Rita is a lead researcher at the Imperial Blastia Research Lab for her homeworld's largest empire; in practice this means that, at fifteen, she's the foremost magical researcher on the planet, has developed a new form of magic all on her own, crafted at least one magical artifact of her own design, and has Very Important Opinions on magic. So she's going to be very, very miffed to get to Avalon and find that, not only can she not cast artes or contact spirits, but that there's another system of magic here and it doesn't play nicely with anything she's learned to date. She'll pick things up fast enough - she's very intelligent, partly because spell design requires some math and science, but also very headstrong and prone to explosions. Of both the social and physical varieties.
She's going to have elemental magic in one of her slots because she'd have an even worse attitude if she couldn't respond to things she didn't like (including opinions and people) with fireballs, but I'm not quite sure what to throw in the other one, so I'm entertaining suggestions for that - alchemy might be fun so she can keep crafting? I also need to give her a familiar she'll appreciate (read: attempt to explode on a regular basis), so maybe a polwigle or something. I'm thinking, either pull her from postgame so she can idly wonder what's going wrong now; pull her from just after the event that opens Act 2; or just before the final battle so she can assume something's gone terribly wrong and it's probably their fault. I'm leaning postgame though. I'm already here with Miku Kohinata so I have a vague idea how I want things to go? Maybe? I hope? I'm so bad at initial planning half the time, so maybe if I start thinking about it early, I'll have a solid idea by the time apps open. forgive me I never have GIFs for anything, here's a screencap, sob
Rita is very much a scholar and will want to immediately dive into magic research. She won't care much for politics unless it becomes relevant to her somehow, she befriends someone it's important to, or it becomes relevant to her magic research. Also, uh, she's going to be a library rat by the end of her first day in Camelot. She can be a little abrasive, and a touch sadistic, and moderately self-centered. But if you can get past her walls she's loyal to a fault and will stop at precious little to keep her important people safe. You'll just have to survive her long enough to get there.
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She's going to have elemental magic in one of her slots because she'd have an even worse attitude if she couldn't respond to things she didn't like (including opinions and people) with fireballs, but I'm not quite sure what to throw in the other one, so I'm entertaining suggestions for that - alchemy might be fun so she can keep crafting? I also need to give her a familiar she'll appreciate (read: attempt to explode on a regular basis), so maybe a polwigle or something. I'm thinking, either pull her from postgame so she can idly wonder what's going wrong now; pull her from just after the event that opens Act 2; or just before the final battle so she can assume something's gone terribly wrong and it's probably their fault. I'm leaning postgame though. I'm already here with Miku Kohinata so I have a vague idea how I want things to go? Maybe? I hope? I'm so bad at initial planning half the time, so maybe if I start thinking about it early, I'll have a solid idea by the time apps open.
forgive me I never have GIFs for anything, here's a screencap, sobRita is very much a scholar and will want to immediately dive into magic research. She won't care much for politics unless it becomes relevant to her somehow, she befriends someone it's important to, or it becomes relevant to her magic research. Also, uh, she's going to be a library rat by the end of her first day in Camelot. She can be a little abrasive, and a touch sadistic, and moderately self-centered. But if you can get past her walls she's loyal to a fault and will stop at precious little to keep her important people safe. You'll just have to survive her long enough to get there.