avalonmods (
avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





baiken 💀 guilty gear 💀 dark/siphon
[ ii - the red spring, baths ]
[ iii - a balanced approach ]
[ iv - gross ]
[ wildcard ]
iii, omg a baiken... hello....
[ Naoto had a feeling that he had drawn the short stick when being paired with the woman, but he didn't say much against it. It was a competition; he might as well work with her rather than against her. But this? This was going a bit too far. ]
They didn't get the bugs, so it's fine. Let them go.
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[ Not that she could hold his tongue and draw her sword at the same time, but something suggested she had plenty of other ways of doing just what she said, despite her hand being occupied, especially from the strange "clank" sound heard in her empty sleeve... ]
Let him beg for his own life.
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Listen, if you want all hell to break loose, be my guest. But I'd rather get this whole competition done and over with so I can sell.
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You're right. It would have wound up being a pain, in the end...
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[ He looks at his insect catch-- he still wants to catch more, just in case. ]
Though thanks for the save-- I would've lost my temper a lot quicker.
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Baths
No this aura is more like those of those of the strongest friends at Japari Park, the kind who command a strong presence but aren't the first to attack if need be. The raccoon eared girl with only towel on approaches sniffing the moist air with a dumbfounded look]
Are you really a human nanoda?
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[ Which, hey, the girl was clearly *not* quite human herself, so whatever, but Baiken had never not felt her skin itch when it came to non-humans, either, even if even she could tell this one lacked a single ounce of malice in her.
At least for the moment. ]
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[She says with the upmost sincerity and slight head tilt]
Arai-san hasn't met very many humans and none looked as strong as you nanoda.
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I'm human. Don't try to imply I'm anything else or I'll drown you in this pool.
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[She's missing the point hard here, not helping matters is her splashing around the spring to "show off"]
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GROSS
[As someone with healing magic, he idly wondered if he could attempt to purify the water in small batches...which is what leads him to Baiken and her...interesting thoughts.]
Ferment...?
Wait, you're not thinking of drinking that, are you??
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[ Baiken snorted, setting the glass aside for a moment as she fished out a cork to shove in it. ]
I'm guessing you have no idea how bootleg sake is made.
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Is it normally made with rancid piss?
[He might be jabbing back for being called a dumbass. Darin doesn't back down.]
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Piss has carbohydrates in it. Carbohydrates ferment. You cook it with the rice to make a stronger wine.
[ She felt like she was giving a basic science lesson. ]
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[Well, now he's interested.]
[This can literally only end in tears.]
...Okay. You've piqued my interest now.
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Caravan
Neither. It's Tuesday.
Are you feeling either way yet? It's barely started.
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[ Which wasn't spoken as an admonishment, but rather a matter of fact. She almost expected it. ]
So let me ask again... [ Her look grew a bit more pointed, and she leaned in, letting out a trail of smoke. ]
Is this Heaven, or Hell? Which one... were you expecting to find?
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[Dolce just sighs, her pointy ears tipping down slightly.]
Neither. I've been able to see ghosts since I was born. I was lonely and held the hand of one, and she bound herself to me ever since. I assume I'll still be a ghost if I die, because if I wasn't there Pico would cry herself into oblivion, and still find a way to bug me no matter what.
Speaking of which -- [Unravels more yarn from her ball!] She's alive here. Which is a really disastrous decision on some idiot's behalf, but neither heavenly nor hellish.
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I don't really care about your dead friend, I was more wondering about whether or not you consider us dead.
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[Didn't she just answer this????]
[NO, because if she was dead, she'd be a GHOST.]
[...]
[The problem is she's so shy she doesn't know how to respond anymore!!!]
[As it is... Pico's not dead? OR A GHOST NOW....?]
[How does she even begin...?]
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The Red Springs! Hope this is all right, if a little late.
But when she's about to leave, the voice catches her off-guard. Oh Nehra, now what? She didn't want to offend or to make this other person ask questions, and if she's honest the steam is helping with her lungs...
A sigh, and the small red head seats herself once again, a little nearer so that she can see the other woman clearly through the steam. ]
I fear I would make for poor company with a good drink, miss. Or that I simply would be poor company in general.
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After a sigh, she settled more into the water. ]
Stay or go, it's your call.
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I will stay.
[ That's the end of that, as far as she's concerned. But, she doesn't leave the words there, instead taking a deep breath and sighing as she sinks into the spring up to her shoulders. ]
... The spring is nice. I have never seen anything like it.
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A few puffs later... ]
Though most of the ones I've been in are simulated. Facsimiles of a particular version of something that no longer exists...
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Sorry for the wait!
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