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avalonmods) wrote in
avalaughs2021-04-30 11:10 pm
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TEST DRIVE MEME ⚔️️ 7
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() After the new arrivals come in, they'll find that this month they came in on the middle of a rather tumultuous time... people are arguing and debating about a future decision to be made. King Arthur recently tried to negotiate with Celliwig's people to open the doors to Camelot, but they refused, and the people have been left with a decision: 1. attempt long-distance, slow wooing of Queen Elphame via the Elphame Traders of the next couple of months, 2. attempt to prove a balanced and deeper understanding of the need for both pure and impure hearts by suggesting an acceptance of trials from Celliwig, or 3. band together under Camelot's flag to invade Celliwig. Celliwig is a place of communication between Elphame and Camelot that bypasses the need for weeks of dangerous, often fatal travel, so the choice is very important in regards to how Camelot both presents itself to the fae people in the future. To that end, people with strong beliefs about particular choices have arranged gatherings to draw people in to hear their perspectives on what the choice should be. A ⦿ Honey Over Vinegar
B ⦿ A Balanced Approach
C ⦿ A Show of Strength
• Amethyst: siphoners increase the potency of counter-curses and light mages will find this stone makes their hard light shields stronger than ever • Agate: strengthen cognitive abilities like post-cognition for a clearer picture of what happened by enhancing perception, and death mages will find they're able to extend their possession times by about 30 minutes by using an agate to stablize their aura • Moonstones: will increase navigation as a traveler's protection for kinetic users-- no longer will you risk tripping over a rock while going at enhanced speeds, or can be traded to fairies to potentially bring down a steep price to something more reasonable • Black tourmaline: a crystal that shields from opposition/negativity-- for technomancers and elementalists, this means that technology is more likely to side with them over another technomancer, or elementalists will find that when using opposing elements, theirs will come out stronger-- like water vs fire, electric vs rock, etc. • Hematite: can soothe blood, leaving it a good tool to enhance animal and blood magic-- animals may trust you more readily by having a calming effect on them, and blood mages may find that they heal more readily after using their abilities • Boji stone: alchemists will find that this is a good stabilizer for for particularly volatile potion combinations, and the properties of this stone leaves green mages to sense new types of plants they haven't yet encountered in passing, even if they're not looking at them ![]() With the surprisingly tame day in the Giant Cave, one would think that the Ash Mountains were something of a safe place. No one really bothered the travelers, but that's because no one had been home at the time. as it turns out, the Giant Cave is home to a giant... douchebag of a minotaur. Not a giant, despite the name. His name is Simon and he doesn't like to share, and now that a bunch of people have gone and taken his rocks (he didn't even know there were crystals inside, nor does he do anything with them). Now he has to take his revenge, regardless of not knowing who actually took the crystals that were never really his to begin with, they just happened to be in rocks near where he sleeps. A ⦿ A Stone's Throw from Revenge
B ⦿ There's Safety in Numbers
C ⦿ Gross
Mages who are able to handle the smell are asked to come help perform a ritual of water purification for the lowertown's water system. This ritual involves multiple groups of people performing synchronic magic, a magic type that requires you to be in perfect sync with your partner. Draw a special ritual circle with four candles at equidistant points. Chant a spell in sync with your partner, and blow a special powder made of ground jasper, charcoal, and rosemary into the center of the circle. It will be drawn into the candles' flames and with enough people doing this, all impurities will be removed from the lowertown's water and dissipate into the atmosphere.
**** The above key points are a new feature we're going to start including on TDMs and Events. Since it's new, the format is still fluid, so please let us know if you have any feedback for this section here. It should just include brief summaries of each prompt to make parsing information easier and more accessible. The original prompts should still be read and referred to for complete information and details. **** MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • A poll will go up a little later this week regarding the mentioned voting, which should be answered ICly by each character you play. The poll will remain open through the 15th so that newly accepted characters may also vote if they choose to. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





Rita Mordio | Tales of Vesperia | Elemental/Alchemy
[Rita is no stranger to traveling. She is a stranger to how she arrived in this place: dumped unceremoniously into the bay. But she could manage that much. She had (just) enough decorum to haul herself out of the water, shake herself off, try to dry out her cloak a bit, and stomp up the stairs. Her reclaimed belongings were acceptable - between the eclectic scarf and the Necronomicon (probably not the real thing, but she wasn't about to argue the point) she would be set if she managed to get her artes functioning somehow. Until then she had to make do with what she did have, which was this... new magic she'd have to learn. Whatever. The trip to the springs, thus, was spent largely in silence, aside from her mumbling, fingers twitching as she tried to make sense of what little she knew, maybe figure out if she could transfer some of what she already knew from her magic artes. She'd have a lot of work to put in to be at all confident in this stuff.
Once they reach Red Springs, she figures she'll be best served doing Yuri's usual thing: walking around, trying to gather information, maybe figuring out where she's supposed to be spending the night. She doesn't have the patience to do that forever, though, and she winds up back at the inn before too long and without much to show for it. Scowling, she decides to take a break before she tries to see if she can still throw fire with the sheer force of her anger, opening the door to the room. She doesn't mind sharing, really, she did that on her trip across the world already. Hopefully her roomie doesn't mind that she's in a bad mood; if she gets a strange look, her immediate reply is-] What are you looking at? Got a problem?
