avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
Entry tags:
TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Diana Prince | DCEU/ZSJL
It's not the worst swim she's had; even aside what she is, being raised on an island means Diana learned to be a strong swimmer at an early age. But usually she prefers to have the option of drying off afterwards, and changing out of wet armor. Such doesn't seem to be the case but at least her equipment had been kept dry, by whatever enchantment so handily placed it in the enchanted box while she got dumped in the lake.
Well, there are worse fates. And apparently, there's also transport away from the lake. Certainly Diana would prefer to be riding the horses, rather than inside the carriage, but that preference seems a poor hill on which to make a stand. Instead she'll quietly share a carriage with others, engaging in conversation when it's prompted but spending more time looking out the windows at the passing landscape. She's not sure what landmarks are important in this place; best to take in as much as possible, and sort it out later. As it is, she's got a lot of sorting out of what the so-called Archimedes had told them; certainly she believes in magic but even so, the entire situation seems fantastical.
Something outside the window does catch her attention — the Cliff Beast? An interesting rock formation? Something else? — and she lightly touches the person next to her on the arm. "Did you see that?"
Arrival/Red Spring;
The two-to-a-room thing might not be ideal, but not liking it isn't going to change things. There's an opportunity for a shower and some sleep; both are welcome after the impromptu dip in the lake. The room's other amenities don't interest her much, not unless they'll yield information about this place.
She closes the door, looking between the two beds and her for-now roommate. "Do you have a preference?"
Bull Headed/Throwing Stones;
Diana had been wandering the streets when the rock volley started; an explosion of stone and rock within her hearing, if not her sight, and the sound of screams. She'd wasted no time running toward it, shield on her arm and ready to take the impact of another rock, if necessary. The assailant seems persistent, and the volley of rocks combined with the structural damage certainly make for a hectic scene.
"Look out—!" She'll not be shy about diving toward another person, arm braced above her to shield from falling sections of building. Whether or not the rockfall has been diverted by some form of magical intervention, she'll still check to make sure the person she's crouched next to is okay before helping them to their feet.
She's not opposed to confronting the aggressive creature, but she'll not do it at the expense of those who would be left vulnerable.
Something Else?
Toss me a prompt, or PM me if you'd like to plot out something else! I default to prose (especially in starters) but if you prefer brackets, I'll happily match format.
Yes, I'm deliberately ignoring the form of Diana's familiar right now, and her particular concentration of magic, until I suss out what would best suit.Red Spring
She hummed to herself until prompted to answer, which put an end to her exploring as she resumed the polite companionable nature she uses with new people, "I do not require a bed. I've never slept before."
no subject
No. No, it's still strange to her.
"Well," Diana moves to the closer of the two beds; her boots are still a little damp and she very much wants to take them off. "I suppose the saying is: there's a first time for everything."
no subject
Lot's to figure out, none of it important at the moment, "How does one know if they need to sleep?"
no subject
"Usually you feel tired," she replies, sitting down at the edge of the bed and starting to work loose one of her boots. "Drained. Not as energetic as you were in the morning."
no subject
Today was very exciting, but also fairly low energy. She did not overexert herself, and she did not feel tired. "I don't feel any less energetic than I did at the start of the day. How much of needing sleep is tied to being human?"
no subject
"I don't know that I can answer that." Diana isn't, technically, human — but even so, she's not sure any answer she could offer would be helpful. "It could be possible to have a day that didn't have many physical demands, and still be draining for other reasons."
no subject
It would take her longer, she can't just pull up any section of the internet at her whim anymore. One downside to being corporeal is how disconnected she felt. "Due to my previous experiences my metal fortitude is quite high."
no subject
Really it hadn't been a hard day, dunk in the lake notwithstanding.
"You could try to do some research. A lot of people read before bed as a way to relax." She smiles, finally getting her second boot off and stretching her toes; going barefoot is sometimes a luxury. "Or try a hot bath, or meditation. But probably not something that we'll engage your brain into wanting to stay active; that'll probably prevent sleep."
(no subject)
(no subject)
Throwing Stones
Of course, that doesn't mean she's entirely safe. ]
A-Ah...!
[ If not for Diana diving to shield her, Yuzu probably would've ended up pretty hurt... even if she could heal it later. ]
T-Thank you... are you alright...?
rofl forgive me while I still figure out how powers translate to magic
They're both okay. That's what matters.]
