avalonmods (
avalonmods) wrote in
avalaughs2021-02-28 11:49 pm
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TEST DRIVE MEME ⚔️️ 5
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's slightly chilled waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of chia manatees to help rescue any wayward new arrivals. Chia manatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plantlife growing on its back. While some are fully green, others sport small flower blossoms that haven't yet grown in or various types of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() The Isle of Avalon is abuzz with excitement for the upcoming Spring Equinox (though some of the more posh citizens will insist it's the Vernal Equinox, tut tut). Unlike the very specific rituals of the Winter Solstice that require much preparation, the Spring is welcomed throughout the month through a variety of small rituals to help the world along as it renews itself, growing new plants and allowing nature to make new life. A ⦿ The Lesser Banishing of Frost Fairies
The first step: create bait. Fill a planter with dusty miller and silver sage, with a night-blooming flower at the center. The silvery-white leaves pique the curiosity of the Frost Fairies because they look snowy, yet when they see the flower bloom, they know it cannot be. The plants won't be damaged at all in the ritual, so you'll get a moon garden out of it, which can be incidentally draw adorable little moon rabbit kits in to play inside your home while the moon is out. They're friendly, though they do tend to enjoy pack-sized snuggles-- you may find yourself stuck with no fewer than 15 rabbits attempting to climb on you for attention and need someone's help to pull them off. You may need to get them under control before you continue with the ritual. Once you've assembled your miniature moon garden, you'll need to find a stranger to perform the ritual. You need to bring a new energy into your home in order to let the Frost Fairies know that it's time to meet something new. Take hands with the new person and dance in circles around the miniature moon garden. The plants will start to glow and the Frost Fairies will become visible-- short, fat, all-white penguin with flamingo-length legs and icicle crowns. They will immediately challenge you and your summoning partner to a duel! Though, you can pick what kind of challenge it is as their culture dictates. They're pretty overconfident, just remember not to pick something that involves touching them unless you want to end up needing a healer. B ⦿ The Language of Flowers
The dragons will attack anyone who comes into their area but seem to be friendly toward anyone wearing a flower crown, as they seem to accept them as a part of their hoard if the flowers send the right message. Use the language of flowers to communicate with the dragons and try to get them to follow you by wearing a flower crown that matches one you offer to the dragon. A flower crown that says sympathy and sadness might not be as effective as something that says virtue and bravery. Just be careful not to woo them the wrong impression with something that says eternal love and devotion, or you might have a different kind of dragon problem... Regardless, since the dragons are guarding the flowers you need to make the crowns out of, you'll need to find a way to get past their attacks to gather flowers to begin with to find the flowers you want to make your crown with. Flower crowns need at least two types of flowers to communicate with the dragons, so it's recommended you work together with others to try to gather as many flowers as you can to find the flowers you need. Thankfully, since dragons are sacred, most of the Dusklight Woods creatures will leave you alone, so it's best to hug that side of the mixed path. You and whoever you're working with only have to worry about fighting alongside the baby dragons to fight off the Land of Rot creatures that hang around the edge: Skeleton warriors that can only be scattered but not killed, Fogueria (a lion made of fire that likes to play with its food in sadistic ways), and rattlesnakes. Once you're at the foot of the Ash Mountains, the baby dragons will fly back up to their cave on their own. With the baby dragons returned to their nest, you can head home, and the townsfolk can start decorating for the Spring Equinox. C ⦿ Spiritual Cleansing
A plague of smoothie hockers has also cropped up around town, which means portable carts offering different magical smoothies is going around selling their fruity and flowery spring flavors for a refreshing boost of your spirit. No, really boost it. The magical effects are in small text underneath the flavors, so they may be easy to miss. ![]() Spring is in the air, the Equinox is coming, and prep is underway. But all work and no play can get a little boring, right? Avalonians have come together and set up a few activities for Adventurers. While all of these activities can be completed and enjoyed without using magic, participants will be encouraged do to so, don’t worry if it goes a little haywire. There are magical force fields around the play zones to contain any mishaps. A ⦿ Keep it Rollin' Rollin'
To make things a little more interesting, the planners had a bit of mischief with the barrels... As barrels reach a quarter of a way down the hill, the outside will burst into flames. Surprise! While they are enchanted so that the flames aren't actually hot, participants are not aware of this. Sorry, the guys running this game aren’t that big on explaining; after all, it’s just rolling a fire barrel down the hill; what’s so complicated? Fire makes it look like it's going faster and is way more exciting to watch! B ⦿ Hop Skip and a Jump
Of course, once more, the folks running the show forgot to mention one tiny thing, a quarter of the way into the board, random spots will drop away as you go, leaving holes in the ground! Yikes, better take that leap! Don’t worry, if you miss, the bottom of the hole is filled with marshmallow fluff in bright pink, yellow, and pastel purple. (Kind of reminds you of something, huh...?) Down in the hole are rungs and footholds to get yourself back out, but boy, will that put you behind the other guy if they didn’t fall. Well, guess victory will have to be a little sweeter than you planned! C ⦿ Gettin' Brewy With It
You can pick any ingredients you want, but all participants are instructed that a sprinkle of that magic at just the right time will make it perfect. When asked what the right time is, all they will be told is they’ll know when. Some may get it right, depending on instinct. Others might sprinkle too much and cause the drink to burst all over them and their partner, and their workstation or have some other silly side effect, like make them hiccup uncontrollably or catch a case of the giggles. Or maybe they cast for too long or too short a time and the drink turns sour, turns to ash, grows wings on the cup, and flies away. Brewery magic can be fickle, so there's lots that can go wrong.. but get it right, and you can have one heck of a drink to enjoy! MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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He pauses, looking to her as she rearranges herself, then following her gaze to his dragon, whom he reaches out a hand to, the dragon stroking itself affectionately against his fingers. This was a surprisingly good conversation, it turns out, for how, uh, distressing it was to begin with. He'd talked these ideas over a few times before, with various people, friends and strangers alike — Korra followed him on this line of thought easiest out of anyone so far, though. It was refreshing — and maybe the pools, too.