[She does also hit the training ground, intending to figure out if whatever magic she's got will let her channel her artes. It turns out that, yes, it actually kind of will. But it takes a fair bit of concentration to shoot out even a single fireball, and after some practice to make that consistent, she walks back to the city proper, sulking a bit.
...this does not stop her from visiting the hot springs that evening. Rita's done this exactly once in her life - also with Yuri and Estelle and the others - and she's not going to pass up a chance to go without spending the absurd sum he'd coughed up then. It's probably the only time she's relaxed all day, as she slides into the spring in a towel. She's feeling so generous she won't even explode the first person that bothers her.]
[B | show of strength]
[As much as she wanted to see cookie trees, Rita couldn't help herself - she saw "advocate for war" and "crystal cave" and knew that was her scene. So she'd set out to join the expedition to the Giant Cave. Now that she's here, she's like a kid in a candy store, browsing the clusters of geodes and debating what to do with herself. But it's not long before she's slinging a pickaxe over her shoulder and setting to work. She's a fair bit stronger than she looks, having grown stronger during her travels, even if she's not as strong as she used to be when her bodhi blastia was helping. So it doesn't take her terribly long to come up with a number of geodes, which she stuffs into the pockets of her cloak after she cracks them to see what's inside.
Once her pockets are starting to get full, she realizes she's feeling a bit generous, and if she sees someone struggling she makes her way over.] Need an extra hand? [She might look surprisingly imposing holding that pickaxe...
Rita will also be interested in trading to make sure she's got at least one of everything, so she might be peering over people's shoulders as they see what they've mined up.]
((Shout at me at
[arrival and red spring]
Well, sorry for reacting to the person who just walked into my room. Are you a newbie here or something?
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It's not a blastia, or whatever, it's just my arm. Lost the other one a while back, thought I'd replace it, you know?
[She's going to ignore the last part, in the interest of hopefully not quarreling further.]
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Your mind goes a mile a minute, huh? [She laughs.] I guess it's like an artificial heart? I've never really had the opportunity to compare. And it's fine, I don't mind if you ask me questions.
[A beat.]
I'm Yang, by the way.
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I'm Rita.
show of strength
Especially because the geode he's currently trying to pry out was being stubborn. ]
If you don't mind. I need to get this out but nothing seems to be working. [ Gran has a gut feeling that it'd be useful, and he doesn't exactly want to give it up. ]
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Thank you so much. I don't think I would have ever figured it out. [ He's normally not the one doing the digging, which makes the captain respect his crewmates all the more. ]
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But anyway, you're welcome. I might as well help if I'm having a good day, right? And that's kinda what all this is in the first place. Bringing people together.
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[ He does nod at her words-- bringing people together felt great. ] Are you done collecting the crystals you need? I can help you, if you want.
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I think I'm okay - I don't know what I need, I'm just kinda getting stuff together for research. If it turns out this stuff's useful to me, I'll organize a trip to come back. I don't have a whole lot of space for rocks in the inn anyway. Thanks, though.
B - Show of Strength
Hm? Sure, the more hands the better. I've got a pretty nice haul I need to start getting back to my forge.
[He gestures to what amounts to about ten full buckets of various crystals.]
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[Keeping her hands visible so he doesn't think she's stealing or anything, she picks up a vibrant, pink crystal out of one of the buckets and examines it. It's no blastia core, but it's pretty, and she can appreciate that.]
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I'm excited to get started!
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Anyway. That sounds very interesting and everything I know about magical theory from home says that's a very good idea that will probably work. I also had to fight a mythical being that wanted to destroy our planet over us being too dependent on them, so you'll forgive me if I'm very excited but also very hesitant. It should... probably be fine?
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[He leaps to his feet.]
You've done it?!
That's...! That's amazing! Do you have notes?! Do you want to work together? Collaborate?! This is the best news ever!
[Sorry, Rita. He's presently scooping you up and twirling you a few times before setting you down. He's not one for personal space and he'll certainly circle around to the whole 'mythical being' thing once his excitement dies down.]
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U-uh. I don't have my notes, they're at home. I don't do it much, so I'm not sure how much help I'll be, but I'd be interested to see what you're trying. I'd like to believe I can help you, but I definitely at least want to make sure what you're doing isn't going to doom us all. [A beat, then quickly-] What was that all about?
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B. Show of Strength
[In fact, while resting she's taken her current haul, spread it out and sorted it, with the two stones of choice front and center — and just as she suspected, those are the two smallest piles.]
[She lifts her head at the offer, as if she had just been called out.] Oh! I suppose I could, yes. After all, if my luck doesn't turn around, I might be at this for quite a while.
Re: B. Show of Strength
You okay to get back to it? I can poke around for geodes that'll be easier to get out if you need another minute.
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Right, but as you said, there's only so much time. And how are we supposed to tell which stones are hiding the gems we need most until we've already broken them open? If there's a type of magic that allows you to sense different minerals, I certainly don't have it.
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[Speaking of geode sizes, there appears to be a massive one up ahead, the size of a melon. There's probably nothing suspicious about a rock like that, right?]
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What she is squinting at is the really big geode in front of her.] What the hell...?
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