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avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Kiryu Kazuma | Ryu Ga Gotoku/Yakuza | Healing + Kinetic
He can listen to instructions, watch and learn from those around him and follow the herd. He'll 'check the shitbox' and get his things: his bag, his phone, a set of extra clothes, and a couple of crumpled pieces of paper that wouldn't mean anything to anyone but him. Then it's following again, listening, taking in the situation and deciding that for now, he'll watch and observe until he's in a carriage and... well, at least he can get himself a glass of scotch. He definitely could use it.
Once they get to Red Spring, he's more than ready to have someplace to settle down for the night. Being assigned a roommate doesn't trouble him; he's spent too many years behind bars to be troubled by someone else in his space. He can be polite and respectful but he won't spend much time in the room anyway. Instead, he's off to the training grounds to learn what he'll need to learn in order to utilize what abilities this place provides. He's not surprised to find out the kind of magic best suited to him; on the contrary, he seems pleased and the trainers won't find a more dutiful and focused student.
He'll check the spring a few times for signs that would tell him he isn't welcome before he makes his way down there to enjoy the waters. He'll definitely be enjoying this as long as he has access to it; these old bones need a little more care than they used to, after all.]
starting a new game and has to earn them all back againrusty again. But that won't stop him from trying to stop someone from hurting other people.After the thing is chased off, Kiryu will be using what he's learned of his healing magic to try and heal those injured as well as see if there are places what strength he has can be used to lift debris or get people to safer structures. He probably won't necessarily start the buddy system spell himself, but if someone asks him, he'd be more than willing to agree. Even if the actual effects are less than great. ]
Red Spring
Oh, sorry! I didn't know the springs were already taken. If you don't want any company, I can leave.
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It would be rude to keep this for myself. Please.
[ A soft, deep voice, soothing and polite. ]
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[He looked really tough from first glance, but hearing him sound so polite catches him off guard. Kotarou is actually a bit taken aback. Looks could be deceiving as the saying goes. This man seemed to be Japanese, so Kotarou already felt a little more at home here. He bows his head right back... Socializing was always a bit of process for Kotarou as he never fully knew how to approach someone correctly. He wanted to be a man who could get along with anyone and he was still set on that goal. So Kotarou decides take off his towel and steps into the spring space that Kiryu had offered.]
Uhhh... You're new around here, right? I think I saw you on the caravan earlier.
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[ Not exactly a man of few words, but certain a man who didn't waste them. Once the other man is in the spring, he'll let his shoulders drop a little and start letting the waters do their work again. His eyes slip closed, but he won't be rude. ]
I came in on the caravan.
[ Just to confirm that's what he's answering. He opens one eye and peers over at Kotarou. ]
Have you been here longer?
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[This worked out fine for Kotarou as he was a good mix of extroverted and introverted. He could keep up a conversation through sheer curiosity and determination alone, but he had enough common sense (most of the time) to know when to drop a subject.
He decides to lean back against the wall himself. It was nice to have someone around to just vent your thoughts especially whenever they were in the same boat as you. He didn't do that enough whenever he was in Guardian and at school.]
All of this is really strange. One minute I was giving it my all for something important and the next minute... I end up here and learn that we've got a whole mess of worlds to save. I dunno if they've got the right guy for the job... I'm not exactly hero material.
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bullheaded
Which was likely something Kiryu, of all people, would notice as she pushed herself out of the rubble. Just a heavy, choking aura of violence and rage. The sort of thing that spoke volumes of her intentions. ]
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Remember: we're still adjusting to these new abilities.
[ But he has every intention of doing something. And he can do something better if they figure out how to attack together. It's definitely not his strong suit; he's used to playing the vanguard. Or the only guard. But that thing looks a little big for him to tiger drop, quite frankly. ]
What can you do?
[ Just that. They can go from there. ]
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[ And that was, for the most part, the truth. Sure, she didn't have access to the seals she'd build into her sword before, but nothing of her words suggested simple ego or bragging. She spoke a learned truth, and her scars seemed to prove it. ]
You'll see what I can do. Just don't get in my way.