"...By the way. I don't know what you called him earlier— But this is Zunyan... At least that's what I call him. 'Dignity.' Or Zun for short — written like 'Honor.' He doesn't talk, so I don't know if that's his real name, or if he even has one, but— that's his name now." And clearly, he doesn't seem to object. Could be worse, right?
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Could the universe be that obvious, she wondered? A signal on one side of a divide, signalling another like that? From a small dragon here to the companion of Lord Zuko over there?
She closes her eyes for a moment, and just breathes. Listening to the universe. To the stirring of the wind, the rustling around them. The swirling of the water. And awaits her instincts. Finally, she opens her eyes, smiling.
"You'll take the knowledge with you, in the back of your mind," she said, decisively.
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Not that he doesn't believe her — or that he doesn't want to believe her — but Zuko's always the type to ask questions and talk back right away. But he liked her decisiveness, directness. And he'd be a liar to deny that he hoped she's leaning on some otherworldly Avatar-y spiritual link to destiny and citing some latent natural wisdom. An Avatar is far more in tune with the universe than he is, he imagines. He of course has no idea about his future dragon; if he did, he'd, too, be suspicious about signals of destiny and how delicately these plural realities lace together.
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"Secret Avatar powers?" But she shakes her head. "No, not really - but a lot of facts are adding up. And...it feels right. And I've learned enough to trust my instincts."
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It earns a puzzled look, still a bit startled, but not ill at ease. He's learned already to trust those Secret Avatar Instincts. If he hadn't, he'd have been eaten by a dragon long ago, probably, he thinks. But Aang said dance, so he danced. So if Korra thinks something's going to sink in, that they'll glean some latent wisdom they can't place once they return home... It's not so unlikely a theory. It would be a shame to erase it all entirely; it's a heavy-hearted thought when it comes to him.
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She looks at him, a half-smile on her face.
"So I'm pretty confident you're taking this place with you, somewhere in your mind, and heart. Maybe your soul, too. But I don't think consciously, based on what I know."
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He meets her eye a lingering moment, but lets his gaze drift aside once more in thought as he leans back against the edge of the springs. It's what he'd hoped for, for some time now, too... Having a spiritual figure like the Avatar confirm his hopes based on some cosmic instinct is validating. Zuko's not so much a superstitious person, but he is strangely trusting, despite how closed off he can be. Once he invests some merit in something, or someone, it's hard to shake it.
"...I think you're right. Well— I hope you are. I trust your instinct — you're the Avatar... I, uh— kind of have to, right?"
Is that a joke? Sort of? How are so many of Zuko's jokes typically just... factual?
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"Trust yours, too," she replied, with a chuckle. "They'll get you where you need to go."
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"So, uh— do you still have elemental magic here...? I do— me and Sokka and Toph are kinda like Avatars ourselves, now, in a way. It's weird. I just want my fire back."
Pointblank. That's most of what he cares about on a daily basis. His raison d'être in Avalon. He's not thrilled about being an Avatar; he's happy being a firebender. Well... not happy. He's never happy. But he's definitely not happy being an airbender.
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"Uuuuugh," she replied, leaning back against the rocks and throwing her hands up in the air. "Maybe. I guess. But that's the universe for you. I'd just figured out what it was to be the Avatar and now I have to start all over again figuring out what I can do and have to study again."
She crossed her arms over her midsection, looking up at the sky.
"Me too. I was good at firebending. It was the second type I mastered, right after waterbending. Might have been first, but Katara was an excellent teacher."
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"Firebending wasn't... difficult for you? Being a waterbender, originally, I take it? I'm struggling with water here — and Sokka's struggling with fire... But at least he can do it, even if it's— not great..."
He brags about Sokka, too, okay, swear. But truth be told, a little more about Katara. Sorry, buddy.
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Which makes things here a bit strange. "I mean, to everyone else she's the Katara, you know? But to me she's the woman who trained me. And healed me, when I was at my worst."
She shook her head at the latter, though.