A few bruises are fine. That could have been a lot worse.
no subject
[ Gah, of course she is... she did just protect Yuzu with only a shield after all. Well, she’s not about to just let that be... especially when she can do this. ]
Hold on, let me...
[ Yuzu will promptly place a hand on Diana’s shoulder. It’s better to have her hand closer to the actual wounds, but since it’s just a few bruises, it doesn’t matter. A healing light emanates from Yuzu’s hand, and Diana should feel any pain or injuries start to die down. ]
no subject
No, I'm—
[—not protesting the touch, nor the warmth that comes from the healing magic. It soothes the pain to the point of elimination, and when Diana looks, there are no bruises or abrasions to be found.]
I'm okay now. That was kind of you, thank you.
no subject
[ She's glad. Healing has been all she's been doing, as of now. The flung rocks haven't exactly been leaving people uninjured, after all. ]
It's the least I can do. People are getting hurt left and right here, after all. I have healing magic, so I'm definitely going to use it here.
no subject
Don't minimize your own contribution. Making an impact on even one person's life is no small feat.
no subject
Thank you...
no subject
You're welcome.
[Of course, there's still a lot to do, considering the volley of rocks hasn't stopped. It seems like the minotaur is spreading out his damage rather than continually hitting one single place.]
Should we see who else we can help?
(no subject)
(no subject)
(no subject)
(no subject)
Bull Headed
But she hadn't thought that he would be setting up those fortifications just to tear them back down and use them as ammo. The start of the attack caught her off guard, and she almost didn't realize that the corner of an overhang was plummeting towards her until it was too late.
Almost, if not for being literally shielded from the falling rubble.
"That was close," she gasps, staring at where the debris was reflected to. "If not for your quick action, I might have been out of the fight before it started!"
no subject
Well, not all, there are still rocks flying at the city, but it's a start.
"I'd prefer the fight hadn't started at all, but that's wishful thinking." It saddens her sometimes that so many conflicts resort to violence instead of seeking peaceful resolution. And it saddens her too that there was a time where she believed bein a warrior was the height of what she could achieve; she knows better now. She does offer the other woman a hand up, eyes scanning their immediate surroundings to make sure they're in no imminent danger while they take a moment.
no subject
Another rock comes flying out from behind the wall, but doesn't fly through the air towards their location. In hopes that he's changed targets, and isn't flinging them at complete random, she returns to making her approach — but moves cautiously rather than quickly, and keeps a healthy gap between herself and the nearest building, just in case.
"And he's hasn't set the stage for negotiations, has he? He's practically built himself a fortress over there. Somehow, I doubt he'll be receptive to the suggestion to leave in peace."
no subject
Following in the other woman's footsteps, she tries to keep one eye on the horizon. Unfortunately they're too far away to really tell much of what the creature is doing in terms of picking his targets. They might be truly random, which doesn't help them much.
Still, she keeps a tight grip on her shield, ready to defend them if needed. "He could be acting the brute because that's how he's always been treated," she suggests. It might be unlikely, but the possibility exists. "We might find out more if we can get closer."
no subject
Another rock lands, close enough to make Allura flinch in reflex — but not close enough to actually worry about dodging.
"This seems like an exceptional argument against needless violence, especially when there's so many avenues yet to be exhausted." It's not entirely clear if she's referring to the immediate problem at hand, or the greater political climate. It could be both, really.
no subject
"I agree." Violence rarely solves anything, at least not in a satisfactory way. But getting people to sit down and negotiation is sometimes next to impossible. It's true enough back home, and Diana imagines it's true enough here as well.
"If we're quick and somewhat sneaky, we may be able to get close enough to distract him, or to lure him away." Ideally to talk him down, though if it comes down to giving him a target other than the town, that could be a consideration. "Unless you've another idea?"
no subject
"Magically, of course, with a cognitive spell. And if we were dealing with a full human, it would certainly work. But animals have an immunity to the cognitive hypnosis, and..." There's a pause, as if she's listening for some of those angry bull noises that the minotaur is making in-between throws. "I haven't the faintest idea whether that applies to a half-animal like him."
"Still, it's worth a try, right? Especially since I wouldn't need to engage him directly to cast it."
no subject
And really, she makes a good point: the minotaur isn't really an animal, for all that he's behaving like one right now. It certainly doesn't hurt to try; in Diana's mind, a peaceable solution would be the best. She likes the way this other woman thinks.
"You might need someone to distract him while you try to cast it," she says, a mischievous smile crawling across her face, "and I might need someone to cast a spell while I'm getting his attention. I think we could make this work."
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)