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except in that zombie game we don't talk aboutand he grunts in some irritation when she implies he'll get in her way.He won't doubt her, though. Instead, he's rushing forward and moves to grab a broken piece of pipe to swing as he heads for it. ]
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Come on, Kiryu, if you can punch a tiger, you can punch a minotaur. Probably.She gave a nod. Honestly, she hadn't meant her words about not getting in her way as stand-offish, even if she knew that's how they'd come off. It was more just a warning to give her a wide berth. This guy, she could tell from his eyes, had seen plenty of violence and death. He hadn't flinched when she'd mentioned she was a killer, after all. What's more, well... he was Japanese. And more and more, that was starting to mean something to her, again.Heading to the Minotaur, she knew they weren't going to be the only ones to challenge it, so they had to be quick, and make shit count. Baiken dashed low, trying to circle around the beast, leaving the front of the angry minotaur's guard to Kiryu. She had a plan, in mind... ]
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Vying for Votes
[So he is very eagerly hauling entirely too much equipment into these caves.]
[Spotting Kiryu, he motions to get the man's attention.]
Hey, give me a hand! I think there's a rich crystal vein down this path.
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How far down?
[ A smooth, deep voice, quiet but intent on being helpful. ]
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I'll split the take with you, sound fair?
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Are you going for that substory completion, Kiryu?]no subject
Of course he is. He can hear the goofy guitar strum music starting just looking at you.]Fair.
[ And he doesn't mind going off the beaten path. There is, he'll think to himself, a chance that the man is intending something less than up front but he's not particularly worried about it. More than likely, it's exactly what it sounds like. He hopes it's exactly what it sounds like. ]
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[Darin takes the normal path for several dozen yards then stops where there's a bit of a drop off. It's clear that the path should fork to the left, but he starts heading right where there's a somewhat steep slope.]
Hope you've got decent balance. If not, I can drop some rope and slide down myself for you.
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( hot spring )
As he feels the water ripple he opens his eyes once more just to make sure his legs aren't in the way. He can see the other man more clearly this time. Large, opposing build, much older than him. Then it strikes him there, the same way he imagines it does when people look at him.
Ah. What a coincidence.
Sakyo closes his eyes again once the other occupant seems to make himself comfortable. Suddenly, he speaks. ]
I have to say this is the last place I'd expect to find one of my own kind in.
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Oh? Why is that?
[ He doesn't see how the two would conflict; there were any number of hot heads who were willing to fight anyone and everything they could just for the thrill of it, after all. And any gokudo who could see past their own nose would see the value in ensuring that their world and others were kept safe. Of course, he'd known far too many who couldn't. But that's a frustration for another day. ]
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It's like one of those tedious fantasy video games the kids play. You don't exactly just plop the yakuza into that kind of setting. Hell, who even heard of a video game about yakuza?
[ Yeah, Yakuza video games don't exist. Hah. ]
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Is it?
[ He's never played one. He'd beat up several people trying to get one back for a small boy in a story that had ended rather heart-warmingly in a moment between father and son, but he didn't know what the damn thing actually was.
But he can agree with the last part. He lets out a small snort and shakes his head. No, no video games about them. At least he hopes not.]
A fight is a fight, though. There are a few others I wouldn't mind fighting beside me here.
[ He'll sit up just a little bit, hide his tattoo a little less against the rim of the spring. ]
Kiryu Kazuma. [ A dip of his head. It's an introduction. ]
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What a predictable answer. [ Sakyo huffs and reclines a little more comfortably against the edge of the water. ] I don't know though, I figured someone like you'd get more of a kick from getting your hands dirty in real life than in a video game.
[ He was like that back when he'd been a young little yakuza underling. Now, Sakyo just gets his hands dirty with managing his family's checkbooks and money. He prefers that. Afterall, he loves money. ]
Sakyo Furuichi. Nice to meet you. Hope you're settling in better than I've been.
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Arrival
[Dolce is stuck in her swimwear and freezing!]
[A sigh.] I suppose it would be troublesome to dry out my dress and hat, but still, this is just another kind of trouble.
[Yes, randomly jealous.]
Re: Arrival
Until you get something else.
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Thank you! [Glows in the dark with all the blushing. Quick, be cool!]
[She glances sideways, like she's totally not embarrassed!] I'm Dolce. [... And....] And I normally dress more warmly. [... Well, it's true.]
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Kiryu. Hopefully they have warmer clothes over there.
[ Where they're heading. But he wasn't about to make her wait for it. ]
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