"Oh, no. I've always been strong and, well, probably a little too bold, so firebending came pretty naturally to me. The secret to waterbending is a smoothness behind the forcefulness, so learning firebending after that really helped - but no, airbending was the tough nut to crack for me."
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The idea of a fiery bold Avatar, compared to Aang, is naturally endearing — especially from a waterbender. He knew by now, though, that water was not at all calm, and knew Katara to be just as sharp and hotheaded as many firebenders could be, frankly. There was no room to judge personality. But he's always been a little too bold himself, in his far terser ways, and had worked hard to attain any kind of smoothness behind the forcefulness. Smooth was not his style. He has a deepness, a profundity, a philosophical nature that was so nurtured by his wise uncle, but some element of chaos remains a major force within Zuko; perhaps that's what fuels such thoughtful flames.
"Why do you think airbending was so hard for you?"
He has a particular interest in this now that he, farther the furthest stretch of his imagination, is now himself an airbender. Chatting with the Avatar about airbending; no big deal. Only in another fold of reality, indeed.
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"I was never exactly a subtle child," she replied, with a slight sigh. "I always played into my strength, and boldness. Airbending required a lot of subtlety and being able to, well, think much more flexibly. And when I found it difficult, I convinced myself I didn't really need it. But I did. Luckily, I had..."
She catches herself before she makes a rather big revelation.
"An excellent teacher for airbending. He laid the groundwork, and, come a crisis, it was able to come through, finally. I learned to adapt."
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"Adapt... Yeah." He sounds a bit far off, thoughts elsewhere that he's not sharing so outright.
"What about earthbending? That's a much more direct kind of thinking, I imagine."
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She pauses, then raises an eyebrow.
"And ok, there's one thing that I have to know." She paused, pursing her lips.
"Have you met Toph, and is she...well, very...Toph?"
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That wording yields the first genuine smile Korra's gotten out of Zuko. Talking about his friends, generally he enjoys, but it's not always lighthearted, for example talking about Katara or Aang can be quite nuanced; but talking about Toph somehow is always just... brighter. He's got his very-normal, very-non-magical, very-over-privileged friend Hikaru accidentally convinced that she's some kind of superhero. And, really — she is.
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"Toph is never not Toph. She just gets stronger and grumpier, like each year just adds it on. Tree rings, I swear."
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"And what about Sokka? You said Katara was like a grandmother to you— Sokka, too?"
Southern Water Tribe and all, he just assumes. Does everyone go back home after the war? That's hard to imagine. He knows where he lives, likely the rest of his life. His entire life would have been spent in the same four walls, however luxurious, if his life had been happy and fortunate. But due to his poor luck, twisted fate, he's even more well-traveled than ever before. He's seen the world in a way probably few royals ever have; none that he knows of, certainly. The rest of the gang, though? They have a freedom he doesn't. After so much adventure, seeing the whole world, it's rather bittersweet to think Katara and Sokka would just go back to their tiny village in the South Pole... but it makes sense, if you had a happy home to want to return to. He had an unhappy home he wanted to return to, after all. Home is home.
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She gestures vaguely.
"History and stuff."
omg this is 22 years late please forgive me but happy to continue if you are!!
He'd never really thought this far ahead... It was too soon. How could he? Also, he's sixteen! How far ahead can he think?! He's still busy making mistakes before he can plan to fix them! This is all incredibly surreal for the poor kid, perhaps the strangest thing that's happened to him yet out of all that he's experienced over the past half year... Chilling in a hot spring with the reincarnation of his best friend being regaled with the future by the next Avatar with his pet dragon takes the cake.
"...I don't want to know what happens to myself. Or Aang. But—"
He hesitates to ask, glancing aside, but turning back with an open face still. "What about my sister?"
Definitely! Though you should check your plurk messages...
"Oof, that one's a long story. I mean, based on where you are. There's actually some historical disagreement on what happens."
guihrsjkn oh gosh i will tonight!! i disappeared, sorry!
He wanted to know she was okay. He wanted to think she gained clarity, joined his side truly, shed their father's views. He wanted to hope she had a statue, too. But that reaction does not read any of those, and his whole demeanor turns stone cold. Maybe Azula really does know better not telling him what happens in their future for a good reason, not just an Azula reason. It was hard to tell the difference between the two these days, so much under her influence again. It was hard to imagine what might happen to her story. He really has no clue — no basis for hope except one that happens in an alternate reality... But something in Korra's tone isn't promising, the way she shakes her head. It hurts not to imagine, too.
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"I wish I could tell you otherwise. I mean, all we have are your accounts. Your future accounts, I mean. So maybe you had a reason. Maybe she needed you not to."
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His tone and look are both dark. This was not the subtext he wanted to read. Surely he becomes an old man, from the sounds of it, but— Azula's barely two years younger... This wasn't the future information he wanted. It's all too much.
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Gonna add details that make sense here. That may or may not horrify him. :P
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eheheh /theatrical bow
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And now we venture back into the realms of headcanon. :P
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mind if we end here? i could go on 5ever with these two but my inbox is getting swamped lately, boo.
Not at all. :) It's long since surpassed a TDM thread :D