avalonmods (
avalonmods) wrote in
avalaughs2021-02-28 11:49 pm
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TEST DRIVE MEME ⚔️️ 5
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's slightly chilled waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of chia manatees to help rescue any wayward new arrivals. Chia manatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plantlife growing on its back. While some are fully green, others sport small flower blossoms that haven't yet grown in or various types of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() The Isle of Avalon is abuzz with excitement for the upcoming Spring Equinox (though some of the more posh citizens will insist it's the Vernal Equinox, tut tut). Unlike the very specific rituals of the Winter Solstice that require much preparation, the Spring is welcomed throughout the month through a variety of small rituals to help the world along as it renews itself, growing new plants and allowing nature to make new life. A ⦿ The Lesser Banishing of Frost Fairies
The first step: create bait. Fill a planter with dusty miller and silver sage, with a night-blooming flower at the center. The silvery-white leaves pique the curiosity of the Frost Fairies because they look snowy, yet when they see the flower bloom, they know it cannot be. The plants won't be damaged at all in the ritual, so you'll get a moon garden out of it, which can be incidentally draw adorable little moon rabbit kits in to play inside your home while the moon is out. They're friendly, though they do tend to enjoy pack-sized snuggles-- you may find yourself stuck with no fewer than 15 rabbits attempting to climb on you for attention and need someone's help to pull them off. You may need to get them under control before you continue with the ritual. Once you've assembled your miniature moon garden, you'll need to find a stranger to perform the ritual. You need to bring a new energy into your home in order to let the Frost Fairies know that it's time to meet something new. Take hands with the new person and dance in circles around the miniature moon garden. The plants will start to glow and the Frost Fairies will become visible-- short, fat, all-white penguin with flamingo-length legs and icicle crowns. They will immediately challenge you and your summoning partner to a duel! Though, you can pick what kind of challenge it is as their culture dictates. They're pretty overconfident, just remember not to pick something that involves touching them unless you want to end up needing a healer. B ⦿ The Language of Flowers
The dragons will attack anyone who comes into their area but seem to be friendly toward anyone wearing a flower crown, as they seem to accept them as a part of their hoard if the flowers send the right message. Use the language of flowers to communicate with the dragons and try to get them to follow you by wearing a flower crown that matches one you offer to the dragon. A flower crown that says sympathy and sadness might not be as effective as something that says virtue and bravery. Just be careful not to woo them the wrong impression with something that says eternal love and devotion, or you might have a different kind of dragon problem... Regardless, since the dragons are guarding the flowers you need to make the crowns out of, you'll need to find a way to get past their attacks to gather flowers to begin with to find the flowers you want to make your crown with. Flower crowns need at least two types of flowers to communicate with the dragons, so it's recommended you work together with others to try to gather as many flowers as you can to find the flowers you need. Thankfully, since dragons are sacred, most of the Dusklight Woods creatures will leave you alone, so it's best to hug that side of the mixed path. You and whoever you're working with only have to worry about fighting alongside the baby dragons to fight off the Land of Rot creatures that hang around the edge: Skeleton warriors that can only be scattered but not killed, Fogueria (a lion made of fire that likes to play with its food in sadistic ways), and rattlesnakes. Once you're at the foot of the Ash Mountains, the baby dragons will fly back up to their cave on their own. With the baby dragons returned to their nest, you can head home, and the townsfolk can start decorating for the Spring Equinox. C ⦿ Spiritual Cleansing
A plague of smoothie hockers has also cropped up around town, which means portable carts offering different magical smoothies is going around selling their fruity and flowery spring flavors for a refreshing boost of your spirit. No, really boost it. The magical effects are in small text underneath the flavors, so they may be easy to miss. ![]() Spring is in the air, the Equinox is coming, and prep is underway. But all work and no play can get a little boring, right? Avalonians have come together and set up a few activities for Adventurers. While all of these activities can be completed and enjoyed without using magic, participants will be encouraged do to so, don’t worry if it goes a little haywire. There are magical force fields around the play zones to contain any mishaps. A ⦿ Keep it Rollin' Rollin'
To make things a little more interesting, the planners had a bit of mischief with the barrels... As barrels reach a quarter of a way down the hill, the outside will burst into flames. Surprise! While they are enchanted so that the flames aren't actually hot, participants are not aware of this. Sorry, the guys running this game aren’t that big on explaining; after all, it’s just rolling a fire barrel down the hill; what’s so complicated? Fire makes it look like it's going faster and is way more exciting to watch! B ⦿ Hop Skip and a Jump
Of course, once more, the folks running the show forgot to mention one tiny thing, a quarter of the way into the board, random spots will drop away as you go, leaving holes in the ground! Yikes, better take that leap! Don’t worry, if you miss, the bottom of the hole is filled with marshmallow fluff in bright pink, yellow, and pastel purple. (Kind of reminds you of something, huh...?) Down in the hole are rungs and footholds to get yourself back out, but boy, will that put you behind the other guy if they didn’t fall. Well, guess victory will have to be a little sweeter than you planned! C ⦿ Gettin' Brewy With It
You can pick any ingredients you want, but all participants are instructed that a sprinkle of that magic at just the right time will make it perfect. When asked what the right time is, all they will be told is they’ll know when. Some may get it right, depending on instinct. Others might sprinkle too much and cause the drink to burst all over them and their partner, and their workstation or have some other silly side effect, like make them hiccup uncontrollably or catch a case of the giggles. Or maybe they cast for too long or too short a time and the drink turns sour, turns to ash, grows wings on the cup, and flies away. Brewery magic can be fickle, so there's lots that can go wrong.. but get it right, and you can have one heck of a drink to enjoy! MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[He smiles brightly and offers his hand to shake.]
