I will keep it in my care, so there's nothing to worry about.
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Whatever power it held before? It is gone now. Merely a blade amongst other blades.
[ faerie banishing ]
[ As she watches the fairies, she almost frowns. They can't just beat the poor creatures up. A means to an end fighting may be, but it's not the means to this end. ]
no subject
[ It's worth a shot he supposed. But he's also curious about what might happen if no headway can be made... ]
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[ That sure is some intense thinking, before she breaks concentration with a smile. ]
Very well!