It's nice to meet you...
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... Likewise, but that sounds like your given name. You really okay with that?
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Well, yeah...what else would you call me?
[Tsu-kun's off limits and he's definitely not making anyone else call him Tenth.]
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[ What else? ]
I'm Shinsou, for example.
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Tsunayoshi Sawada. It's nice to meet you, Shinsou-kun!
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Alright, then. Sawada... kun.
[ It's been awhile. ]
You ready to give that thing a shot, or do you need to prepare at all?
[ For his part, he's already in gym clothes. ]
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Yeah, I'm ready. Let's go!
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Shit! What gives?!
[ He scans the field to see what other people are doing - or maybe Tsuna himself knows? ]
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He probably should have expected this.]
Looks like magic of some sort. Are you just stuck?
[He doesn't really have a way to counter it, he doesn't think.]
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[ It's so weird being the one trapped in place instead. ]
Normally I'd think this was someone's quirk. We had a professor who could trap you in place, but you'd see the concrete around your feet. Somebody else uses ice, another vines, but it's all stuff you'd see.
[ And he'd been very careful to learn who could use such tricks. He was a rare one who could make someone stop in their tracks without no visible source to cause it.
As a result, Shinsou starts looking around for someone who would have caused it. ]
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[And kind of like the powers that came from box weapons, but on a different scale.]
I can try and figure out what's causing it. It's probably just a spell so it can probably be stopped as well!
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[ That's how it works discovering quirks, after all. ]
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[He'll just be looking around for a sigil or something similar for the moment.]
And yeah, there's gotta be a trick to it!
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[ He tries leaning forward and to the side, but his feet stay pinned. He even tries leaning backwards. ]
Tempted to let myself fall backwards - sounds like a classic test fakeout to me.
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[He was going to ask about what kind of magic Shinso had but that thought has been postponed.]
I don't know if it's that kind of test!
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[ He crosses his arms and settles down into a crouch. Far be it from him to stop the eager young man from looking. He cups his hands in a mock-shout-cheer, but his voice isn't very loud or energetic, more frustrated than anything. ]
Gambatte, Sawada-kun.
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He comes across another magic sigil that looks similar and considers it for a moment.]
Think I found something!
[And he'll try tossing a fireball towards it.]
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Thankfully Shinsou was paying attention because the spell ricocheted off the sigil and towards him instead. ]
SHIT!
[ Instinctively, he wants to jump, but he knows how his feet are stuck, so instead he thinks about how Sawada is in some kind of 'safe' zone while he isn't, so if he could only get closer to where Sawada is...
And he 'pulls' himself - it comes across as more of a yank, like letting go of two magnets - towards his 'opponent'. Just short of crashing into Sawada, Shinsou tries to jump again, which results in a kind of aerial bounce until he hovers directly above the other boy...
Except he's upside down. ]
What... the...
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[A lot of that happened really fast and Tsuna hadn't expected any of that. He flinches, bracing himself for impact and it takes a second before he realizes that it doesn't come. He opens his eyes, blinking as he comes face to face with Shinsou, though...the wrong way round it seems.]
Are...are you okay?
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[ He's still in the air, but falling very gradually towards the ground. Like... at the rate of a feather or a leaf. He tries to mentally do a forward-roll in order to get upright, but that doesn't increase his falling speed either. ]
I have no idea how this is happening. One minute I was going incredibly fast, and now I can't seem to fall.
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[He really needs to focus more on his studying.]
Can you move forward at all? Or should I try to give you a push?
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[ What a weird idea. He's in midair with nothing to grab onto, the way that people pushed forward off of the ground to run or pushed water out of the way to swim. How could he...?
But sure enough, his distance from Sawada's face started to increase. 'Away' was something he could apparently conceive of, at the very least, in the sense of pushing off of Sawada instead of the ground, even if the boy couldn't actually feel that happening. ]
Huh... so you think it's me after all? Not that spot on the ground I stepped on?
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[But he's keeping Shinsou in sight so that he won't get lost, or so that he can catch him if the spell ends.]
But maybe it was something I did to.
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[ It's really a lot of deja vu, probably for everyone with a Quirk, to go back through this experience. ]
Maybe if I...
[ He tries to think 'Down' and he manages to finally touch ground again, feeling gravity take hold again. ]
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It might be kinetic...but I'm not completely sure. I've mostly studied elemental magic.
[And a few others, since that's what his friends have.]
But it looks like its working!
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